Player Matchup

Odin
Odin
Gold III
 
Odin
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
Demolosse
Medusa
Gold III
Level 146
God Stats
1W - 3L
1,549 SR
Queue Stats
82W - 80L
1,741 MMR
Party 1
Merlin
Merlin
Platinum V
DragonKing90
Merlin
Platinum V
Level 129
God Stats
9W - 10L
1,312 SR
Queue Stats
397W - 398L
1,765 MMR
Solo
Nemesis
Nemesis
Gold III
Sаhotа
Nemesis
Gold III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,762 MMR
Solo
Sylvanus
Sylvanus
Gold III
djaxau29
Sylvanus
Gold III
Level 120
God Stats
2W - 8L
1,285 SR
Queue Stats
81W - 79L
1,741 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,429 SR
1,702 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,646 SR
1,746 MMR
Xbalanque
Xbalanque
Gold IV
CptCrashWolf
Xbalanque
Gold IV
Level 160
God Stats
11W - 9L
1,694 SR
Queue Stats
380W - 362L
1,735 MMR
Solo
Agni
Agni
Gold II
Gods4Life
Agni
Gold II
Level 158
God Stats
5W - 3L
1,863 SR
Queue Stats
153W - 89L
1,868 MMR
Party 2
Olorun
Olorun
Gold IV
Romando07
Olorun
Gold IV
Level 138
God Stats
17W - 11L
1,353 SR
Queue Stats
629W - 659L
1,703 MMR
Solo
Fenrir
Fenrir
Platinum IV
Tantalising
Fenrir
Platinum IV
Level 160
God Stats
5W - 6L
1,571 SR
Queue Stats
206W - 174L
1,780 MMR
Party 2
Apollo
Apollo
Gold V
rodeheus
Apollo
Gold V
Level 159
God Stats
6W - 11L
1,746 SR
Queue Stats
72W - 68L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
0 / 3 / 6
10,208
510
7,451
13,683
18,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Demolosse
Medusa
15
2 / 15 / 2
9,299
465
8,937
19,005
4,004
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
17
0 / 5 / 1
9,674
484
3,323
9,535
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Sаhotа
Nemesis
18
10 / 7 / 0
11,918
596
19,229
22,142
6,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
djaxau29
Sylvanus
12
0 / 11 / 3
7,444
372
3,406
20,777
8,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AthenaBastetGebCliodhna

VS

Bans
KaliCamazotzCharybdisThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CptCrashWolf
Xbalanque
20
10 / 3 / 8
14,298
715
16,060
16,190
5,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
20
15 / 0 / 5
15,428
771
23,706
12,630
4,285
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Romando07
Olorun
20
2 / 3 / 3
13,442
672
4,084
13,310
7,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
19
9 / 2 / 18
14,359
718
15,717
18,541
20,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
rodeheus
Apollo
19
5 / 4 / 7
12,403
620
11,369
16,582
7,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
12
Kills
41
41
Deaths
12
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
3
6
1
W
Xbalanque
CptCrashWolf
Xbalanque
10
3
8
4.67
L
Medusa
Demolosse
Medusa
2
15
2
0.2
L
Merlin
0
5
1
0.1
W
Agni
15
0
5
17.5
W
Olorun
Romando07
Olorun
2
3
3
1.17
L
Nemesis
Sаhotа
Nemesis
10
7
0
1.43
W
Fenrir
9
2
18
9
L
Sylvanus
djaxau29
Sylvanus
0
11
3
0.14
W
Apollo
rodeheus
Apollo
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,346
Damage
70,936
85,142
Taken
77,253
40,549
Mitigated
45,976
12,045
Healing
32,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,451
1,830
0
2,409
13,683
18,441
0
5,983
7,700
0
67,953
W
Xbalanque
CptCrashWolf
Xbalanque
16,060
8,715
0
6,049
16,190
5,781
5,980
785
15,405
0
121,846
L
Medusa
Demolosse
Medusa
8,937
4,330
0
2,228
19,005
4,004
1,338
3,517
15,488
0
58,048
L
Merlin
3,323
118
0
240
9,535
2,698
0
4,100
5,435
88,120
0
W
Agni
23,706
2,369
0
2,448
12,630
4,285
100
1,059
11,571
141,903
0
W
Olorun
Romando07
Olorun
4,084
2,597
176
7,526
13,310
7,130
2,572
1,063
12,247
99,779
0
L
Nemesis
Sаhotа
Nemesis
19,229
9,274
0
4,322
22,142
6,922
0
7,688
14,454
0
73,094
W
Fenrir
15,717
2,981
3,244
5,743
18,541
20,848
340
2,639
15,826
3,350
59,042
L
Sylvanus
djaxau29
Sylvanus
3,406
686
194
2,652
20,777
8,484
0
7,302
13,475
25,893
5,720
W
Apollo
rodeheus
Apollo
11,369
5,861
0
7,465
16,582
7,932
4,098
1,257
15,325
0
95,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,543
Gold Earned
69,930
593
Minions Killed
805
0
Camps Cleared
0
1,787,720
Distance Traveled
2,006,022
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,208
510
159
8
0
375,491
5
W
Xbalanque
14,298
715
207
10
0
362,957
2
L
Medusa
9,299
465
93
5
0
347,640
3
L
Merlin
9,674
484
183
9
0
353,956
3
W
Agni
15,428
771
229
11
0
420,777
6
W
Olorun
13,442
672
184
9
0
371,259
2
L
Nemesis
11,918
596
107
5
0
381,206
2
W
Fenrir
14,359
718
64
3
0
411,109
12
L
Sylvanus
7,444
372
51
3
0
329,427
1
W
Apollo
12,403
620
121
6
0
439,920
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role