Player Matchup

Sol
Sol
Banana Drive By
Sol
Level 115
God Stats
2W - 2L
1,476 SR
Queue Stats
44W - 36L
1,546 Elo+
Party 1
Tyr
Tyr
Envyz6660
Tyr
Level 18
God Stats
2W - 1L
1,402 SR
Queue Stats
9W - 6L
1,348 Elo+
Party 1
Ullr
Ullr
JManRiots97
Ullr
Level 121
God Stats
10W - 11L
1,285 SR
Queue Stats
406W - 437L
1,571 Elo+
Party 1
Team Averages
Level 85
1,387 SR
1,488 Elo+

VS

Team Averages
Level 83
1,462 SR
1,557 Elo+
Nike
Nike
CJRDarko
Nike
Level 124
God Stats
12W - 8L
1,605 SR
Queue Stats
133W - 123L
1,583 Elo+
Party 2
Da Ji
Da Ji
Zek_Okumura
Da Ji
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 33L
1,586 Elo+
Party 2
Sol
Sol
basullivan70
Sol
Level 108
God Stats
3W - 5L
1,282 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
9,647
689
14,229
12,401
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 3 / 5
9,321
666
5,404
8,459
8,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
4 / 3 / 2
10,713
765
7,665
9,865
3,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
4 / 1 / 3
9,968
712
11,393
15,416
11,983
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 2 / 4
8,586
613
5,423
10,110
3,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 3 / 5
9,768
698
10,639
10,720
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
6
Kills
7
7
Deaths
6
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
Nike
4
1
3
5.5
W
1
3
5
1.17
W
4
3
2
1.67
L
1
2
4
1.5
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,298
Damage
27,455
30,725
Taken
36,246
16,681
Mitigated
19,615
7,619
Healing
5,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,229
4,208
0
4,991
12,401
4,322
1,312
4,892
7,509
40,487
3,118
L
Nike
11,393
1,219
0
400
15,416
11,983
0
6,881
8,047
0
44,473
W
5,404
703
0
1,987
8,459
8,630
216
3,274
5,185
0
6,731
W
7,665
1,607
102
539
9,865
3,729
1,064
2,906
6,959
0
43,280
L
5,423
651
0
1,479
10,110
3,957
180
3,759
6,252
0
10,908
L
10,639
4,112
0
3,469
10,720
3,675
1,036
3,356
7,216
55,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,681
Gold Earned
28,322
165
Minions Killed
176
6
Camps Cleared
9
792,126
Distance Traveled
757,662
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,647
689
79
6
4
263,709
0
L
Nike
9,968
712
61
4
3
299,102
0
W
Tyr
9,321
666
3
0
1
273,614
0
W
Ullr
10,713
765
83
6
1
254,803
3
L
Da Ji
8,586
613
15
1
2
247,003
0
L
Sol
9,768
698
100
7
4
211,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role