Player Matchup

Bacchus
Bacchus
GarfieldsOnlyFan
Bacchus
Level 105
God Stats
2W - 3L
1,715 SR
Queue Stats
69W - 99L
1,578 Elo+
Party 3
Medusa
Medusa
Hitman09
Medusa
Level 80
God Stats
7W - 7L
1,722 SR
Queue Stats
235W - 285L
1,439 Elo+
Party 1
Amaterasu
Amaterasu
Laquanda5306
Amaterasu
Level 89
God Stats
2W - 3L
1,727 SR
Queue Stats
264W - 320L
1,463 Elo+
Party 1
Sol
Sol
PIeiades__
Sol
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 20L
1,549 Elo+
Party 3
King Arthur
King Arthur
WiGeTtA777xX
King Arthur
Level 122
God Stats
27W - 25L
1,321 SR
Queue Stats
293W - 269L
1,202 Elo+
Solo
Team Averages
Level 98
1,597 SR
1,446 Elo+

VS

Team Averages
Level 107
1,630 SR
1,653 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Kako15
Apollo
Level 89
God Stats
13W - 12L
1,718 SR
Queue Stats
156W - 166L
1,893 Elo+
Party 2
Athena
Athena
Mocha589
Athena
Level 82
God Stats
1W - 2L
1,718 SR
Queue Stats
140W - 143L
1,893 Elo+
Party 2
Tiamat
Tiamat
Redtaile
Tiamat
Level 102
God Stats
0W - 1L
1,715 SR
Queue Stats
6W - 2L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 3
6,938
631
3,449
6,842
3,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Hitman09
Medusa
11
3 / 2 / 3
6,077
552
6,541
7,080
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Laquanda5306
Amaterasu
10
3 / 0 / 2
5,717
520
4,276
5,435
2,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 1 / 2
7,062
642
5,159
6,630
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
WiGeTtA777xX
King Arthur
10
1 / 5 / 3
6,106
555
6,885
9,285
7,359
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
4 / 3 / 1
6,623
602
3,768
10,827
6,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
 
Arachne
8
2 / 3 / 1
5,515
501
1,931
5,401
1,661
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Apollo
Kako15
Apollo
9
2 / 4 / 1
5,704
519
4,552
7,274
1,947
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Mocha589
Athena
9
1 / 2 / 1
5,264
479
4,337
8,761
3,088
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Redtaile
Tiamat
9
0 / 5 / 1
5,469
497
2,402
6,693
2,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
17
Kills
9
10
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
4
3
1
1.5
L
Arachne
 
Arachne
2
3
1
0.83
W
6
2
3
3.75
W
Medusa
Hitman09
Medusa
3
2
3
2.25
L
Apollo
Kako15
Apollo
2
4
1
0.63
W
Amaterasu
Laquanda5306
Amaterasu
3
0
2
4
L
Athena
Mocha589
Athena
1
2
1
0.75
W
4
1
2
5
L
Tiamat
Redtaile
Tiamat
0
5
1
0.1
W
King Arthur
WiGeTtA777xX
King Arthur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,310
Damage
16,990
35,272
Taken
38,956
18,973
Mitigated
16,200
13,747
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,768
1,292
0
4,661
10,827
6,930
0
1,314
9,513
0
29,526
L
Arachne
 
Arachne
1,931
1,360
0
1,457
5,401
1,661
0
1,375
3,997
0
20,465
W
3,449
453
0
2,350
6,842
3,982
0
142
6,700
34,764
0
W
Medusa
Hitman09
Medusa
6,541
2,406
0
2,033
7,080
2,259
285
2,048
5,032
0
40,794
L
Apollo
Kako15
Apollo
4,552
1,865
279
2,049
7,274
1,947
735
556
6,563
0
24,336
W
Amaterasu
Laquanda5306
Amaterasu
4,276
1,487
681
2,799
5,435
2,779
78
2,332
3,103
0
17,335
L
Athena
Mocha589
Athena
4,337
820
148
3,188
8,761
3,088
234
43
8,456
18,769
0
W
5,159
1,636
0
4,036
6,630
2,594
0
2,217
4,413
38,409
5,091
L
Tiamat
Redtaile
Tiamat
2,402
419
0
994
6,693
2,574
62
4,727
1,966
27,028
0
W
King Arthur
WiGeTtA777xX
King Arthur
6,885
1,208
0
1,848
9,285
7,359
0
0
9,285
0
31,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,900
Gold Earned
28,575
340
Minions Killed
242
0
Camps Cleared
0
1,096,330
Distance Traveled
985,688
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,623
602
63
6
0
194,007
0
L
Arachne
5,515
501
47
4
0
184,355
0
W
Bacchus
6,938
631
74
7
0
219,288
3
W
Medusa
6,077
552
69
6
0
203,123
3
L
Apollo
5,704
519
53
5
0
184,995
1
W
Amaterasu
5,717
520
37
3
0
241,787
1
L
Athena
5,264
479
31
3
0
228,396
3
W
Sol
7,062
642
102
9
0
206,691
0
L
Tiamat
5,469
497
48
4
0
193,935
0
W
King Arthur
6,106
555
58
5
0
225,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role