Player Matchup

Awilix
Awilix
BoneZoneMalone
Awilix
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
232W - 215L
1,602 Elo+
Party 2
Hou Yi
Hou Yi
FabFab56789
Hou Yi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,725 Elo+
Party 4
He Bo
He Bo
ProfitTaker
He Bo
Level 129
God Stats
15W - 23L
1,673 SR
Queue Stats
428W - 446L
1,520 Elo+
Party 2
Chang'e
Chang'e
SpookyWolf
Chang'e
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,583 Elo+
Party 4
Hera
Hera
yRuTheWayThatuR
Hera
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 74L
1,602 Elo+
Party 2
Team Averages
Level 108
1,535 SR
1,606 Elo+

VS

Team Averages
Level 77
1,684 SR
1,539 Elo+
Sylvanus
Sylvanus
GaySquirrels69
Sylvanus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,589 Elo+
Party 1
Mulan
Mulan
RealSinatra
Mulan
Level 138
God Stats
5W - 1L
1,820 SR
Queue Stats
210W - 152L
1,541 Elo+
Party 1
Ravana
Ravana
SweatyTubeSock
Ravana
Level 36
God Stats
3W - 0L
1,692 SR
Queue Stats
75W - 54L
1,594 Elo+
Party 1
Agni
Agni
Symir
Agni
Level 88
God Stats
7W - 3L
1,860 SR
Queue Stats
377W - 282L
1,607 Elo+
Party 3
Danzaburou
Danzaburou
treyj32
Danzaburou
Level 17
God Stats
7W - 3L
1,549 SR
Queue Stats
212W - 188L
1,362 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 4
5,791
579
5,100
6,170
2,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
7
0 / 2 / 4
4,453
445
3,900
5,424
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 5 / 2
5,411
541
4,029
5,513
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
SpookyWolf
Chang'e
7
3 / 3 / 1
5,074
507
4,969
6,894
2,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 1
5,169
517
1,822
3,296
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
2 / 2 / 6
5,792
579
3,866
8,516
6,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 1 / 0
7,120
712
5,522
7,142
2,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 2 / 2
5,405
541
2,267
5,554
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
Symir
Agni
10
1 / 2 / 6
5,932
593
4,059
5,286
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
treyj32
Danzaburou
8
1 / 2 / 4
5,006
501
4,186
4,299
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
9
Kills
14
14
Deaths
9
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
L
Hou Yi
0
2
4
1
W
Sylvanus
2
2
6
2.5
L
2
5
2
0.6
W
8
1
0
8
L
Chang'e
SpookyWolf
Chang'e
3
3
1
1.17
W
2
2
2
1.5
W
Agni
Symir
Agni
1
2
6
2
W
Danzaburou
treyj32
Danzaburou
1
2
4
1.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,820
Damage
19,900
27,297
Taken
30,797
9,588
Mitigated
13,393
7,516
Healing
12,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,100
1,551
0
1,175
6,170
2,283
0
1,173
4,997
0
29,842
L
Hou Yi
3,900
2,030
0
1,116
5,424
1,127
38
1,581
3,843
0
18,729
W
Sylvanus
3,866
1,465
950
2,960
8,516
6,044
216
2,393
6,071
14,884
0
L
4,029
328
0
927
5,513
3,066
0
704
4,809
25,014
0
W
5,522
1,216
0
3,679
7,142
2,960
0
1,727
5,275
0
37,352
L
Chang'e
SpookyWolf
Chang'e
4,969
569
776
2,672
6,894
2,060
0
2,279
4,519
18,112
0
W
2,267
500
0
2,095
5,554
1,696
0
1,587
3,758
0
25,181
W
Agni
Symir
Agni
4,059
141
0
1,500
5,286
1,533
0
2,040
3,130
36,413
0
W
Danzaburou
treyj32
Danzaburou
4,186
1,622
0
919
4,299
1,160
100
2,500
1,743
0
23,886
L
1,822
266
0
850
3,296
1,052
0
2,188
1,108
23,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,898
Gold Earned
29,255
238
Minions Killed
285
0
Camps Cleared
0
935,397
Distance Traveled
972,985
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,791
579
56
6
0
218,847
4
L
Hou Yi
4,453
445
42
4
0
170,135
0
W
Sylvanus
5,792
579
19
2
0
174,121
4
L
He Bo
5,411
541
59
6
0
156,926
1
W
Mulan
7,120
712
78
8
0
193,968
0
L
Chang'e
5,074
507
31
3
0
187,317
2
W
Ravana
5,405
541
54
5
0
214,133
2
W
Agni
5,932
593
75
8
0
199,229
4
W
Danzaburou
5,006
501
59
6
0
191,534
0
L
Hera
5,169
517
50
5
0
202,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role