Player Matchup

King Arthur
King Arthur
AlwaysWinter970
King Arthur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
345W - 341L
1,843 Elo+
Party 2
Charybdis
Charybdis
JudgeAnarchy
Charybdis
Level 149
God Stats
12W - 12L
1,552 SR
Queue Stats
535W - 578L
1,428 Elo+
Solo
Athena
Athena
Neverwintr
Athena
Level 78
God Stats
4W - 2L
1,856 SR
Queue Stats
40W - 53L
2,085 Elo+
Party 2
Gilgamesh
Gilgamesh
OxKNUCKLESxO
Gilgamesh
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
170W - 197L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
xavi2244
Zhong Kui
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
214W - 244L
1,482 Elo+
Solo
Team Averages
Level 111
1,582 SR
1,664 Elo+

VS

Team Averages
Level 85
1,508 SR
1,592 Elo+
Ra
Ra
Girls lie lol
Ra
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,477 Elo+
Party 1
Medusa
Medusa
GlitterSand
Medusa
Level 88
God Stats
9W - 4L
1,487 SR
Queue Stats
44W - 30L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
Psyco Suede
Sun Wukong
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 81L
1,742 Elo+
Solo
Atlas
Atlas
ShadowSwan9336
Atlas
Level 89
God Stats
6W - 6L
1,640 SR
Queue Stats
92W - 92L
1,787 Elo+
Solo
Set
Set
TACTICAL SUC
Set
Level 61
God Stats
3W - 1L
1,415 SR
Queue Stats
14W - 10L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlwaysWinter970
King Arthur
12
3 / 4 / 2
7,762
485
6,383
13,194
9,411
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
JudgeAnarchy
Charybdis
12
1 / 3 / 3
6,974
436
3,643
8,576
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Neverwintr
Athena
10
1 / 6 / 4
6,495
406
4,261
18,638
16,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
OxKNUCKLESxO
Gilgamesh
12
2 / 5 / 2
7,284
455
9,171
13,187
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
xavi2244
Zhong Kui
13
4 / 6 / 2
7,825
489
9,677
11,759
6,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 4
9,389
587
10,681
10,036
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
14
10 / 2 / 5
8,995
562
11,565
9,997
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Psyco Suede
Sun Wukong
16
4 / 1 / 2
9,764
610
10,461
9,160
6,592
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 13
8,551
534
6,625
15,103
14,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 4 / 14
9,035
565
8,663
13,264
4,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
11
Kills
24
24
Deaths
11
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlwaysWinter970
King Arthur
3
4
2
1
W
7
2
4
4.5
W
Medusa
10
2
5
6.25
L
Charybdis
JudgeAnarchy
Charybdis
1
3
3
0.83
L
Athena
Neverwintr
Athena
1
6
4
0.5
L
Gilgamesh
OxKNUCKLESxO
Gilgamesh
2
5
2
0.6
W
Sun Wukong
Psyco Suede
Sun Wukong
4
1
2
5
W
1
2
13
3.75
W
2
4
14
2.25
L
Zhong Kui
xavi2244
Zhong Kui
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,135
Damage
47,995
65,354
Taken
57,560
39,085
Mitigated
32,835
12,492
Healing
24,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlwaysWinter970
King Arthur
6,383
562
0
768
13,194
9,411
0
2,201
10,936
7,429
32,352
W
10,681
1,207
1,406
3,637
10,036
4,022
1,351
3,421
6,401
46,216
2,455
W
Medusa
11,565
6,560
980
3,952
9,997
3,514
3,070
3,492
6,461
0
47,569
L
Charybdis
JudgeAnarchy
Charybdis
3,643
1,879
0
3,191
8,576
2,262
0
1,936
6,584
0
37,963
L
Athena
Neverwintr
Athena
4,261
1,050
262
2,334
18,638
16,092
0
5,812
12,650
16,241
0
L
Gilgamesh
OxKNUCKLESxO
Gilgamesh
9,171
1,945
0
2,917
13,187
4,915
0
3,340
9,725
0
39,456
W
Sun Wukong
Psyco Suede
Sun Wukong
10,461
1,544
0
3,503
9,160
6,592
777
1,783
7,377
13,117
53,906
W
6,625
2,786
2,304
2,855
15,103
14,057
736
4,028
10,289
28,388
0
W
8,663
3,568
0
5,503
13,264
4,650
112
2,376
10,744
0
54,836
L
Zhong Kui
xavi2244
Zhong Kui
9,677
1,601
0
3,020
11,759
6,405
0
4,864
6,559
39,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,340
Gold Earned
45,734
332
Minions Killed
429
0
Camps Cleared
0
1,382,686
Distance Traveled
1,468,658
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,762
485
78
5
0
306,087
0
W
Ra
9,389
587
83
5
0
281,975
3
W
Medusa
8,995
562
87
5
0
279,180
1
L
Charybdis
6,974
436
80
5
0
249,680
5
L
Athena
6,495
406
23
1
0
300,950
1
L
Gilgamesh
7,284
455
71
4
0
285,607
4
W
Sun Wukong
9,764
610
123
8
0
285,600
0
W
Atlas
8,551
534
35
2
0
309,671
2
W
Set
9,035
565
101
6
0
312,232
2
L
Zhong Kui
7,825
489
80
5
0
240,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role