Player Matchup

Arachne
Arachne
GimmeUrUwUDaddy
Arachne
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ymir
Ymir
asphaltLicker
Ymir
Level 3
God Stats
11W - 3L
1,804 SR
Queue Stats
49W - 28L
1,500 Elo+
Party 1
Zeus
Zeus
notKilljoy
Zeus
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Team Averages
Level 33
1,601 SR
1,500 Elo+

VS

Team Averages
Level 63
1,437 SR
1,562 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ArkantosX
Gilgamesh
Level 103
God Stats
3W - 3L
1,527 SR
Queue Stats
18W - 25L
1,457 Elo+
Solo
Sol
Sol
Puppygap
Sol
Level 18
God Stats
0W - 1L
1,282 SR
Queue Stats
11W - 5L
1,730 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 4
7,959
796
6,529
8,087
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 1 / 11
7,934
793
3,147
7,498
5,673
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
7 / 5 / 3
8,505
851
11,915
5,382
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 4 / 6
7,632
763
6,366
9,346
2,233
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
ArkantosX
Gilgamesh
11
5 / 6 / 3
7,852
785
5,680
9,978
4,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 4 / 5
7,687
769
5,314
5,763
1,389
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
14
Kills
11
11
Deaths
14
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
6
1.5
L
Gilgamesh
ArkantosX
Gilgamesh
5
6
3
1.08
W
5
5
4
1.4
L
3
4
5
1.38
W
2
1
11
7.5
W
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,591
Damage
17,360
20,967
Taken
25,087
10,381
Mitigated
8,371
1,948
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,366
1,891
0
919
9,346
2,233
0
6,302
2,724
0
18,478
L
Gilgamesh
ArkantosX
Gilgamesh
5,680
416
0
803
9,978
4,749
0
4,954
4,832
0
14,730
W
6,529
4,694
0
1,010
8,087
3,374
0
2,755
5,220
0
13,347
L
5,314
1,385
0
824
5,763
1,389
0
3,615
2,068
25,291
0
W
3,147
538
0
500
7,498
5,673
0
2,581
4,816
8,299
0
W
11,915
891
0
438
5,382
1,334
1,100
99
4,942
33,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,398
Gold Earned
23,171
84
Minions Killed
109
5
Camps Cleared
4
505,946
Distance Traveled
540,517
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,632
763
34
3
2
183,600
2
L
Gilgamesh
7,852
785
18
2
2
177,542
4
W
Arachne
7,959
796
22
2
1
184,391
4
L
Sol
7,687
769
57
6
0
179,375
0
W
Ymir
7,934
793
8
1
1
170,927
2
W
Zeus
8,505
851
54
5
3
150,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role