Player Matchup

Rama
Rama
Killyau_Jr
Rama
Level 86
God Stats
13W - 7L
1,116 SR
Queue Stats
30W - 24L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
Lil_isaiah24
Cthulhu
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 43L
1,388 Elo+
Party 2
Pele
Pele
Temper3d
Pele
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
chaoskeltix
Nu Wa
Level 118
God Stats
4W - 2L
1,709 SR
Queue Stats
17W - 21L
1,484 Elo+
Party 3
Chaac
Chaac
eelseW-
Chaac
Level 69
God Stats
9W - 3L
1,670 SR
Queue Stats
22W - 13L
1,394 Elo+
Party 2
Team Averages
Level 66
1,499 SR
1,431 Elo+

VS

Team Averages
Level 56
1,630 SR
1,632 Elo+
Vamana
Vamana
Bearnana
Vamana
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Icarusflies
Gilgamesh
Level 54
God Stats
1W - 1L
1,504 SR
Queue Stats
2W - 1L
1,661 Elo+
Party 1
Eset
Eset
JoaquinBlacio
Eset
Level 40
God Stats
1W - 1L
1,737 SR
Queue Stats
28W - 45L
1,361 Elo+
Solo
Atlas
Atlas
Nìkko
Atlas
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,891 Elo+
Party 1
Hachiman
Hachiman
VelveetaSalad
Hachiman
Level 43
God Stats
1W - 1L
1,911 SR
Queue Stats
3W - 1L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 8
11,892
566
13,901
15,615
6,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Lil_isaiah24
Cthulhu
16
3 / 3 / 12
11,656
555
14,085
19,286
20,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
17
4 / 4 / 4
11,142
531
9,093
14,386
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 0 / 6
12,098
576
13,131
5,467
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
eelseW-
Chaac
17
1 / 2 / 5
11,125
530
12,166
20,733
24,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bearnana
Vamana
17
2 / 2 / 3
10,466
498
17,035
20,725
23,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Icarusflies
Gilgamesh
14
3 / 5 / 7
9,268
441
10,178
21,320
7,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 4 / 1
8,533
406
1,846
10,332
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
Nìkko
Atlas
13
3 / 3 / 7
9,377
447
9,850
22,485
18,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
VelveetaSalad
Hachiman
16
4 / 4 / 2
10,007
477
7,503
10,266
3,694
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
18
Kills
12
12
Deaths
18
35
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vamana
Bearnana
Vamana
2
2
3
1.75
L
Gilgamesh
Icarusflies
Gilgamesh
3
5
7
1.3
L
0
4
1
0.13
W
4
3
8
2.67
W
Cthulhu
Lil_isaiah24
Cthulhu
3
3
12
3
L
Atlas
Nìkko
Atlas
3
3
7
2.17
W
Pele
4
4
4
1.5
L
Hachiman
VelveetaSalad
Hachiman
4
4
2
1.25
W
6
0
6
9
W
Chaac
eelseW-
Chaac
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,376
Damage
46,412
75,487
Taken
85,128
58,837
Mitigated
55,790
35,387
Healing
28,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Bearnana
Vamana
17,035
5,659
148
10,376
20,725
23,273
162
6,532
13,109
7,248
68,574
L
Gilgamesh
Icarusflies
Gilgamesh
10,178
3,002
0
5,626
21,320
7,774
196
4,661
16,484
0
59,622
L
1,846
235
0
2,169
10,332
2,882
612
4,090
6,242
52,229
0
W
13,901
10,884
0
7,646
15,615
6,219
3,862
3,825
11,561
0
78,105
W
Cthulhu
Lil_isaiah24
Cthulhu
14,085
1,748
2,695
6,863
19,286
20,820
756
4,566
14,312
42,056
0
L
Atlas
Nìkko
Atlas
9,850
3,897
4,096
4,916
22,485
18,167
297
8,385
13,938
31,433
0
W
Pele
9,093
1,759
393
5,701
14,386
5,439
1,266
2,050
12,190
0
85,905
L
Hachiman
VelveetaSalad
Hachiman
7,503
6,634
0
1,383
10,266
3,694
0
3,727
6,488
0
52,332
W
13,131
3,179
753
1,226
5,467
2,050
3,413
1,441
3,882
80,230
3,038
W
Chaac
eelseW-
Chaac
12,166
1,398
1,123
8,987
20,733
24,309
1,179
2,217
17,503
179
65,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,913
Gold Earned
47,651
582
Minions Killed
485
0
Camps Cleared
0
2,059,845
Distance Traveled
1,924,108
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,466
498
136
6
0
434,662
2
L
Gilgamesh
9,268
441
97
5
0
405,172
1
L
Eset
8,533
406
117
6
0
294,204
1
W
Rama
11,892
566
126
6
0
388,240
4
W
Cthulhu
11,656
555
50
2
0
416,641
5
L
Atlas
9,377
447
30
1
0
407,576
5
W
Pele
11,142
531
126
6
0
444,389
0
L
Hachiman
10,007
477
105
5
0
382,494
3
W
Nu Wa
12,098
576
149
7
0
401,289
0
W
Chaac
11,125
530
131
6
0
409,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role