Player Matchup

Olorun
Olorun
Silver II
BDNMXL7
Olorun
Silver II
Level 58
God Stats
6W - 7L
1,521 SR
Queue Stats
66W - 60L
1,494 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
BoomBiootch
Jormungandr
Gold IV
Level 88
God Stats
61W - 53L
1,781 SR
Queue Stats
81W - 79L
1,684 MMR
Solo
Arachne
Arachne
Gold IV
Lunerfish
Arachne
Gold IV
Level 120
God Stats
4W - 3L
1,913 SR
Queue Stats
329W - 330L
1,645 MMR
Solo
Scylla
Scylla
Gold V
Nehlzer
Scylla
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 37L
1,715 MMR
Party 2
Ne Zha
Ne Zha
Gold II
xherreraa
Ne Zha
Gold II
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,669 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,643 SR
1,642 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,506 SR
1,693 MMR
Ares
Ares
Gold IV
 
Ares
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
PlayerTanner
Merlin
Gold V
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 52L
1,632 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
RatBaboon
Guan Yu
Bronze III
Level 88
God Stats
5W - 3L
1,500 SR
Queue Stats
112W - 94L
1,545 MMR
Party 1
Kali
Kali
Gold III
Rheindeer
Kali
Gold III
Level 148
God Stats
2W - 2L
1,192 SR
Queue Stats
20W - 25L
1,553 MMR
Solo
Ullr
Ullr
Platinum II
TomiElizalde
Ullr
Platinum II
Level 106
God Stats
8W - 1L
1,841 SR
Queue Stats
51W - 19L
2,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BDNMXL7
Olorun
13
1 / 10 / 1
9,591
480
6,989
18,427
3,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
BoomBiootch
Jormungandr
18
0 / 4 / 0
11,429
571
9,498
16,807
9,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Lunerfish
Arachne
16
3 / 4 / 0
10,550
528
4,762
16,864
5,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Nehlzer
Scylla
16
0 / 5 / 0
10,246
512
8,959
11,342
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
xherreraa
Ne Zha
11
0 / 7 / 3
8,435
422
3,331
19,450
12,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CamazotzGebThothBastet

VS

Bans
OdinLokiAchillesArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
2 / 3 / 5
10,454
523
7,127
14,691
16,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
18
5 / 1 / 7
11,629
581
9,649
6,584
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Guan Yu
RatBaboon
Guan Yu
17
1 / 0 / 5
10,841
542
7,544
21,637
25,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
19
5 / 0 / 9
12,188
609
11,345
18,408
9,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
17 / 1 / 6
13,973
699
25,729
12,729
5,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
30
30
Deaths
5
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
3
5
1.5
L
Olorun
BDNMXL7
Olorun
1
10
1
0.15
L
Jormungandr
BoomBiootch
Jormungandr
0
4
0
0
L
Arachne
Lunerfish
Arachne
3
4
0
0.75
L
Scylla
Nehlzer
Scylla
0
5
0
0
W
Merlin
5
1
7
8.5
W
Guan Yu
RatBaboon
Guan Yu
1
0
5
3.5
W
Kali
5
0
9
9.5
W
17
1
6
20
L
Ne Zha
xherreraa
Ne Zha
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,539
Damage
61,394
82,890
Taken
74,049
33,373
Mitigated
58,955
16,378
Healing
34,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,127
337
0
2,408
14,691
16,057
522
4,794
9,277
34,811
892
L
Olorun
BDNMXL7
Olorun
6,989
3,544
72
4,145
18,427
3,768
0
3,858
14,516
54,417
0
L
Jormungandr
BoomBiootch
Jormungandr
9,498
3,685
0
1,443
16,807
9,679
1,666
4,897
11,076
85,338
0
L
Arachne
Lunerfish
Arachne
4,762
3,883
0
3,807
16,864
5,361
0
2,144
14,604
0
88,137
L
Scylla
Nehlzer
Scylla
8,959
824
0
993
11,342
2,564
0
2,498
8,791
84,495
0
W
Merlin
9,649
74
0
1,467
6,584
2,320
1,533
2,136
4,374
94,370
0
W
Guan Yu
RatBaboon
Guan Yu
7,544
791
3,186
12,270
21,637
25,833
252
8,882
12,649
0
73,070
W
Kali
11,345
6,053
0
10,145
18,408
9,357
868
7,407
10,813
0
89,997
W
25,729
11,313
0
5,258
12,729
5,388
5,515
4,572
8,117
0
133,383
L
Ne Zha
xherreraa
Ne Zha
3,331
535
216
5,702
19,450
12,001
0
3,588
15,674
84
23,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,251
Gold Earned
59,085
626
Minions Killed
650
0
Camps Cleared
0
1,933,816
Distance Traveled
2,135,732
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,454
523
41
2
0
380,024
11
L
Olorun
9,591
480
105
5
0
340,329
8
L
Jormungandr
11,429
571
188
9
0
368,556
4
L
Arachne
10,550
528
134
7
0
456,115
11
L
Scylla
10,246
512
172
9
0
349,677
5
W
Merlin
11,629
581
146
7
0
389,519
2
W
Guan Yu
10,841
542
133
7
0
443,026
1
W
Kali
12,188
609
143
7
0
485,565
2
W
Ullr
13,973
699
187
9
0
437,598
1
L
Ne Zha
8,435
422
27
1
0
419,139
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role