Player Matchup

Charybdis
Charybdis
A1Dinero
Charybdis
Level 87
God Stats
6W - 11L
1,275 SR
Queue Stats
98W - 94L
1,601 Elo+
Party 1
Kuzenbo
Kuzenbo
BDK LaFlare
Kuzenbo
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 46L
1,603 Elo+
Party 1
Janus
Janus
Erkqs
Janus
Level 67
God Stats
3W - 4L
1,402 SR
Queue Stats
14W - 13L
1,510 Elo+
Party 4
Hou Yi
Hou Yi
K Marvel
Hou Yi
Level 111
God Stats
13W - 3L
1,540 SR
Queue Stats
59W - 43L
1,403 Elo+
Party 1
Bakasura
Bakasura
SkylineZer0
Bakasura
Level 112
God Stats
1W - 1L
1,258 SR
Queue Stats
21W - 22L
1,447 Elo+
Party 4
Team Averages
Level 105
1,395 SR
1,513 Elo+

VS

Team Averages
Level 113
1,495 SR
1,475 Elo+
Skadi
Skadi
 
Skadi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
BorkLazar
Hel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 151L
1,476 Elo+
Party 3
Thanatos
Thanatos
DK7o62x39mm
Thanatos
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 53L
1,500 Elo+
Party 2
Cerberus
Cerberus
ManimalCrackers
Cerberus
Level 82
God Stats
368W - 337L
1,405 SR
Queue Stats
581W - 593L
1,375 Elo+
Party 3
Mulan
Mulan
N2O Cryptic
Mulan
Level 109
God Stats
17W - 20L
1,572 SR
Queue Stats
74W - 83L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A1Dinero
Charybdis
17
5 / 2 / 23
10,793
771
17,167
7,453
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
BDK LaFlare
Kuzenbo
17
3 / 0 / 22
11,073
791
9,052
12,597
17,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Erkqs
Janus
18
4 / 1 / 19
11,048
789
13,004
7,164
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
K Marvel
Hou Yi
20
18 / 4 / 10
13,343
953
26,802
14,301
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
SkylineZer0
Bakasura
17
6 / 5 / 14
10,945
782
14,358
15,976
7,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
2 / 8 / 6
9,282
663
8,950
15,824
4,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
2 / 4 / 3
10,117
723
5,087
12,807
5,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
DK7o62x39mm
Thanatos
17
4 / 6 / 4
10,277
734
9,119
15,092
6,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
14
0 / 7 / 8
8,719
623
6,402
24,044
18,179
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 11 / 5
10,326
738
13,079
22,505
15,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
38
36
Kills
12
12
Deaths
36
88
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
8
6
0.63
W
Charybdis
A1Dinero
Charybdis
5
2
23
8.25
W
Kuzenbo
BDK LaFlare
Kuzenbo
3
0
22
14
L
2
4
3
0.88
L
Thanatos
DK7o62x39mm
Thanatos
4
6
4
1
W
Janus
Erkqs
Janus
4
1
19
13.5
W
Hou Yi
K Marvel
Hou Yi
18
4
10
5.75
L
Cerberus
0
7
8
0.57
L
4
11
5
0.59
W
Bakasura
SkylineZer0
Bakasura
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,383
Damage
42,637
57,491
Taken
90,272
36,591
Mitigated
49,482
18,752
Healing
26,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,950
4,205
0
654
15,824
4,236
0
3,961
11,175
0
26,264
W
Charybdis
A1Dinero
Charybdis
17,167
9,337
0
3,204
7,453
2,822
1,455
1,111
6,294
0
38,833
W
Kuzenbo
BDK LaFlare
Kuzenbo
9,052
2,343
0
3,021
12,597
17,242
142
3,122
9,260
21,147
0
L
5,087
415
6,138
6,387
12,807
5,396
0
4,220
8,036
23,827
0
L
Thanatos
DK7o62x39mm
Thanatos
9,119
2,708
0
6,214
15,092
6,023
0
3,556
10,372
0
32,267
W
Janus
Erkqs
Janus
13,004
1,411
0
2,694
7,164
2,656
1,314
1,501
5,542
41,520
0
W
Hou Yi
K Marvel
Hou Yi
26,802
15,283
0
6,164
14,301
5,923
3,718
3,201
10,902
0
68,812
L
Cerberus
6,402
444
1,019
3,052
24,044
18,179
0
4,726
17,801
14,288
0
L
13,079
1,439
0
3,300
22,505
15,648
0
4,299
16,676
0
28,106
W
Bakasura
SkylineZer0
Bakasura
14,358
7,704
0
3,669
15,976
7,948
640
2,554
13,222
0
31,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,202
Gold Earned
48,721
272
Minions Killed
200
0
Camps Cleared
0
1,451,229
Distance Traveled
1,288,718
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,282
663
44
3
0
243,883
5
W
Charybdis
10,793
771
40
3
0
269,392
4
W
Kuzenbo
11,073
791
14
1
0
320,591
2
L
Hel
10,117
723
42
3
0
280,768
2
L
Thanatos
10,277
734
58
4
0
282,855
3
W
Janus
11,048
789
73
5
0
276,436
1
W
Hou Yi
13,343
953
95
7
0
287,856
3
L
Cerberus
8,719
623
28
2
0
247,612
2
L
Mulan
10,326
738
28
2
0
233,600
1
W
Bakasura
10,945
782
50
4
0
296,954
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role