Player Matchup

Jing Wei
Jing Wei
AceDreyar8
Jing Wei
Level 156
God Stats
7W - 3L
1,282 SR
Queue Stats
118W - 77L
1,631 Elo+
Party 1
Osiris
Osiris
Dionan
Osiris
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 66L
1,490 Elo+
Party 1
Nox
Nox
Na1th_an
Nox
Level 133
God Stats
8W - 5L
1,284 SR
Queue Stats
295W - 335L
1,488 Elo+
Party 2
Terra
Terra
TannerChan
Terra
Level 129
God Stats
6W - 4L
1,805 SR
Queue Stats
82W - 48L
1,511 Elo+
Party 1
Bastet
Bastet
wachinw24
Bastet
Level 114
God Stats
6W - 11L
1,316 SR
Queue Stats
41W - 66L
1,560 Elo+
Party 2
Team Averages
Level 128
1,437 SR
1,536 Elo+

VS

Team Averages
Level 99
1,641 SR
1,712 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Allanghieri
Chaac
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,883 Elo+
Party 3
Bacchus
Bacchus
Kakaroto60
Bacchus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,686 Elo+
Party 3
Loki
Loki
Pedroca4963
Loki
Level 109
God Stats
2W - 1L
1,814 SR
Queue Stats
8W - 8L
1,937 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
PumpKingss
Morgan Le Fay
Level 105
God Stats
12W - 9L
1,892 SR
Queue Stats
25W - 25L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AceDreyar8
Jing Wei
17
1 / 1 / 3
9,618
802
6,129
8,992
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Osiris
Dionan
Osiris
15
2 / 4 / 5
9,334
778
5,014
12,742
10,674
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 6 / 8
9,019
752
6,509
7,517
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
16
3 / 3 / 7
9,706
809
7,960
16,832
13,625
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
wachinw24
Bastet
17
4 / 4 / 4
9,754
813
10,436
11,100
3,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 0 / 5
8,427
702
6,390
5,178
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

14
3 / 4 / 8
8,234
686
8,743
11,548
7,944
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Kakaroto60
Bacchus
16
4 / 2 / 10
8,885
740
10,059
12,346
15,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 5 / 9
9,356
780
9,257
12,889
4,408
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
PumpKingss
Morgan Le Fay
15
4 / 2 / 9
8,851
738
11,027
9,047
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
59
13
Kills
18
18
Deaths
13
27
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
0
5
5.5
W
Jing Wei
AceDreyar8
Jing Wei
1
1
3
2.5
L
3
4
8
1.75
W
Osiris
Dionan
Osiris
2
4
5
1.13
L
Bacchus
Kakaroto60
Bacchus
4
2
10
4.5
W
3
6
8
1.17
L
4
5
9
1.7
L
Morgan Le Fay
PumpKingss
Morgan Le Fay
4
2
9
4.25
W
Terra
3
3
7
2.17
W
Bastet
wachinw24
Bastet
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,048
Damage
45,476
57,183
Taken
51,008
34,073
Mitigated
33,033
16,645
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,390
2,988
138
1,096
5,178
1,797
394
2,075
3,103
0
23,245
W
Jing Wei
AceDreyar8
Jing Wei
6,129
4,833
0
2,625
8,992
3,248
1,464
3,173
5,617
0
54,460
L
8,743
1,677
0
2,012
11,548
7,944
425
3,949
7,599
0
21,216
W
Osiris
Dionan
Osiris
5,014
1,542
1,634
1,020
12,742
10,674
305
4,281
8,274
0
16,545
L
Bacchus
Kakaroto60
Bacchus
10,059
722
455
1,426
12,346
15,386
0
2,114
10,232
27,377
0
W
6,509
460
0
659
7,517
2,554
601
3,101
4,305
11,423
0
L
9,257
1,885
0
1,264
12,889
4,408
678
2,710
10,179
0
27,278
L
Morgan Le Fay
PumpKingss
Morgan Le Fay
11,027
1,118
0
1,294
9,047
3,498
783
3,621
5,426
38,313
0
W
Terra
7,960
1,274
3,617
4,808
16,832
13,625
396
5,917
10,727
21,368
0
W
Bastet
wachinw24
Bastet
10,436
2,977
0
2,282
11,100
3,972
1,477
3,577
7,174
0
38,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,431
Gold Earned
43,753
249
Minions Killed
218
0
Camps Cleared
0
1,293,020
Distance Traveled
1,130,334
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,427
702
46
4
0
172,890
4
W
Jing Wei
9,618
802
112
9
0
260,972
3
L
Chaac
8,234
686
36
3
0
226,652
0
W
Osiris
9,334
778
22
2
0
263,607
4
L
Bacchus
8,885
740
44
4
0
253,145
2
W
Nox
9,019
752
16
1
0
241,105
1
L
Loki
9,356
780
41
3
0
235,796
3
L
Morgan Le Fay
8,851
738
51
4
0
241,851
2
W
Terra
9,706
809
26
2
0
259,702
3
W
Bastet
9,754
813
73
6
0
267,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role