Player Matchup

Vamana
Vamana
XHumbleChaosX
Vamana
Level 155
God Stats
1W - 1L
1,803 SR
Queue Stats
41W - 51L
1,500 Elo+
Party 1
Scylla
Scylla
kakashi1318
Scylla
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 112L
1,180 Elo+
Party 1
Kali
Kali
sleepyhallow1318
Kali
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,500 Elo+
Party 1
Team Averages
Level 121
1,601 SR
1,393 Elo+

VS

Team Averages
Level 65
1,658 SR
1,463 Elo+
Fenrir
Fenrir
TouhaAkuma
Fenrir
Level 67
God Stats
6W - 3L
1,759 SR
Queue Stats
16W - 17L
1,519 Elo+
Solo
Cthulhu
Cthulhu
ZTP beans
Cthulhu
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 10L
1,348 Elo+
Party 2
Danzaburou
Danzaburou
jaf cwaf
Danzaburou
Level 100
God Stats
0W - 1L
1,715 SR
Queue Stats
23W - 26L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 16
9,940
765
9,108
13,944
17,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
15
3 / 1 / 15
9,871
759
13,770
10,584
3,614
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
13 / 3 / 4
12,040
926
16,576
12,076
5,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TouhaAkuma
Fenrir
13
1 / 8 / 4
8,676
667
5,032
15,406
10,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
ZTP beans
Cthulhu
13
4 / 4 / 2
9,423
725
11,465
15,011
15,754
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
jaf cwaf
Danzaburou
12
2 / 7 / 4
8,989
691
10,250
15,277
5,050
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
19
Kills
7
7
Deaths
19
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
TouhaAkuma
Fenrir
1
8
4
0.38
W
3
3
16
3.67
L
Cthulhu
ZTP beans
Cthulhu
4
4
2
1.25
L
Danzaburou
jaf cwaf
Danzaburou
2
7
4
0.57
W
Scylla
3
1
15
10.5
W
13
3
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,454
Damage
26,747
36,604
Taken
45,694
26,470
Mitigated
31,541
15,873
Healing
5,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
TouhaAkuma
Fenrir
5,032
485
0
605
15,406
10,737
0
4,091
11,315
306
20,943
W
9,108
4,967
425
4,802
13,944
17,039
724
4,789
9,155
0
25,046
L
Cthulhu
ZTP beans
Cthulhu
11,465
1,249
769
633
15,011
15,754
0
4,059
10,952
20,681
0
L
Danzaburou
jaf cwaf
Danzaburou
10,250
3,968
608
3,051
15,277
5,050
96
6,356
8,921
0
26,038
W
Scylla
13,770
1,627
140
4,268
10,584
3,614
957
3,051
7,533
41,959
0
W
16,576
8,581
0
6,238
12,076
5,817
108
4,201
7,875
0
41,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
27,088
144
Minions Killed
113
7
Camps Cleared
5
745,028
Distance Traveled
591,137
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,676
667
30
2
3
202,828
2
W
Vamana
9,940
765
45
3
2
264,219
6
L
Cthulhu
9,423
725
46
4
0
206,881
0
L
Danzaburou
8,989
691
37
3
2
181,428
4
W
Scylla
9,871
759
54
4
0
239,238
5
W
Kali
12,040
926
45
3
5
241,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role