Player Matchup

Bellona
Bellona
Im_ONLINE_DeAtH
Bellona
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,524 Elo+
Party 2
Sol
Sol
PenguinThiccc
Sol
Level 69
God Stats
29W - 31L
1,518 SR
Queue Stats
44W - 40L
1,502 Elo+
Party 2
Apollo
Apollo
Von_Shpuitle
Apollo
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
57W - 42L
1,528 Elo+
Party 2
Bakasura
Bakasura
deathdazer
Bakasura
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 48L
1,546 Elo+
Party 2
Kuzenbo
Kuzenbo
illuminootnoot
Kuzenbo
Level 69
God Stats
7W - 5L
1,500 SR
Queue Stats
220W - 214L
1,616 Elo+
Solo
Team Averages
Level 111
1,504 SR
1,543 Elo+

VS

Team Averages
Level 121
1,601 SR
1,596 Elo+
King Arthur
King Arthur
Crusade King21
King Arthur
Level 143
God Stats
6W - 6L
1,608 SR
Queue Stats
71W - 64L
1,546 Elo+
Party 1
Hachiman
Hachiman
Dobsz
Hachiman
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,614 Elo+
Party 1
Rama
Rama
Leohmin
Rama
Level 158
God Stats
0W - 2L
1,713 SR
Queue Stats
7W - 20L
1,721 Elo+
Solo
Sol
Sol
Noxxiyy
Sol
Level 81
God Stats
1W - 2L
1,517 SR
Queue Stats
8W - 8L
1,593 Elo+
Party 1
Ah Puch
Ah Puch
SaladOfPotatoe
Ah Puch
Level 141
God Stats
1W - 1L
1,666 SR
Queue Stats
17W - 14L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 18
8,362
836
9,786
11,956
8,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 1 / 5
7,115
712
3,346
4,179
1,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
16
14 / 2 / 6
9,557
956
12,088
8,354
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
deathdazer
Bakasura
16
7 / 0 / 13
9,318
932
8,895
10,110
5,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 1 / 9
8,315
832
5,792
9,191
10,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crusade King21
King Arthur
12
1 / 5 / 4
7,032
703
5,222
11,369
8,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Dobsz
Hachiman
14
2 / 4 / 2
7,435
744
4,099
8,377
2,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Leohmin
Rama
12
1 / 3 / 0
6,743
674
1,414
5,129
1,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
14
2 / 7 / 2
8,056
806
9,103
11,431
2,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 6 / 2
6,884
688
6,207
8,036
2,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
25
Kills
6
6
Deaths
25
51
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Crusade King21
King Arthur
1
5
4
0.6
L
Hachiman
Dobsz
Hachiman
2
4
2
0.75
W
0
2
18
4.5
L
Rama
Leohmin
Rama
1
3
0
0.33
L
Sol
2
7
2
0.43
W
0
1
5
2.5
L
0
6
2
0.17
W
Apollo
14
2
6
8.5
W
Bakasura
deathdazer
Bakasura
7
0
13
13.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,907
Damage
26,045
43,790
Taken
44,342
30,652
Mitigated
17,308
13,864
Healing
6,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Crusade King21
King Arthur
5,222
463
294
1,381
11,369
8,755
0
3,473
7,354
0
12,072
L
Hachiman
Dobsz
Hachiman
4,099
2,532
118
1,230
8,377
2,161
102
997
7,039
0
22,032
W
9,786
2,598
1,779
2,964
11,956
8,426
54
3,123
8,584
0
20,536
L
Rama
Leohmin
Rama
1,414
1,236
0
457
5,129
1,245
0
678
4,374
0
9,157
L
Sol
9,103
2,671
0
2,703
11,431
2,930
0
1,552
9,658
28,801
0
W
3,346
608
0
1,420
4,179
1,700
1,187
1,397
2,716
15,933
1,082
L
6,207
44
0
794
8,036
2,217
0
2,234
5,329
24,667
0
W
Apollo
12,088
6,465
0
1,821
8,354
4,067
1,829
2,010
6,192
0
24,641
W
Bakasura
deathdazer
Bakasura
8,895
6,148
0
3,530
10,110
5,953
1,648
4,399
5,474
0
26,409
W
5,792
1,740
580
1,770
9,191
10,506
909
4,381
4,775
15,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,667
Gold Earned
36,150
158
Minions Killed
167
0
Camps Cleared
0
1,120,216
Distance Traveled
870,958
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,032
703
18
2
0
194,128
1
L
Hachiman
7,435
744
34
3
0
161,939
1
W
Bellona
8,362
836
29
3
0
235,447
0
L
Rama
6,743
674
23
2
0
163,986
3
L
Sol
8,056
806
49
5
0
183,054
0
W
Sol
7,115
712
32
3
0
211,303
0
L
Ah Puch
6,884
688
43
4
0
167,851
2
W
Apollo
9,557
956
25
3
0
217,948
0
W
Bakasura
9,318
932
58
6
0
238,474
0
W
Kuzenbo
8,315
832
14
1
0
217,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role