Player Matchup

Sun Wukong
Sun Wukong
MR Awesome 5321
Sun Wukong
Level 17
God Stats
0W - 2L
1,319 SR
Queue Stats
8W - 7L
1,480 Elo+
Party 1
Sol
Sol
NoCharity06
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,436 Elo+
Party 1
Artemis
Artemis
RoronoaZoro7007
Artemis
Level 28
God Stats
0W - 1L
1,294 SR
Queue Stats
3W - 4L
1,436 Elo+
Party 1
Team Averages
Level 44
1,371 SR
1,451 Elo+

VS

Team Averages
Level 64
1,395 SR
1,273 Elo+
Kali
Kali
AllStar4732
Kali
Level 56
God Stats
1W - 2L
1,184 SR
Queue Stats
51W - 60L
1,332 Elo+
Solo
Fafnir
Fafnir
FrostWolfe20
Fafnir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,289 Elo+
Party 2
Baron Samedi
Baron Samedi
ILLUMI666ZOLDYCK
Baron Samedi
Level 111
God Stats
4W - 2L
1,500 SR
Queue Stats
74W - 89L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MR Awesome 5321
Sun Wukong
14
3 / 3 / 5
9,672
806
8,345
13,883
15,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
2 / 6 / 1
8,180
682
11,124
10,576
3,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 6 / 5
8,715
726
14,658
11,985
4,645
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 8
8,986
749
7,619
14,321
8,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
14
0 / 1 / 15
9,850
821
4,001
14,679
18,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
ILLUMI666ZOLDYCK
Baron Samedi
16
12 / 2 / 3
10,825
902
19,594
14,265
7,981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
8
Kills
15
15
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
5
8
1.4
W
Fafnir
0
1
15
7.5
W
Baron Samedi
ILLUMI666ZOLDYCK
Baron Samedi
12
2
3
6.75
L
Sun Wukong
MR Awesome 5321
Sun Wukong
3
3
5
1.83
L
2
6
1
0.42
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,127
Damage
31,214
36,444
Taken
43,265
23,900
Mitigated
35,071
5,684
Healing
17,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,619
2,876
23
3,687
14,321
8,941
805
2,534
11,787
0
24,638
W
Fafnir
4,001
1,126
367
2,699
14,679
18,149
274
4,806
9,873
11,941
0
W
Baron Samedi
ILLUMI666ZOLDYCK
Baron Samedi
19,594
1,594
3,668
6,848
14,265
7,981
651
4,421
9,844
41,426
0
L
Sun Wukong
MR Awesome 5321
Sun Wukong
8,345
1,605
719
2,381
13,883
15,492
0
8,723
4,951
0
27,471
L
11,124
5,234
0
2,008
10,576
3,763
22
7,134
3,442
23,458
0
L
14,658
5,694
0
576
11,985
4,645
0
8,090
3,895
0
30,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,567
Gold Earned
29,661
104
Minions Killed
102
6
Camps Cleared
5
609,213
Distance Traveled
604,282
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,986
749
35
3
1
203,374
3
W
Fafnir
9,850
821
15
1
0
195,371
0
W
Baron Samedi
10,825
902
52
4
4
205,537
1
L
Sun Wukong
9,672
806
36
3
1
230,947
3
L
Sol
8,180
682
28
2
3
207,663
4
L
Artemis
8,715
726
40
3
2
170,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role