Player Matchup

Atlas
Atlas
Blazzing_Bean
Atlas
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
201W - 196L
1,645 Elo+
Party 1
Skadi
Skadi
DishonoredRamen
Skadi
Level 48
God Stats
9W - 5L
1,500 SR
Queue Stats
632W - 605L
1,383 Elo+
Party 1
Poseidon
Poseidon
Dunn-om
Poseidon
Level 82
God Stats
4W - 6L
1,500 SR
Queue Stats
150W - 145L
1,206 Elo+
Party 4
Mulan
Mulan
NinjaToad13
Mulan
Level 37
God Stats
4W - 12L
1,232 SR
Queue Stats
249W - 289L
1,414 Elo+
Solo
Set
Set
bambikille67
Set
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 4
Team Averages
Level 44
1,446 SR
1,430 Elo+

VS

Team Averages
Level 74
1,581 SR
1,468 Elo+
Odin
Odin
OhRaum
Odin
Level 118
God Stats
2W - 1L
1,761 SR
Queue Stats
68W - 87L
1,476 Elo+
Party 2
Chiron
Chiron
SAINT BYR0N
Chiron
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,526 Elo+
Party 3
Kukulkan
Kukulkan
SAINT MYR0N
Kukulkan
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,433 Elo+
Party 3
Loki
Loki
ShinobiCuz
Loki
Level 89
God Stats
9W - 4L
1,539 SR
Queue Stats
99W - 119L
1,371 Elo+
Party 2
Atlas
Atlas
TheMayneTitan
Atlas
Level 40
God Stats
10W - 13L
1,605 SR
Queue Stats
22W - 29L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 3
9,850
469
5,042
12,853
10,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 4 / 5
10,979
523
16,642
14,153
4,431
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Dunn-om
Poseidon
19
8 / 3 / 8
12,455
593
11,984
11,560
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
3 / 2 / 4
11,071
527
5,773
12,444
8,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 5 / 7
9,382
447
3,805
16,910
7,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
OhRaum
Odin
15
1 / 6 / 5
9,494
452
8,608
16,783
14,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
14
2 / 2 / 5
9,182
437
6,512
8,177
3,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
SAINT MYR0N
Kukulkan
9
0 / 4 / 1
7,325
349
2,328
4,705
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
11 / 5 / 3
11,575
551
18,811
15,162
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 5
9,452
450
8,094
18,718
14,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
19
Kills
16
17
Deaths
19
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
7
4
5
2.38
W
Poseidon
Dunn-om
Poseidon
8
3
8
4
W
3
2
4
2.5
L
Odin
OhRaum
Odin
1
6
5
0.58
L
Chiron
2
2
5
2.25
L
Kukulkan
SAINT MYR0N
Kukulkan
0
4
1
0.13
L
11
5
3
2.5
L
2
2
5
2.25
W
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,246
Damage
44,353
67,920
Taken
63,545
33,845
Mitigated
38,963
19,022
Healing
15,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,042
1,630
0
997
12,853
10,411
1,174
4,556
7,899
33,618
0
W
16,642
7,866
0
2,834
14,153
4,431
722
3,627
10,351
0
72,840
W
Poseidon
Dunn-om
Poseidon
11,984
805
82
4,264
11,560
3,640
1,047
458
10,987
84,555
0
W
5,773
1,052
0
4,729
12,444
8,018
342
2,416
9,982
0
66,857
L
Odin
OhRaum
Odin
8,608
1,093
0
301
16,783
14,794
520
1,907
14,876
11,837
29,157
L
Chiron
6,512
1,910
1,007
3,026
8,177
3,081
714
1,872
6,281
0
45,198
L
Kukulkan
SAINT MYR0N
Kukulkan
2,328
102
0
729
4,705
1,579
160
2,576
2,129
22,054
0
L
18,811
4,012
292
4,603
15,162
4,733
0
5,007
10,155
0
63,489
L
8,094
1,908
396
4,836
18,718
14,776
0
5,840
11,491
35,186
2,836
W
3,805
1,315
0
6,116
16,910
7,345
235
1,244
15,478
0
41,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,737
Gold Earned
47,028
535
Minions Killed
384
0
Camps Cleared
0
1,949,532
Distance Traveled
1,670,485
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,850
469
54
3
0
372,715
1
W
Skadi
10,979
523
104
5
0
387,396
3
W
Poseidon
12,455
593
144
7
0
444,761
15
W
Mulan
11,071
527
150
7
0
385,606
4
L
Odin
9,494
452
72
3
0
336,977
4
L
Chiron
9,182
437
104
5
0
311,548
1
L
Kukulkan
7,325
349
56
3
0
187,794
0
L
Loki
11,575
551
96
5
0
429,086
3
L
Atlas
9,452
450
56
3
0
405,080
3
W
Set
9,382
447
83
4
0
359,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role