Player Matchup

Chang'e
Chang'e
Gold III
Hertos
Chang'e
Gold III
Level 160
God Stats
20W - 19L
1,715 SR
Queue Stats
140W - 122L
1,777 MMR
Party 2
Artemis
Artemis
Gold III
Krysïx
Artemis
Gold III
Level 160
God Stats
2W - 1L
1,704 SR
Queue Stats
32W - 16L
1,777 MMR
Party 2
Khepri
Khepri
Gold II
Zaian
Khepri
Gold II
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
201W - 187L
1,688 MMR
Party 1
Thor
Thor
Gold II
Zalandaro
Thor
Gold II
Level 153
God Stats
2W - 2L
1,735 SR
Queue Stats
31W - 27L
1,826 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
darkJwarrior
Gilgamesh
Gold III
Level 85
God Stats
31W - 28L
1,833 SR
Queue Stats
451W - 439L
1,764 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,697 SR
1,766 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,709 SR
1,697 MMR
Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold II
Aryance00
Atlas
Gold II
Level 105
God Stats
14W - 10L
1,566 SR
Queue Stats
40W - 41L
1,756 MMR
Solo
Sol
Sol
Gold II
Davvross
Sol
Gold II
Level 160
God Stats
1W - 1L
1,731 SR
Queue Stats
104W - 74L
1,782 MMR
Party 3
Medusa
Medusa
Gold V
Sаhotа
Medusa
Gold V
Level 136
God Stats
3W - 1L
1,824 SR
Queue Stats
7W - 4L
1,672 MMR
Solo
Scylla
Scylla
Gold IV
ayomayo69
Scylla
Gold IV
Level 160
God Stats
6W - 5L
1,926 SR
Queue Stats
312W - 268L
1,775 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hertos
Chang'e
17
4 / 6 / 0
10,376
494
10,891
13,548
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
Krysïx
Artemis
20
6 / 4 / 0
12,211
581
18,955
16,234
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
Zaian
Khepri
13
1 / 4 / 3
8,850
421
4,582
13,548
15,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
17
1 / 8 / 4
10,249
488
9,881
16,346
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
darkJwarrior
Gilgamesh
15
0 / 7 / 0
9,312
443
2,935
16,390
8,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArtioCliodhnaAh Muzen Cab

VS

Bans
FenrirBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
4 / 4 / 10
13,211
629
8,610
10,515
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atlas
Aryance00
Atlas
17
4 / 0 / 14
12,678
604
5,247
21,149
19,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
4 / 3 / 6
13,422
639
13,641
16,068
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Sаhotа
Medusa
20
9 / 3 / 6
14,146
674
20,464
13,690
5,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
ayomayo69
Scylla
20
8 / 2 / 2
13,459
641
9,971
10,081
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
12
Kills
29
29
Deaths
12
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
4
10
2.25
W
Atlas
Aryance00
Atlas
4
0
14
11
W
4
3
6
2.33
L
Chang'e
Hertos
Chang'e
4
6
0
0.67
L
Artemis
Krysïx
Artemis
6
4
0
1.5
W
Medusa
Sаhotа
Medusa
9
3
6
4
L
Khepri
Zaian
Khepri
1
4
3
0.63
L
Thor
1
8
4
0.38
W
Scylla
ayomayo69
Scylla
8
2
2
4.5
L
Gilgamesh
darkJwarrior
Gilgamesh
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,244
Damage
57,933
76,066
Taken
71,503
36,999
Mitigated
35,864
14,829
Healing
25,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
8,610
3,001
0
999
10,515
3,969
0
3,794
6,721
0
92,157
W
Atlas
Aryance00
Atlas
5,247
1,724
4,377
7,549
21,149
19,558
0
3,766
16,777
25,913
0
W
13,641
7,163
0
8,277
16,068
3,790
2,658
2,354
13,714
124,361
0
L
Chang'e
Hertos
Chang'e
10,891
451
149
3,582
13,548
3,877
0
2,897
10,651
81,206
0
L
Artemis
Krysïx
Artemis
18,955
8,617
0
5,555
16,234
5,152
442
7,519
8,715
0
104,195
W
Medusa
Sаhotа
Medusa
20,464
9,798
0
2,428
13,690
5,374
4,018
3,433
9,693
0
98,143
L
Khepri
Zaian
Khepri
4,582
202
405
2,498
13,548
15,058
13
8,373
5,175
21,435
0
L
Thor
9,881
2,305
0
415
16,346
4,025
0
6,813
9,533
0
73,479
W
Scylla
ayomayo69
Scylla
9,971
1,834
0
2,102
10,081
3,173
2,748
4,018
6,026
117,575
1,525
L
Gilgamesh
darkJwarrior
Gilgamesh
2,935
734
0
2,225
16,390
8,887
0
3,204
13,186
0
52,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,998
Gold Earned
66,916
593
Minions Killed
717
0
Camps Cleared
0
1,923,037
Distance Traveled
2,119,511
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
13,211
629
147
7
0
450,852
5
W
Atlas
12,678
604
26
1
0
457,484
8
W
Sol
13,422
639
197
9
0
400,677
5
L
Chang'e
10,376
494
146
7
0
368,704
3
L
Artemis
12,211
581
170
8
0
376,418
6
W
Medusa
14,146
674
167
8
0
395,880
3
L
Khepri
8,850
421
27
1
0
421,302
4
L
Thor
10,249
488
128
6
0
394,908
4
W
Scylla
13,459
641
180
9
0
414,618
2
L
Gilgamesh
9,312
443
122
6
0
361,705
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role