Player Matchup

Ganesha
Ganesha
ChrisxRod7
Ganesha
Level 101
God Stats
17W - 5L
1,624 SR
Queue Stats
23W - 14L
1,666 Elo+
Party 3
Zhong Kui
Zhong Kui
Pineconenoscoper
Zhong Kui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,242 Elo+
Party 2
Neith
Neith
SanicUzumaki
Neith
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,242 Elo+
Party 2
Fenrir
Fenrir
ShadowXVV
Fenrir
Level 123
God Stats
9W - 3L
1,439 SR
Queue Stats
52W - 29L
1,666 Elo+
Party 3
Sun Wukong
Sun Wukong
Trevitone
Sun Wukong
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,242 Elo+
Party 2
Team Averages
Level 107
1,513 SR
1,412 Elo+

VS

Team Averages
Level 128
1,423 SR
1,630 Elo+
Ra
Ra
BelievedDrake28
Ra
Level 150
God Stats
3W - 0L
1,500 SR
Queue Stats
82W - 65L
1,824 Elo+
Party 1
Medusa
Medusa
DogonRelic33
Medusa
Level 107
God Stats
5W - 5L
1,515 SR
Queue Stats
22W - 24L
1,525 Elo+
Party 1
Hel
Hel
Loki3558
Hel
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,499 Elo+
Party 1
Artio
Artio
iconiccash
Artio
Level 101
God Stats
3W - 1L
1,285 SR
Queue Stats
36W - 28L
1,829 Elo+
Party 1
Nemesis
Nemesis
xeminak
Nemesis
Level 134
God Stats
1W - 0L
1,317 SR
Queue Stats
56W - 55L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChrisxRod7
Ganesha
14
0 / 7 / 10
9,240
440
6,517
16,823
16,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
17
7 / 4 / 2
10,682
509
14,293
16,573
11,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 7 / 2
9,799
467
7,511
12,186
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
ShadowXVV
Fenrir
17
9 / 7 / 6
11,326
539
14,510
21,416
7,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Trevitone
Sun Wukong
17
1 / 2 / 3
10,527
501
8,835
16,738
12,374
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 7
11,458
546
8,994
12,193
4,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
20
15 / 1 / 3
14,191
676
19,541
14,297
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 3 / 3
13,538
645
18,572
19,853
8,615
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artio
16
0 / 4 / 17
10,355
493
6,337
22,702
29,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
xeminak
Nemesis
14
2 / 5 / 7
9,976
475
7,980
15,929
5,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
64
18
Kills
27
27
Deaths
18
23
Assists
37
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
L
Ganesha
ChrisxRod7
Ganesha
0
7
10
0.71
W
Medusa
15
1
3
16.5
W
9
3
3
3.5
L
Zhong Kui
7
4
2
2
L
1
7
2
0.29
L
Fenrir
ShadowXVV
Fenrir
9
7
6
1.71
L
Sun Wukong
Trevitone
Sun Wukong
1
2
3
1.25
W
Artio
0
4
17
2.13
W
Nemesis
xeminak
Nemesis
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,666
Damage
61,424
83,736
Taken
84,974
50,181
Mitigated
52,747
17,164
Healing
43,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,994
1,258
2,528
3,974
12,193
4,288
1,005
5,115
7,078
81,351
0
L
Ganesha
ChrisxRod7
Ganesha
6,517
441
417
2,130
16,823
16,014
0
7,904
8,837
24,609
0
W
Medusa
19,541
10,116
0
8,559
14,297
5,368
1,385
4,322
9,975
0
108,516
W
18,572
513
5,519
12,192
19,853
8,615
1,019
3,512
16,341
98,543
0
L
Zhong Kui
14,293
1,266
66
5,597
16,573
11,666
0
7,853
8,390
67,047
8,040
L
7,511
2,622
0
3,012
12,186
2,457
0
660
11,526
0
64,018
L
Fenrir
ShadowXVV
Fenrir
14,510
3,440
0
4,944
21,416
7,670
0
8,116
13,164
0
72,356
L
Sun Wukong
Trevitone
Sun Wukong
8,835
1,569
0
998
16,738
12,374
0
8,706
7,916
557
77,240
W
Artio
6,337
1,265
1,999
4,150
22,702
29,237
331
5,882
16,820
25,499
0
W
Nemesis
xeminak
Nemesis
7,980
3,114
0
4,435
15,929
5,239
0
4,740
11,189
0
56,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,574
Gold Earned
59,518
558
Minions Killed
589
0
Camps Cleared
0
1,894,599
Distance Traveled
2,012,514
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,458
546
145
7
0
406,080
7
L
Ganesha
9,240
440
4
0
0
379,013
5
W
Medusa
14,191
676
170
8
0
408,512
3
W
Hel
13,538
645
181
9
0
375,298
0
L
Zhong Kui
10,682
509
144
7
0
345,555
2
L
Neith
9,799
467
150
7
0
373,079
4
L
Fenrir
11,326
539
95
5
0
378,801
3
L
Sun Wukong
10,527
501
165
8
0
418,151
5
W
Artio
10,355
493
22
1
0
420,226
7
W
Nemesis
9,976
475
71
3
0
402,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role