Player Matchup

Ah Puch
Ah Puch
AstaMahotei
Ah Puch
Level 126
God Stats
3W - 2L
1,774 SR
Queue Stats
17W - 10L
1,762 Elo+
Party 4
Charybdis
Charybdis
Eazykill93
Charybdis
Level 85
God Stats
1W - 1L
1,515 SR
Queue Stats
11W - 10L
1,762 Elo+
Party 4
Achilles
Achilles
FaolanCifer
Achilles
Level 139
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 16L
1,500 Elo+
Party 1
Geb
Geb
Red596
Geb
Level 129
God Stats
1W - 0L
1,307 SR
Queue Stats
44W - 49L
1,532 Elo+
Party 1
Pele
Pele
joban23
Pele
Level 88
God Stats
1W - 2L
1,246 SR
Queue Stats
42W - 38L
1,456 Elo+
Party 1
Team Averages
Level 113
1,468 SR
1,603 Elo+

VS

Team Averages
Level 85
1,484 SR
1,544 Elo+
Hercules
Hercules
CHICKKENMaN
Hercules
Level 125
God Stats
4W - 1L
1,942 SR
Queue Stats
48W - 55L
1,681 Elo+
Party 3
Khepri
Khepri
LUcIdDrEAm10255
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,763 Elo+
Solo
Ne Zha
Ne Zha
RadicalDevin
Ne Zha
Level 101
God Stats
0W - 2L
1,162 SR
Queue Stats
10W - 16L
1,516 Elo+
Party 2
Chang'e
Chang'e
Sakuradoll
Chang'e
Level 83
God Stats
7W - 12L
1,316 SR
Queue Stats
10W - 15L
1,516 Elo+
Party 2
Agni
Agni
Xmphies
Agni
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,244 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AstaMahotei
Ah Puch
20
8 / 4 / 19
13,486
843
30,335
14,381
6,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Eazykill93
Charybdis
19
5 / 5 / 14
12,488
781
15,484
15,013
6,722
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
FaolanCifer
Achilles
20
15 / 4 / 9
13,823
864
25,518
23,600
28,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Geb
Red596
Geb
20
4 / 1 / 28
13,491
843
15,226
22,356
32,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
joban23
Pele
19
7 / 8 / 15
12,492
781
13,158
18,925
10,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CHICKKENMaN
Hercules
20
9 / 7 / 7
13,424
839
16,837
33,435
31,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 9 / 11
11,390
712
8,648
23,728
28,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
18
2 / 9 / 11
11,578
724
13,993
22,853
10,699
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Sakuradoll
Chang'e
17
3 / 5 / 6
10,636
665
10,438
18,059
12,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Agni
Xmphies
Agni
19
6 / 9 / 6
11,809
738
14,929
19,319
7,912
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
63
39
Kills
22
22
Deaths
39
85
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AstaMahotei
Ah Puch
8
4
19
4.38
L
Hercules
CHICKKENMaN
Hercules
9
7
7
1.79
W
Charybdis
Eazykill93
Charybdis
5
5
14
2.4
W
Achilles
FaolanCifer
Achilles
15
4
9
4.88
L
2
9
11
0.83
L
Ne Zha
2
9
11
0.83
W
Geb
Red596
Geb
4
1
28
18
L
Chang'e
Sakuradoll
Chang'e
3
5
6
1.2
L
Agni
Xmphies
Agni
6
9
6
1
W
Pele
joban23
Pele
7
8
15
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,721
Damage
64,845
94,275
Taken
117,394
84,310
Mitigated
92,064
26,942
Healing
33,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AstaMahotei
Ah Puch
30,335
572
1,156
6,829
14,381
6,578
1,244
3,357
11,024
84,057
0
L
Hercules
CHICKKENMaN
Hercules
16,837
5,638
496
8,272
33,435
31,994
0
13,287
18,888
349
40,862
W
Charybdis
Eazykill93
Charybdis
15,484
6,464
1,364
3,201
15,013
6,722
4,619
7,627
7,386
0
44,529
W
Achilles
FaolanCifer
Achilles
25,518
6,463
0
6,185
23,600
28,041
526
9,180
14,420
0
54,092
L
8,648
432
0
3,773
23,728
28,632
218
8,890
13,831
19,920
0
L
Ne Zha
13,993
4,925
441
3,528
22,853
10,699
185
8,805
13,517
0
36,563
W
Geb
Red596
Geb
15,226
1,436
1,197
5,349
22,356
32,339
245
8,477
13,879
25,795
0
L
Chang'e
Sakuradoll
Chang'e
10,438
732
5,037
7,488
18,059
12,827
594
7,819
9,662
30,651
0
L
Agni
Xmphies
Agni
14,929
1,069
400
3,618
19,319
7,912
47
6,257
12,411
45,525
0
W
Pele
joban23
Pele
13,158
1,649
0
1,661
18,925
10,630
859
5,591
13,334
0
30,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,780
Gold Earned
58,837
273
Minions Killed
213
0
Camps Cleared
0
1,632,157
Distance Traveled
1,424,668
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,486
843
114
7
0
306,118
0
L
Hercules
13,424
839
48
3
0
301,778
2
W
Charybdis
12,488
781
52
3
0
312,165
0
W
Achilles
13,823
864
39
2
0
338,396
3
L
Khepri
11,390
712
19
1
0
277,498
3
L
Ne Zha
11,578
724
37
2
0
265,485
2
W
Geb
13,491
843
33
2
0
353,034
0
L
Chang'e
10,636
665
47
3
0
305,157
2
L
Agni
11,809
738
62
4
0
274,750
0
W
Pele
12,492
781
35
2
0
322,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role