Player Matchup

Janus
Janus
 
Janus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Apiish7
Chang'e
Level 89
God Stats
3W - 0L
1,919 SR
Queue Stats
45W - 41L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
FreDy7
Gilgamesh
Level 127
God Stats
6W - 1L
1,500 SR
Queue Stats
122W - 107L
1,490 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
StayAlert
Ah Muzen Cab
Level 149
God Stats
4W - 0L
1,515 SR
Queue Stats
6W - 3L
1,879 Elo+
Solo
Kumbhakarna
Kumbhakarna
theArk0
Kumbhakarna
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,676 Elo+
Solo
Team Averages
Level 129
1,587 SR
1,607 Elo+

VS

Team Averages
Level 110
1,500 SR
1,482 Elo+
Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
boorch
Cabrakan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,476 Elo+
Party 3
Medusa
Medusa
emircelt
Medusa
Level 140
God Stats
3W - 9L
1,500 SR
Queue Stats
254W - 269L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 0 / 5
7,699
770
4,569
2,732
930
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Apiish7
Chang'e
14
3 / 0 / 9
7,726
773
8,521
8,626
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
FreDy7
Gilgamesh
14
5 / 3 / 11
8,281
828
12,690
15,910
11,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
StayAlert
Ah Muzen Cab
16
5 / 0 / 8
8,893
889
8,490
7,728
3,208
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
theArk0
Kumbhakarna
14
4 / 0 / 10
8,403
840
5,300
10,615
10,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 2 / 1
7,701
770
10,492
6,049
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
13
2 / 3 / 1
7,118
712
7,869
11,850
7,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
 
Chang'e
12
0 / 4 / 2
6,557
656
5,452
9,801
6,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
boorch
Cabrakan
12
1 / 2 / 2
6,890
689
3,379
10,128
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
emircelt
Medusa
12
0 / 6 / 2
6,638
664
6,374
8,770
3,322
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
17
Kills
3
3
Deaths
17
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
5
2.5
L
Merlin
 
Merlin
0
2
1
0.25
L
Hercules
 
Hercules
2
3
1
0.83
L
Chang'e
 
Chang'e
0
4
2
0.25
W
Chang'e
Apiish7
Chang'e
3
0
9
7.5
W
Gilgamesh
FreDy7
Gilgamesh
5
3
11
3.5
W
Ah Muzen Cab
StayAlert
Ah Muzen Cab
5
0
8
9
L
Cabrakan
boorch
Cabrakan
1
2
2
1
L
Medusa
emircelt
Medusa
0
6
2
0.17
W
Kumbhakarna
theArk0
Kumbhakarna
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,570
Damage
33,566
45,611
Taken
46,598
29,623
Mitigated
28,275
17,956
Healing
10,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,569
39
0
33
2,732
930
416
1,955
734
27,526
0
L
Merlin
 
Merlin
10,492
288
0
260
6,049
2,266
49
1,985
3,917
43,747
0
L
Hercules
 
Hercules
7,869
1,460
0
2,538
11,850
7,231
0
5,832
5,471
1,468
13,521
L
Chang'e
 
Chang'e
5,452
466
1,494
2,707
9,801
6,515
0
3,608
5,867
16,144
0
W
Chang'e
Apiish7
Chang'e
8,521
559
3,753
4,540
8,626
3,480
878
5,695
2,817
17,693
0
W
Gilgamesh
FreDy7
Gilgamesh
12,690
3,461
653
4,449
15,910
11,398
0
6,498
9,137
0
22,863
W
Ah Muzen Cab
StayAlert
Ah Muzen Cab
8,490
4,568
0
3,297
7,728
3,208
3,550
2,313
5,372
0
46,394
L
Cabrakan
boorch
Cabrakan
3,379
330
0
2,579
10,128
8,941
0
3,457
6,254
8,210
0
L
Medusa
emircelt
Medusa
6,374
2,945
0
1,164
8,770
3,322
0
2,626
5,896
0
18,263
W
Kumbhakarna
theArk0
Kumbhakarna
5,300
359
0
1,231
10,615
10,607
373
3,644
6,688
13,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,002
Gold Earned
34,904
223
Minions Killed
186
0
Camps Cleared
0
1,108,162
Distance Traveled
1,006,409
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,699
770
57
6
0
205,319
1
L
Merlin
7,701
770
90
9
0
202,511
4
L
Hercules
7,118
712
28
3
0
193,149
6
L
Chang'e
6,557
656
26
3
0
211,473
3
W
Chang'e
7,726
773
34
3
0
230,699
2
W
Gilgamesh
8,281
828
24
2
0
216,060
0
W
Ah Muzen Cab
8,893
889
86
9
0
247,530
5
L
Cabrakan
6,890
689
11
1
0
194,987
2
L
Medusa
6,638
664
31
3
0
204,289
0
W
Kumbhakarna
8,403
840
22
2
0
208,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role