Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
SsgTraps
Hera
Level 26
God Stats
3W - 1L
1,721 SR
Queue Stats
20W - 17L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
Zero1297
Cthulhu
Level 127
God Stats
2W - 0L
1,755 SR
Queue Stats
36W - 33L
1,458 Elo+
Party 1
Guan Yu
Guan Yu
becomingpenny0o
Guan Yu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,589 Elo+
Party 1
Achilles
Achilles
lilballa712
Achilles
Level 126
God Stats
1W - 2L
1,302 SR
Queue Stats
34W - 32L
1,518 Elo+
Party 1
Team Averages
Level 102
1,556 SR
1,513 Elo+

VS

Team Averages
Level 41
1,443 SR
1,653 Elo+
Artemis
Artemis
 
Artemis
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MrSlewOne
Kukulkan
Level 39
God Stats
0W - 1L
1,326 SR
Queue Stats
13W - 12L
1,781 Elo+
Solo
Ymir
Ymir
PonchoVilla42
Ymir
Level 5
God Stats
0W - 2L
1,164 SR
Queue Stats
2W - 2L
1,567 Elo+
Solo
Awilix
Awilix
TAPOUTBRO
Awilix
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 73L
1,724 Elo+
Solo
Xbalanque
Xbalanque
vejhli
Xbalanque
Level 9
God Stats
2W - 2L
1,725 SR
Queue Stats
5W - 7L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 2 / 5
9,515
865
8,977
11,002
6,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hera
16
6 / 4 / 11
9,640
876
10,673
7,064
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Zero1297
Cthulhu
18
7 / 0 / 15
10,297
936
13,001
14,498
17,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 4 / 13
9,973
907
8,980
15,399
11,380
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
lilballa712
Achilles
18
11 / 1 / 15
10,731
976
11,702
12,511
13,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
2 / 8 / 3
8,705
791
8,353
13,525
4,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
MrSlewOne
Kukulkan
15
3 / 5 / 3
8,702
791
9,540
9,802
3,286
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 1
7,067
642
2,218
11,478
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
TAPOUTBRO
Awilix
14
2 / 10 / 5
8,175
743
8,211
13,759
4,302
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
vejhli
Xbalanque
14
3 / 10 / 3
8,089
735
7,705
13,480
4,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
25
38
Kills
10
11
Deaths
38
59
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
5
4.75
L
Artemis
 
Artemis
2
8
3
0.44
L
Kukulkan
MrSlewOne
Kukulkan
3
5
3
0.9
L
0
5
1
0.1
W
Hera
6
4
11
2.88
L
Awilix
TAPOUTBRO
Awilix
2
10
5
0.45
W
Cthulhu
Zero1297
Cthulhu
7
0
15
14.5
W
7
4
13
3.38
W
Achilles
lilballa712
Achilles
11
1
15
18.5
L
Xbalanque
vejhli
Xbalanque
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,333
Damage
36,027
60,474
Taken
62,044
51,297
Mitigated
23,568
19,083
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,977
1,812
884
1,964
11,002
6,905
1,673
2,535
8,467
0
17,148
L
Artemis
 
Artemis
8,353
4,573
256
935
13,525
4,324
359
5,184
7,619
0
32,124
L
Kukulkan
MrSlewOne
Kukulkan
9,540
548
0
485
9,802
3,286
0
4,280
4,993
33,859
0
L
2,218
477
261
1,002
11,478
7,020
0
5,552
5,277
7,301
0
W
Hera
10,673
2,251
0
972
7,064
2,231
431
2,269
4,795
32,904
0
L
Awilix
TAPOUTBRO
Awilix
8,211
3,362
0
610
13,759
4,302
0
3,961
9,136
0
14,435
W
Cthulhu
Zero1297
Cthulhu
13,001
674
3,412
2,388
14,498
17,570
256
2,664
11,834
41,350
0
W
8,980
728
2,665
2,952
15,399
11,380
855
3,252
12,147
6,458
21,992
W
Achilles
lilballa712
Achilles
11,702
2,860
1,469
2,377
12,511
13,211
1,223
1,038
11,473
3,738
17,764
L
Xbalanque
vejhli
Xbalanque
7,705
2,568
0
744
13,480
4,636
769
5,111
7,578
0
19,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,156
Gold Earned
40,738
190
Minions Killed
153
0
Camps Cleared
0
1,198,862
Distance Traveled
935,379
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,515
865
22
2
0
189,120
0
L
Artemis
8,705
791
56
5
0
189,219
2
L
Kukulkan
8,702
791
55
5
0
212,985
1
L
Ymir
7,067
642
8
1
0
131,684
1
W
Hera
9,640
876
49
4
0
240,669
0
L
Awilix
8,175
743
14
1
0
193,886
1
W
Cthulhu
10,297
936
61
6
0
274,786
3
W
Guan Yu
9,973
907
35
3
0
238,343
1
W
Achilles
10,731
976
23
2
0
255,944
1
L
Xbalanque
8,089
735
20
2
0
207,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role