Player Matchup

Achilles
Achilles
K1LL3R HUNTER
Achilles
Level 144
God Stats
0W - 4L
1,500 SR
Queue Stats
272W - 251L
1,423 Elo+
Party 1
Heimdallr
Heimdallr
Kaiyuh
Heimdallr
Level 117
God Stats
0W - 2L
1,303 SR
Queue Stats
16W - 21L
1,474 Elo+
Party 1
Ra
Ra
VuZauX
Ra
Level 122
God Stats
0W - 2L
1,269 SR
Queue Stats
16W - 19L
1,514 Elo+
Party 1
Fenrir
Fenrir
Yoggxh
Fenrir
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,514 Elo+
Party 1
Atlas
Atlas
Zehetsubo
Atlas
Level 115
God Stats
12W - 17L
1,517 SR
Queue Stats
296W - 295L
1,477 Elo+
Party 1
Team Averages
Level 124
1,418 SR
1,481 Elo+

VS

Team Averages
Level 130
1,551 SR
1,525 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
DrkPanda
Hel
Level 129
God Stats
2W - 1L
1,742 SR
Queue Stats
271W - 282L
1,568 Elo+
Party 2
Tyr
Tyr
GaIand
Tyr
Level 79
God Stats
51W - 43L
1,473 SR
Queue Stats
191W - 195L
1,441 Elo+
Solo
Cliodhna
Cliodhna
JordanJoestarTTV
Cliodhna
Level 144
God Stats
2W - 2L
1,735 SR
Queue Stats
171W - 173L
1,568 Elo+
Party 2
Rama
Rama
RuggEd NacoM
Rama
Level 141
God Stats
5W - 3L
1,305 SR
Queue Stats
137W - 127L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
K1LL3R HUNTER
Achilles
8
0 / 3 / 0
5,012
501
4,214
10,525
4,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Kaiyuh
Heimdallr
9
1 / 2 / 0
5,109
511
3,269
6,313
1,809
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
10
0 / 2 / 0
5,471
547
1,388
4,413
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Yoggxh
Fenrir
7
0 / 3 / 0
4,486
449
3,376
6,588
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
Zehetsubo
Atlas
6
0 / 3 / 1
4,637
464
3,030
10,190
4,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 1
6,981
698
4,451
4,069
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 4
5,133
513
3,380
4,630
3,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tyr
GaIand
Tyr
10
1 / 0 / 3
6,059
606
5,957
7,088
3,664
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

11
5 / 0 / 4
6,557
656
5,468
6,122
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 0 / 2
5,956
596
4,137
5,386
1,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
13
13
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
1
5.5
W
1
1
4
3
W
Tyr
GaIand
Tyr
1
0
3
2.5
W
5
0
4
7
L
Achilles
K1LL3R HUNTER
Achilles
0
3
0
0
L
Heimdallr
Kaiyuh
Heimdallr
1
2
0
0.5
W
1
0
2
2
L
Ra
0
2
0
0
L
Fenrir
Yoggxh
Fenrir
0
3
0
0
L
Atlas
Zehetsubo
Atlas
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,277
Damage
23,393
38,029
Taken
27,295
14,269
Mitigated
11,781
14,819
Healing
15,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,451
953
0
1,654
4,069
1,629
1,205
898
3,171
29,893
10,588
W
3,380
397
951
2,457
4,630
3,261
0
1,532
3,098
15,903
0
W
Tyr
GaIand
Tyr
5,957
857
165
4,355
7,088
3,664
0
0
6,517
0
30,236
W
5,468
1,277
0
3,058
6,122
1,766
0
660
5,370
0
33,524
L
Achilles
K1LL3R HUNTER
Achilles
4,214
1,620
64
5,248
10,525
4,754
0
0
10,525
0
25,851
L
Heimdallr
Kaiyuh
Heimdallr
3,269
1,627
0
2,398
6,313
1,809
0
1,669
4,644
0
29,925
W
4,137
3,654
0
2,720
5,386
1,461
30
1,328
4,058
0
40,967
L
Ra
1,388
0
64
1,044
4,413
1,508
0
1,517
2,896
35,545
0
L
Fenrir
Yoggxh
Fenrir
3,376
807
0
2,796
6,588
1,927
0
860
5,728
0
21,283
L
Atlas
Zehetsubo
Atlas
3,030
1,359
349
2,856
10,190
4,271
0
2,674
7,516
15,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,715
Gold Earned
30,686
272
Minions Killed
328
0
Camps Cleared
0
967,219
Distance Traveled
1,031,363
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,981
698
79
8
0
178,040
1
W
Hel
5,133
513
23
2
0
198,430
1
W
Tyr
6,059
606
66
7
0
228,186
3
W
Cliodhna
6,557
656
71
7
0
247,170
1
L
Achilles
5,012
501
61
6
0
189,719
2
L
Heimdallr
5,109
511
64
6
0
167,582
0
W
Rama
5,956
596
89
9
0
179,537
0
L
Ra
5,471
547
82
8
0
206,770
2
L
Fenrir
4,486
449
38
4
0
212,174
2
L
Atlas
4,637
464
27
3
0
190,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role