Player Matchup

Discordia
Discordia
Clemmiecloo
Discordia
Level 25
God Stats
3W - 2L
1,729 SR
Queue Stats
3W - 3L
1,443 Elo+
Party 2
Vamana
Vamana
NebV2
Vamana
Level 125
God Stats
7W - 1L
1,801 SR
Queue Stats
71W - 69L
1,527 Elo+
Party 2
Yemoja
Yemoja
TheBepisGod
Yemoja
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,751 Elo+
Party 2
Team Averages
Level 92
1,677 SR
1,574 Elo+

VS

Team Averages
Level 42
1,500 SR
1,526 Elo+
Sun Wukong
Sun Wukong
ChalekoJoe
Sun Wukong
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 37L
1,663 Elo+
Party 1
Bakasura
Bakasura
CharlieHF
Bakasura
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,663 Elo+
Party 1
Sol
Sol
drcogollo18
Sol
Level 62
God Stats
12W - 3L
1,500 SR
Queue Stats
195W - 220L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Clemmiecloo
Discordia
17
1 / 10 / 3
13,489
586
9,986
16,573
5,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
NebV2
Vamana
20
12 / 8 / 1
17,719
770
36,025
41,549
36,755
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
18
0 / 9 / 11
15,229
662
8,959
33,397
38,737
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChalekoJoe
Sun Wukong
20
11 / 3 / 13
17,175
747
31,002
22,892
22,934
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
CharlieHF
Bakasura
18
4 / 8 / 11
14,879
647
16,281
20,886
8,837
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
11 / 2 / 12
17,864
777
30,617
19,857
7,622
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
13
Kills
26
27
Deaths
13
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChalekoJoe
Sun Wukong
11
3
13
5.83
W
Bakasura
CharlieHF
Bakasura
4
8
11
1.19
L
Discordia
Clemmiecloo
Discordia
1
10
3
0.25
L
Vamana
NebV2
Vamana
12
8
1
1.56
L
Yemoja
0
9
11
0.61
W
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,970
Damage
77,900
91,519
Taken
63,635
80,756
Mitigated
39,393
26,094
Healing
21,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChalekoJoe
Sun Wukong
31,002
6,197
629
7,071
22,892
22,934
576
9,840
12,831
0
66,630
W
Bakasura
CharlieHF
Bakasura
16,281
10,310
661
3,715
20,886
8,837
482
6,635
14,251
0
29,376
L
Discordia
Clemmiecloo
Discordia
9,986
681
293
1,120
16,573
5,264
345
6,979
9,160
45,689
0
L
Vamana
NebV2
Vamana
36,025
19,752
0
10,453
41,549
36,755
1,105
11,925
27,043
0
88,140
L
Yemoja
8,959
1,309
5,186
9,042
33,397
38,737
51
11,956
19,538
31,695
0
W
30,617
10,084
0
9,047
19,857
7,622
1,397
3,254
16,603
118,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,437
Gold Earned
49,918
181
Minions Killed
252
8
Camps Cleared
11
1,166,337
Distance Traveled
1,339,820
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
17,175
747
83
4
1
458,030
1
W
Bakasura
14,879
647
39
2
3
436,977
5
L
Discordia
13,489
586
73
3
3
357,332
0
L
Vamana
17,719
770
79
3
4
425,025
2
L
Yemoja
15,229
662
29
1
1
383,980
1
W
Sol
17,864
777
130
6
7
444,813
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role