Player Matchup

Anhur
Anhur
Gold III
ArribaAbajo
Anhur
Gold III
Level 86
God Stats
6W - 7L
1,648 SR
Queue Stats
69W - 71L
1,579 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 86
1,648 SR
1,579 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,656 SR
1,528 MMR
Charybdis
Charybdis
Bronze III
slipperslap
Charybdis
Bronze III
Level 90
God Stats
0W - 1L
1,656 SR
Queue Stats
11W - 11L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
9,808
1,090
9,246
9,871
6,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah Muzen CabKaliSkadiBakasuraSol

VS

Bans
UllrOlorunFreyaHe BoIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
slipperslap
Charybdis
13
1 / 5 / 0
7,199
800
7,818
11,779
7,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Charybdis
slipperslap
Charybdis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,246
Damage
7,818
9,871
Taken
11,779
6,490
Mitigated
7,017
1,744
Healing
1,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,246
4,190
0
1,744
9,871
6,490
1,117
308
9,563
0
55,892
L
Charybdis
slipperslap
Charybdis
7,818
3,479
0
1,958
11,779
7,017
58
217
11,562
138
31,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,808
Gold Earned
7,199
117
Minions Killed
61
6
Camps Cleared
2
186,992
Distance Traveled
176,225
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,808
1,090
117
13
6
186,992
4
L
Charybdis
7,199
800
61
7
2
176,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role