Player Matchup

Pele
Pele
 
Pele
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
I bleeded
Gilgamesh
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 206L
1,332 Elo+
Solo
Sol
Sol
LaFlameZzX
Sol
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 117L
1,412 Elo+
Solo
Athena
Athena
Tao_of_Jester
Athena
Level 67
God Stats
20W - 21L
1,520 SR
Queue Stats
129W - 122L
1,511 Elo+
Solo
Nox
Nox
jujudip
Nox
Level 109
God Stats
27W - 37L
1,664 SR
Queue Stats
364W - 385L
1,421 Elo+
Solo
Team Averages
Level 90
1,537 SR
1,435 Elo+

VS

Team Averages
Level 78
1,509 SR
1,462 Elo+
Ra
Ra
LIGHTERCOAST93
Ra
Level 103
God Stats
5W - 5L
1,551 SR
Queue Stats
38W - 35L
1,577 Elo+
Solo
Chernobog
Chernobog
McLuViN T4H
Chernobog
Level 80
God Stats
4W - 4L
1,617 SR
Queue Stats
31W - 36L
1,410 Elo+
Party 1
Atlas
Atlas
irongunner1224
Atlas
Level 38
God Stats
11W - 15L
1,496 SR
Queue Stats
14W - 27L
1,457 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
o Gaymer x
Morgan Le Fay
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Loki
Loki
pocket172amazing
Loki
Level 48
God Stats
25W - 22L
1,383 SR
Queue Stats
755W - 793L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 1 / 1
6,993
466
1,898
9,886
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
I bleeded
Gilgamesh
12
1 / 4 / 0
6,797
453
6,070
12,512
6,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 1
6,549
437
8,319
8,877
2,417
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 1
6,020
401
3,334
13,078
7,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nox
11
0 / 3 / 0
6,503
434
2,582
8,427
2,737
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 1
8,850
590
6,924
5,637
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
McLuViN T4H
Chernobog
11
1 / 1 / 2
6,601
440
6,625
5,881
1,888
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

11
1 / 2 / 1
6,443
430
5,551
9,804
5,699
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
o Gaymer x
Morgan Le Fay
14
3 / 0 / 1
8,346
556
6,824
6,828
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 2
7,573
505
3,945
7,195
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
11
11
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
1
1
1.5
L
Gilgamesh
I bleeded
Gilgamesh
1
4
0
0.25
W
4
0
1
4.5
L
1
1
1
1.5
W
Chernobog
McLuViN T4H
Chernobog
1
1
2
2
L
1
2
1
0.75
W
1
2
1
0.75
L
Nox
0
3
0
0
W
Morgan Le Fay
o Gaymer x
Morgan Le Fay
3
0
1
3.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,203
Damage
29,869
52,780
Taken
35,345
21,843
Mitigated
14,161
17,316
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,898
329
0
3,306
9,886
2,974
0
2,853
6,993
0
44,745
L
Gilgamesh
I bleeded
Gilgamesh
6,070
2,157
0
1,980
12,512
6,529
706
6,538
5,574
0
35,910
W
6,924
474
80
3,087
5,637
2,139
1,085
2,862
2,775
61,245
0
L
8,319
1,936
0
5,215
8,877
2,417
1,001
962
7,915
40,708
0
W
Chernobog
McLuViN T4H
Chernobog
6,625
3,051
0
0
5,881
1,888
0
2,930
2,624
0
32,273
L
3,334
563
504
4,458
13,078
7,186
309
2,864
10,214
19,179
0
W
5,551
1,042
346
2,810
9,804
5,699
70
5,568
3,660
26,982
4,667
L
Nox
2,582
489
0
1,853
8,427
2,737
0
4,302
4,125
36,450
0
W
Morgan Le Fay
o Gaymer x
Morgan Le Fay
6,824
1,009
123
2,650
6,828
2,207
21
0
6,828
43,817
0
W
3,945
317
0
1,750
7,195
2,228
207
2,875
4,320
0
38,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,862
Gold Earned
37,813
315
Minions Killed
381
0
Camps Cleared
0
1,376,527
Distance Traveled
1,385,415
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,993
466
78
5
0
348,952
6
L
Gilgamesh
6,797
453
66
4
0
296,443
0
W
Ra
8,850
590
118
8
0
271,259
6
L
Sol
6,549
437
72
5
0
265,529
3
W
Chernobog
6,601
440
62
4
0
266,278
0
L
Athena
6,020
401
30
2
0
274,634
4
W
Atlas
6,443
430
41
3
0
287,535
0
L
Nox
6,503
434
69
5
0
190,969
0
W
Morgan Le Fay
8,346
556
81
5
0
267,004
0
W
Loki
7,573
505
79
5
0
293,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role