Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Quilamar
Danzaburou
Level 107
God Stats
5W - 5L
1,783 SR
Queue Stats
151W - 169L
1,806 Elo+
Solo
Da Ji
Da Ji
Thor9394
Da Ji
Level 86
God Stats
14W - 16L
1,579 SR
Queue Stats
215W - 330L
1,429 Elo+
Solo
Scylla
Scylla
drewbles04
Scylla
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,516 Elo+
Solo
Team Averages
Level 101
1,572 SR
1,550 Elo+

VS

Team Averages
Level 106
1,587 SR
1,413 Elo+
Medusa
Medusa
Cherudon
Medusa
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
77W - 76L
1,500 Elo+
Party 2
Horus
Horus
Cherudon
Horus
Level 138
God Stats
13W - 7L
1,854 SR
Queue Stats
208W - 226L
1,839 Elo+
Party 2
Ah Puch
Ah Puch
PapiZucc
Ah Puch
Level 85
God Stats
5W - 3L
1,563 SR
Queue Stats
29W - 23L
1,207 Elo+
Party 1
Baron Samedi
Baron Samedi
Thosecatts
Baron Samedi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 59L
1,325 Elo+
Party 1
Cthulhu
Cthulhu
zActualist
Cthulhu
Level 117
God Stats
2W - 1L
1,517 SR
Queue Stats
24W - 21L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 4 / 2
6,769
615
7,436
11,047
4,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
 
Yemoja
9
1 / 3 / 2
5,938
540
4,354
9,129
4,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
Quilamar
Danzaburou
9
1 / 7 / 2
5,561
506
3,076
9,311
1,522
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Thor9394
Da Ji
11
4 / 6 / 1
6,861
624
4,503
9,305
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
drewbles04
Scylla
12
5 / 2 / 2
7,065
642
5,777
5,961
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cherudon
Medusa
13
9 / 3 / 3
7,864
715
9,702
8,737
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Cherudon
Horus
12
6 / 1 / 8
7,606
691
9,726
10,504
6,235
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
PapiZucc
Ah Puch
11
4 / 2 / 2
6,803
618
6,821
8,722
3,784
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Thosecatts
Baron Samedi
11
1 / 5 / 1
6,467
588
1,820
7,158
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
zActualist
Cthulhu
11
2 / 1 / 3
6,397
582
3,836
8,744
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
12
Kills
22
22
Deaths
12
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
4
2
0.5
L
Yemoja
 
Yemoja
1
3
2
0.67
W
Medusa
Cherudon
Medusa
9
3
3
3.5
W
Horus
Cherudon
Horus
6
1
8
10
W
Ah Puch
PapiZucc
Ah Puch
4
2
2
2.5
L
Danzaburou
Quilamar
Danzaburou
1
7
2
0.29
L
Da Ji
Thor9394
Da Ji
4
6
1
0.75
W
Baron Samedi
Thosecatts
Baron Samedi
1
5
1
0.3
L
Scylla
drewbles04
Scylla
5
2
2
3
W
Cthulhu
zActualist
Cthulhu
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,146
Damage
31,905
44,753
Taken
43,865
15,316
Mitigated
19,510
12,783
Healing
17,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,436
931
0
4,359
11,047
4,555
684
4,244
6,803
0
37,850
L
Yemoja
 
Yemoja
4,354
1,006
643
2,281
9,129
4,779
0
2,020
7,109
17,487
0
W
Medusa
Cherudon
Medusa
9,702
3,841
0
2,096
8,737
3,039
861
2,895
5,808
0
43,043
W
Horus
Cherudon
Horus
9,726
3,135
1,047
4,155
10,504
6,235
0
3,029
7,193
0
27,934
W
Ah Puch
PapiZucc
Ah Puch
6,821
413
0
4,166
8,722
3,784
0
797
7,921
33,852
0
L
Danzaburou
Quilamar
Danzaburou
3,076
772
0
1,423
9,311
1,522
0
824
8,487
0
27,741
L
Da Ji
Thor9394
Da Ji
4,503
1,125
0
2,231
9,305
2,548
0
2,325
6,980
0
30,004
W
Baron Samedi
Thosecatts
Baron Samedi
1,820
114
0
1,655
7,158
2,934
0
2,191
4,813
31,341
0
L
Scylla
drewbles04
Scylla
5,777
565
173
1,673
5,961
1,912
0
3,064
2,897
30,797
0
W
Cthulhu
zActualist
Cthulhu
3,836
642
52
4,223
8,744
3,518
0
879
7,813
34,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
35,137
281
Minions Killed
352
0
Camps Cleared
0
1,040,540
Distance Traveled
1,101,484
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,769
615
71
6
0
211,544
0
L
Yemoja
5,938
540
20
2
0
205,906
1
W
Medusa
7,864
715
88
8
0
205,517
3
W
Horus
7,606
691
36
3
0
258,783
1
W
Ah Puch
6,803
618
81
7
0
216,224
2
L
Danzaburou
5,561
506
60
5
0
200,755
2
L
Da Ji
6,861
624
68
6
0
209,920
3
W
Baron Samedi
6,467
588
74
7
0
192,724
5
L
Scylla
7,065
642
62
6
0
212,415
3
W
Cthulhu
6,397
582
73
7
0
228,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role