Player Matchup

Atlas
Atlas
BoG_DarkAssasin
Atlas
Level 160
God Stats
9W - 3L
1,500 SR
Queue Stats
41W - 41L
1,673 Elo+
Party 2
Hou Yi
Hou Yi
Kaohukai
Hou Yi
Level 65
God Stats
4W - 0L
1,715 SR
Queue Stats
60W - 44L
1,982 Elo+
Party 2
Vamana
Vamana
SerraI-
Vamana
Level 149
God Stats
2W - 2L
1,454 SR
Queue Stats
12W - 13L
1,655 Elo+
Party 2
Thanatos
Thanatos
beast_aka_troll
Thanatos
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Scylla
Scylla
iOnlyShotty_
Scylla
Level 123
God Stats
6W - 5L
1,857 SR
Queue Stats
35W - 33L
1,907 Elo+
Party 2
Team Averages
Level 126
1,605 SR
1,743 Elo+

VS

Team Averages
Level 143
1,568 SR
1,542 Elo+
Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Kj_Penguino
Rama
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 15L
1,342 Elo+
Party 1
Hun Batz
Hun Batz
TheCrow98
Hun Batz
Level 112
God Stats
1W - 1L
1,703 SR
Queue Stats
16W - 22L
1,526 Elo+
Party 1
Nu Wa
Nu Wa
Unavailable_Joy
Nu Wa
Level 147
God Stats
5W - 8L
1,500 SR
Queue Stats
171W - 167L
1,671 Elo+
Party 3
Cu Chulainn
Cu Chulainn
kevin9137
Cu Chulainn
Level 141
God Stats
10W - 9L
1,639 SR
Queue Stats
144W - 137L
1,671 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 10
8,540
569
7,478
14,654
11,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
Kaohukai
Hou Yi
15
5 / 0 / 5
8,833
589
7,647
9,202
2,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
SerraI-
Vamana
16
3 / 0 / 0
9,599
640
6,200
9,215
6,465
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
13
6 / 1 / 5
8,117
541
6,260
10,275
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
16
4 / 0 / 3
9,042
603
5,830
4,374
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 6 / 0
6,683
446
4,685
12,938
8,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
0 / 5 / 0
7,670
511
6,922
9,977
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
TheCrow98
Hun Batz
13
1 / 5 / 0
7,651
510
4,748
11,068
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 0
8,317
554
3,948
6,240
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
kevin9137
Cu Chulainn
14
0 / 3 / 0
8,177
545
5,554
10,035
9,175
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
1
21
Kills
1
1
Deaths
21
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
6
0
0
W
3
0
10
8
W
Hou Yi
Kaohukai
Hou Yi
5
0
5
7.5
L
0
5
0
0
W
Vamana
SerraI-
Vamana
3
0
0
3
L
Hun Batz
TheCrow98
Hun Batz
1
5
0
0.2
L
0
2
0
0
W
Thanatos
6
1
5
8.5
W
Scylla
4
0
3
5.5
L
Cu Chulainn
kevin9137
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,415
Damage
25,857
47,720
Taken
50,258
26,025
Mitigated
24,470
20,700
Healing
13,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,685
45
191
3,074
12,938
8,031
0
6,127
6,721
29,448
0
W
7,478
2,774
534
3,205
14,654
11,651
245
2,813
11,707
23,867
0
W
Hou Yi
Kaohukai
Hou Yi
7,647
3,500
0
3,181
9,202
2,994
871
2,023
7,115
0
53,476
L
6,922
6,029
183
3,515
9,977
2,215
366
3,229
6,748
0
53,161
W
Vamana
SerraI-
Vamana
6,200
1,780
0
3,513
9,215
6,465
373
705
8,446
0
66,575
L
Hun Batz
TheCrow98
Hun Batz
4,748
892
0
3,626
11,068
3,039
0
1,186
9,858
0
55,067
L
3,948
379
0
1,459
6,240
2,010
22
2,538
3,588
67,326
0
W
Thanatos
6,260
1,604
0
8,954
10,275
3,378
883
1,088
8,823
0
38,335
W
Scylla
5,830
775
0
1,313
4,374
1,537
596
1,504
2,714
76,210
0
L
Cu Chulainn
kevin9137
Cu Chulainn
5,554
626
0
1,639
10,035
9,175
727
0
10,035
0
55,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,131
Gold Earned
38,498
484
Minions Killed
525
0
Camps Cleared
0
1,469,005
Distance Traveled
1,445,271
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,683
446
51
3
0
295,503
1
W
Atlas
8,540
569
24
2
0
285,484
1
W
Hou Yi
8,833
589
101
7
0
291,526
2
L
Rama
7,670
511
120
8
0
262,241
2
W
Vamana
9,599
640
152
10
0
288,557
1
L
Hun Batz
7,651
510
94
6
0
317,192
1
L
Nu Wa
8,317
554
131
9
0
280,653
9
W
Thanatos
8,117
541
63
4
0
306,730
1
W
Scylla
9,042
603
144
10
0
296,708
5
L
Cu Chulainn
8,177
545
129
9
0
289,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role