Player Matchup

Cthulhu
Cthulhu
BadLuck BLADE
Cthulhu
Level 120
God Stats
1W - 0L
1,702 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
Kieranwaltonn
Skadi
Level 61
God Stats
22W - 15L
1,852 SR
Queue Stats
192W - 183L
1,586 Elo+
Solo
Ganesha
Ganesha
KneeHighGuy
Ganesha
Level 87
God Stats
2W - 1L
1,525 SR
Queue Stats
4W - 3L
1,191 Elo+
Party 1
Sylvanus
Sylvanus
Kyvvii
Sylvanus
Level 120
God Stats
4W - 0L
1,284 SR
Queue Stats
7W - 6L
1,191 Elo+
Party 1
Thanatos
Thanatos
ZimGn
Thanatos
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,332 Elo+
Party 1
Team Averages
Level 108
1,573 SR
1,360 Elo+

VS

Team Averages
Level 87
1,545 SR
1,473 Elo+
Agni
Agni
Formiga_das_Play
Agni
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
263W - 283L
1,409 Elo+
Solo
Pele
Pele
Gautama1990
Pele
Level 97
God Stats
5W - 5L
1,500 SR
Queue Stats
539W - 612L
1,445 Elo+
Solo
Athena
Athena
Stormbreaker_DX9
Athena
Level 69
God Stats
4W - 4L
1,616 SR
Queue Stats
250W - 246L
1,427 Elo+
Solo
Chiron
Chiron
THEDEMOLITIONKIN
Chiron
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
40W - 48L
1,550 Elo+
Solo
Thoth
Thoth
willyfox40
Thoth
Level 59
God Stats
4W - 2L
1,609 SR
Queue Stats
11W - 12L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 0 / 3
9,452
591
8,450
12,356
9,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 2 / 4
9,622
601
6,293
9,340
3,596
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
KneeHighGuy
Ganesha
15
0 / 0 / 8
9,087
568
3,152
6,690
6,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Kyvvii
Sylvanus
16
3 / 1 / 4
9,592
600
10,802
10,700
5,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ZimGn
Thanatos
17
14 / 0 / 2
10,928
683
10,931
9,475
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
8,091
506
6,763
9,110
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 4 / 0
7,646
478
2,139
13,423
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 1
7,281
455
5,133
16,899
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 0
8,302
519
5,068
10,981
2,981
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
12
1 / 7 / 0
7,354
460
3,387
8,372
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
24
Kills
3
3
Deaths
24
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
0
3
4.5
L
0
5
0
0
L
1
4
0
0.25
W
4
2
4
3
W
Ganesha
KneeHighGuy
Ganesha
0
0
8
4
W
Sylvanus
Kyvvii
Sylvanus
3
1
4
5
L
0
5
1
0.1
L
1
3
0
0.33
W
Thanatos
ZimGn
Thanatos
14
0
2
15
L
Thoth
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,628
Damage
22,490
48,561
Taken
58,785
27,815
Mitigated
22,316
30,736
Healing
15,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,450
585
0
6,005
12,356
9,260
345
7,285
5,071
45,694
0
L
6,763
686
158
2,264
9,110
3,045
0
4,722
3,753
47,258
4,069
L
2,139
510
0
4,818
13,423
3,981
0
1,135
12,191
0
51,207
W
6,293
3,392
187
3,565
9,340
3,596
2,476
3,115
6,225
0
59,181
W
Ganesha
KneeHighGuy
Ganesha
3,152
205
0
1,905
6,690
6,033
0
2,069
4,621
25,001
0
W
Sylvanus
Kyvvii
Sylvanus
10,802
3,256
266
5,663
10,700
5,432
282
2,135
8,406
53,794
14,387
L
5,133
1,640
629
2,022
16,899
10,322
0
7,999
8,544
33,132
0
L
5,068
2,054
593
3,684
10,981
2,981
944
4,844
6,137
0
58,154
W
Thanatos
ZimGn
Thanatos
10,931
2,241
0
13,145
9,475
3,494
0
392
9,083
0
69,985
L
Thoth
3,387
81
0
850
8,372
1,987
0
1,069
7,303
41,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,681
Gold Earned
38,674
476
Minions Killed
425
0
Camps Cleared
0
1,595,106
Distance Traveled
1,443,410
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,452
591
89
6
0
303,307
1
L
Agni
8,091
506
95
6
0
266,647
3
L
Pele
7,646
478
89
6
0
285,147
2
W
Skadi
9,622
601
126
8
0
295,307
5
W
Ganesha
9,087
568
5
0
0
351,741
1
W
Sylvanus
9,592
600
139
9
0
273,934
3
L
Athena
7,281
455
57
4
0
334,657
2
L
Chiron
8,302
519
110
7
0
278,418
0
W
Thanatos
10,928
683
117
7
0
370,817
1
L
Thoth
7,354
460
74
5
0
278,541
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role