Player Matchup

Terra
Terra
Cheselth
Terra
Level 129
God Stats
3W - 2L
1,305 SR
Queue Stats
36W - 17L
1,505 Elo+
Party 1
Anhur
Anhur
CosmicStrife
Anhur
Level 160
God Stats
7W - 2L
1,500 SR
Queue Stats
218W - 168L
1,601 Elo+
Party 1
Jormungandr
Jormungandr
Elfman13
Jormungandr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 81L
1,422 Elo+
Solo
Scylla
Scylla
Hyrae
Scylla
Level 46
God Stats
8W - 1L
1,668 SR
Queue Stats
83W - 21L
1,987 Elo+
Party 1
Bakasura
Bakasura
Peroronchino
Bakasura
Level 147
God Stats
2W - 2L
1,309 SR
Queue Stats
280W - 259L
1,492 Elo+
Solo
Team Averages
Level 118
1,456 SR
1,601 Elo+

VS

Team Averages
Level 91
1,500 SR
1,552 Elo+
Serqet
Serqet
DevilsCrys
Serqet
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 26L
1,671 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GaySquirrels69
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,353 Elo+
Party 2
King Arthur
King Arthur
Guttles
King Arthur
Level 157
God Stats
4W - 4L
1,500 SR
Queue Stats
182W - 176L
1,620 Elo+
Solo
Scylla
Scylla
NonToxicSmurf
Scylla
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 26L
1,545 Elo+
Solo
Ganesha
Ganesha
SweatyTubeSock
Ganesha
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 54L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cheselth
Terra
9
0 / 0 / 8
5,565
557
1,648
5,140
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
5 / 0 / 3
6,830
683
6,693
7,921
2,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Elfman13
Jormungandr
11
3 / 2 / 1
6,310
631
4,950
6,001
5,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
Hyrae
Scylla
12
9 / 1 / 2
7,449
745
7,443
4,135
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Peroronchino
Bakasura
9
1 / 2 / 3
5,602
560
2,133
5,076
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DevilsCrys
Serqet
10
0 / 3 / 2
5,390
539
2,337
7,255
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
GaySquirrels69
Ah Muzen Cab
9
1 / 4 / 0
5,540
554
4,547
5,469
887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Guttles
King Arthur
9
2 / 4 / 0
5,429
543
4,184
7,266
2,846
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 0
5,642
564
2,575
5,562
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
4,949
495
3,767
7,571
2,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
5
5
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
Cheselth
Terra
0
0
8
4
W
5
0
3
6.5
L
Serqet
DevilsCrys
Serqet
0
3
2
0.33
W
Jormungandr
Elfman13
Jormungandr
3
2
1
1.75
L
Ah Muzen Cab
GaySquirrels69
Ah Muzen Cab
1
4
0
0.25
L
King Arthur
Guttles
King Arthur
2
4
0
0.5
W
Scylla
Hyrae
Scylla
9
1
2
10
L
2
5
0
0.4
W
Bakasura
Peroronchino
Bakasura
1
2
3
1.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,867
Damage
17,410
28,273
Taken
33,123
13,078
Mitigated
9,834
12,247
Healing
6,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Cheselth
Terra
1,648
561
702
2,102
5,140
2,402
0
1,028
3,804
8,512
0
W
6,693
4,540
0
4,133
7,921
2,071
0
1,990
5,575
0
42,292
L
Serqet
DevilsCrys
Serqet
2,337
307
0
2,686
7,255
1,884
0
1,918
5,132
0
27,930
W
Jormungandr
Elfman13
Jormungandr
4,950
1,440
0
2,216
6,001
5,571
90
0
6,001
30,050
0
L
Ah Muzen Cab
GaySquirrels69
Ah Muzen Cab
4,547
2,346
0
1,048
5,469
887
0
1,336
4,080
0
33,368
L
King Arthur
Guttles
King Arthur
4,184
917
0
220
7,266
2,846
0
4,408
2,311
0
26,968
W
Scylla
Hyrae
Scylla
7,443
1,465
0
742
4,135
1,140
0
1,900
2,079
40,813
0
L
2,575
590
0
660
5,562
1,312
0
3,363
2,022
34,388
0
W
Bakasura
Peroronchino
Bakasura
2,133
841
0
2,352
5,076
1,894
0
1,166
3,808
0
23,235
L
3,767
698
60
1,830
7,571
2,905
0
2,171
5,293
14,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
26,950
321
Minions Killed
290
0
Camps Cleared
0
982,589
Distance Traveled
982,541
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,565
557
19
2
0
212,464
3
W
Anhur
6,830
683
102
10
0
176,325
1
L
Serqet
5,390
539
70
7
0
236,969
2
W
Jormungandr
6,310
631
65
7
0
182,126
4
L
Ah Muzen Cab
5,540
554
79
8
0
172,755
4
L
King Arthur
5,429
543
51
5
0
203,006
4
W
Scylla
7,449
745
82
8
0
189,119
5
L
Scylla
5,642
564
82
8
0
179,180
4
W
Bakasura
5,602
560
53
5
0
222,555
3
L
Ganesha
4,949
495
8
1
0
190,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role