Player Matchup

Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
ChildSlave89
Fenrir
Bronze III
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
Skeeledon
Bastet
Bronze III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
UncleKuzenbo
Cabrakan
Bronze III
Level 160
God Stats
2W - 2L
1,698 SR
Queue Stats
68W - 61L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,540 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,470 SR
1,500 MMR
Artio
Artio
Bronze III
 
Artio
Bronze III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Bronze III
Joshuapb
Chang'e
Bronze III
Level 133
God Stats
7W - 8L
1,776 SR
Queue Stats
221W - 223L
1,500 MMR
Solo
Apollo
Apollo
Bronze III
Kenshi88
Apollo
Bronze III
Level 155
God Stats
0W - 1L
1,186 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze III
lobicop
Tsukuyomi
Bronze III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze III
rPaton
Tiamat
Bronze III
Level 37
God Stats
0W - 1L
1,387 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
5 / 1 / 8
12,330
587
8,805
13,008
5,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
 
Merlin
17
4 / 2 / 15
12,036
573
13,259
10,073
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
16
3 / 5 / 4
10,507
500
5,217
12,937
7,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Skeeledon
Bastet
20
14 / 0 / 12
13,619
649
28,004
18,514
8,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
UncleKuzenbo
Cabrakan
16
5 / 0 / 9
11,646
555
6,737
17,080
21,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SolBacchusCu ChulainnCliodhna

VS

Bans
GebChernobogAtlasAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 8 / 1
8,530
406
3,483
22,014
19,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Joshuapb
Chang'e
14
2 / 5 / 1
9,479
451
7,570
16,777
12,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
Kenshi88
Apollo
17
1 / 4 / 1
10,602
505
4,814
11,356
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
lobicop
Tsukuyomi
16
1 / 7 / 4
9,691
461
8,877
18,777
5,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
rPaton
Tiamat
17
4 / 7 / 1
11,025
525
9,212
14,192
9,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
16
31
Kills
8
8
Deaths
31
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
8
9
W
Merlin
 
Merlin
4
2
15
5.75
L
Artio
 
Artio
0
8
1
0.06
W
Fenrir
3
5
4
1
L
Chang'e
Joshuapb
Chang'e
2
5
1
0.5
L
Apollo
Kenshi88
Apollo
1
4
1
0.38
W
Bastet
Skeeledon
Bastet
14
0
12
20
W
Cabrakan
UncleKuzenbo
Cabrakan
5
0
9
9.5
L
Tsukuyomi
lobicop
Tsukuyomi
1
7
4
0.43
L
Tiamat
rPaton
Tiamat
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,022
Damage
33,956
71,612
Taken
83,116
46,668
Mitigated
50,371
26,024
Healing
20,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,805
4,636
0
5,635
13,008
5,330
1,730
3,245
9,513
0
91,612
W
Merlin
 
Merlin
13,259
1,514
117
1,752
10,073
3,932
763
3,432
6,477
75,950
0
L
Artio
 
Artio
3,483
144
1,460
3,494
22,014
19,753
84
4,294
17,397
26,887
0
W
Fenrir
5,217
1,037
0
1,696
12,937
7,269
1,617
6,102
6,699
0
48,702
L
Chang'e
Joshuapb
Chang'e
7,570
311
487
3,416
16,777
12,676
0
4,007
12,505
50,452
0
L
Apollo
Kenshi88
Apollo
4,814
2,459
0
3,249
11,356
2,910
2,066
1,075
10,259
0
74,733
W
Bastet
Skeeledon
Bastet
28,004
9,873
0
11,909
18,514
8,237
2,569
6,570
11,850
0
131,401
W
Cabrakan
UncleKuzenbo
Cabrakan
6,737
856
1,320
3,595
17,080
21,900
331
3,739
12,857
33,912
15,667
L
Tsukuyomi
lobicop
Tsukuyomi
8,877
1,870
0
5,595
18,777
5,888
0
5,152
13,281
0
67,536
L
Tiamat
rPaton
Tiamat
9,212
879
76
2,265
14,192
9,144
4,199
3,946
9,859
62,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,138
Gold Earned
49,327
583
Minions Killed
569
0
Camps Cleared
0
2,113,403
Distance Traveled
1,905,597
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,330
587
149
7
0
409,907
8
W
Merlin
12,036
573
122
6
0
405,717
6
L
Artio
8,530
406
43
2
0
350,162
4
W
Fenrir
10,507
500
92
4
0
359,287
3
L
Chang'e
9,479
451
98
5
0
369,069
11
L
Apollo
10,602
505
175
8
0
377,458
8
W
Bastet
13,619
649
153
7
0
517,232
5
W
Cabrakan
11,646
555
67
3
0
421,260
3
L
Tsukuyomi
9,691
461
96
5
0
427,867
6
L
Tiamat
11,025
525
157
7
0
381,041
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role