Player Matchup

Osiris
Osiris
D3monicSp33d3r
Osiris
Level 113
God Stats
8W - 15L
1,500 SR
Queue Stats
415W - 450L
1,358 Elo+
Party 3
Hou Yi
Hou Yi
JasonRey78
Hou Yi
Level 89
God Stats
1W - 4L
1,723 SR
Queue Stats
65W - 66L
1,653 Elo+
Party 1
Awilix
Awilix
THE TREE BADG3R
Awilix
Level 123
God Stats
3W - 3L
1,308 SR
Queue Stats
304W - 307L
1,500 Elo+
Party 3
Poseidon
Poseidon
jordyr1810
Poseidon
Level 18
God Stats
2W - 3L
1,669 SR
Queue Stats
12W - 18L
1,679 Elo+
Party 1
Zhong Kui
Zhong Kui
josett2021
Zhong Kui
Level 44
God Stats
3W - 5L
1,674 SR
Queue Stats
95W - 137L
1,476 Elo+
Solo
Team Averages
Level 77
1,575 SR
1,533 Elo+

VS

Team Averages
Level 96
1,480 SR
1,432 Elo+
Hun Batz
Hun Batz
Annihilator593
Hun Batz
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 66L
1,500 Elo+
Party 2
Chaac
Chaac
BoycottSmite
Chaac
Level 31
God Stats
1W - 3L
1,757 SR
Queue Stats
307W - 310L
1,305 Elo+
Solo
Geb
Geb
Dragon Yuko
Geb
Level 27
God Stats
1W - 4L
1,150 SR
Queue Stats
159W - 169L
1,395 Elo+
Party 2
Zeus
Zeus
Madlol101
Zeus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,564 Elo+
Solo
Jing Wei
Jing Wei
RobertLP97
Jing Wei
Level 153
God Stats
8W - 14L
1,493 SR
Queue Stats
152W - 159L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,754
461
8,168
17,835
14,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
JasonRey78
Hou Yi
16
4 / 0 / 1
9,566
503
8,355
9,041
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 5 / 2
8,398
442
5,709
16,516
5,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
jordyr1810
Poseidon
15
1 / 5 / 1
9,004
474
5,749
13,194
4,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
josett2021
Zhong Kui
13
1 / 4 / 3
7,924
417
7,480
15,965
10,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
10 / 1 / 5
10,733
565
12,479
11,058
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 0 / 6
11,346
597
18,302
19,779
21,200
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
1 / 2 / 7
8,767
461
6,469
11,682
9,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
17
3 / 2 / 4
10,673
562
10,286
7,135
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
RobertLP97
Jing Wei
17
0 / 3 / 0
9,611
506
5,050
10,436
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
8
Kills
19
19
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
10
1
5
12.5
W
5
0
6
8
L
1
5
0
0.2
W
1
2
7
2.25
L
Hou Yi
JasonRey78
Hou Yi
4
0
1
4.5
W
Zeus
3
2
4
2.5
W
Jing Wei
RobertLP97
Jing Wei
0
3
0
0
L
1
5
2
0.4
L
Poseidon
jordyr1810
Poseidon
1
5
1
0.3
L
Zhong Kui
josett2021
Zhong Kui
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,461
Damage
52,586
72,551
Taken
60,090
37,912
Mitigated
41,425
23,771
Healing
22,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
12,479
3,746
0
1,984
11,058
5,174
2,244
2,342
8,716
0
75,078
W
18,302
4,509
401
10,476
19,779
21,200
422
1,720
18,059
0
87,421
L
8,168
3,176
0
2,163
17,835
14,077
0
1,535
16,254
0
54,271
W
6,469
125
0
3,488
11,682
9,425
124
4,194
7,488
24,878
3,710
L
Hou Yi
JasonRey78
Hou Yi
8,355
3,218
0
5,671
9,041
3,051
792
1,662
7,379
0
66,878
W
Zeus
10,286
640
280
1,625
7,135
2,758
514
2,705
4,430
74,118
0
W
Jing Wei
RobertLP97
Jing Wei
5,050
3,443
0
4,684
10,436
2,868
328
1,962
8,474
0
73,516
L
5,709
2,635
142
4,936
16,516
5,768
0
2,279
14,095
0
49,573
L
Poseidon
jordyr1810
Poseidon
5,749
529
205
3,734
13,194
4,613
0
6,411
6,373
61,903
0
L
Zhong Kui
josett2021
Zhong Kui
7,480
1,257
125
6,795
15,965
10,403
0
3,650
12,203
34,082
10,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,646
Gold Earned
51,130
527
Minions Killed
603
0
Camps Cleared
0
1,729,011
Distance Traveled
1,812,636
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,733
565
100
5
0
382,699
6
W
Chaac
11,346
597
164
9
0
377,647
3
L
Osiris
8,754
461
114
6
0
305,917
3
W
Geb
8,767
461
38
2
0
379,648
3
L
Hou Yi
9,566
503
136
7
0
359,835
6
W
Zeus
10,673
562
143
8
0
330,421
6
W
Jing Wei
9,611
506
158
8
0
342,221
4
L
Awilix
8,398
442
88
5
0
402,135
1
L
Poseidon
9,004
474
125
7
0
357,299
6
L
Zhong Kui
7,924
417
64
3
0
303,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role