Player Matchup

Neith
Neith
 
Neith
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
boorch
Khepri
Level 86
God Stats
1W - 0L
1,510 SR
Queue Stats
4W - 6L
1,317 Elo+
Party 1
Vulcan
Vulcan
emircelt
Vulcan
Level 140
God Stats
2W - 1L
1,488 SR
Queue Stats
80W - 58L
1,420 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,412 Elo+

VS

Team Averages
Level 99
1,529 SR
1,576 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
JrSolo
Hercules
Level 127
God Stats
4W - 4L
1,588 SR
Queue Stats
56W - 46L
1,729 Elo+
Party 2
Zhong Kui
Zhong Kui
Maidiu
Zhong Kui
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 1 / 1
11,179
745
17,342
9,666
4,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Khepri
boorch
Khepri
15
0 / 1 / 7
10,665
711
3,792
7,309
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
emircelt
Vulcan
16
3 / 1 / 5
10,326
688
14,598
6,939
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 4 / 2
9,236
616
8,738
11,776
3,613
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
JrSolo
Hercules
13
0 / 1 / 3
9,543
636
4,719
18,364
13,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Maidiu
Zhong Kui
13
2 / 4 / 1
8,938
596
7,105
11,296
6,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
3
3
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
1
6.5
L
Medusa
 
Medusa
1
4
2
0.5
L
Hercules
JrSolo
Hercules
0
1
3
1.5
L
Zhong Kui
Maidiu
Zhong Kui
2
4
1
0.63
W
Khepri
boorch
Khepri
0
1
7
3.5
W
Vulcan
emircelt
Vulcan
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,732
Damage
20,562
23,914
Taken
41,436
15,364
Mitigated
23,867
8,686
Healing
12,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,342
7,053
0
3,846
9,666
4,285
320
3,512
6,154
0
51,104
L
Medusa
 
Medusa
8,738
2,017
0
2,712
11,776
3,613
0
4,483
6,947
0
51,954
L
Hercules
JrSolo
Hercules
4,719
466
648
7,418
18,364
13,905
0
7,336
10,303
3,885
14,966
L
Zhong Kui
Maidiu
Zhong Kui
7,105
1,026
0
1,591
11,296
6,349
0
6,942
4,075
19,540
0
W
Khepri
boorch
Khepri
3,792
0
965
2,895
7,309
8,123
0
2,661
4,648
13,110
0
W
Vulcan
emircelt
Vulcan
14,598
4,780
0
980
6,939
2,956
0
1,611
5,328
44,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,170
Gold Earned
27,717
173
Minions Killed
165
8
Camps Cleared
5
924,956
Distance Traveled
815,707
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,179
745
94
6
2
296,902
1
L
Medusa
9,236
616
91
6
3
275,691
4
L
Hercules
9,543
636
36
2
1
308,804
3
L
Zhong Kui
8,938
596
38
3
1
231,212
2
W
Khepri
10,665
711
10
1
1
302,991
4
W
Vulcan
10,326
688
69
5
5
325,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role