Player Matchup

Amaterasu
Amaterasu
HFields80
Amaterasu
Level 114
God Stats
4W - 7L
1,374 SR
Queue Stats
828W - 903L
1,474 Elo+
Solo
Thoth
Thoth
Otaviorau515
Thoth
Level 89
God Stats
3W - 5L
1,391 SR
Queue Stats
140W - 162L
1,551 Elo+
Party 2
Baron Samedi
Baron Samedi
kaitokiku
Baron Samedi
Level 77
God Stats
5W - 7L
1,167 SR
Queue Stats
10W - 18L
1,454 Elo+
Solo
Medusa
Medusa
lukagiovanni14
Medusa
Level 47
God Stats
11W - 16L
1,515 SR
Queue Stats
493W - 569L
1,496 Elo+
Solo
Mercury
Mercury
miguelitogamer49
Mercury
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 64L
1,250 Elo+
Party 2
Team Averages
Level 75
1,389 SR
1,445 Elo+

VS

Team Averages
Level 58
1,523 SR
1,515 Elo+
Sol
Sol
Dam0nRp
Sol
Level 64
God Stats
5W - 3L
1,660 SR
Queue Stats
177W - 214L
1,518 Elo+
Party 1
Khepri
Khepri
Joaterror
Khepri
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
SvThanos
Gilgamesh
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 28L
1,616 Elo+
Solo
Cthulhu
Cthulhu
TTV_ZakGamingX
Cthulhu
Level 38
God Stats
53W - 48L
1,590 SR
Queue Stats
526W - 576L
1,447 Elo+
Solo
Da Ji
Da Ji
Una-_-Botarda
Da Ji
Level 101
God Stats
48W - 43L
1,362 SR
Queue Stats
439W - 508L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HFields80
Amaterasu
9
0 / 5 / 0
4,804
437
3,749
12,054
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 0
5,632
512
4,264
3,633
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
kaitokiku
Baron Samedi
8
0 / 2 / 3
4,936
449
3,030
5,012
1,274
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 2 / 2
5,944
540
6,988
7,026
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
5,877
534
1,532
5,770
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
1 / 3 / 2
6,160
560
6,316
6,639
1,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
Joaterror
Khepri
9
1 / 1 / 1
5,750
523
2,194
5,467
2,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
SvThanos
Gilgamesh
10
1 / 0 / 3
5,711
519
1,207
6,404
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 0 / 2
6,785
617
7,199
10,283
6,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 2 / 1
6,548
595
3,534
6,198
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
12
13
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
1
3
2
0.67
L
Amaterasu
HFields80
Amaterasu
0
5
0
0
W
Khepri
Joaterror
Khepri
1
1
1
1.5
L
1
2
0
0.5
W
Gilgamesh
SvThanos
Gilgamesh
1
0
3
2.5
W
5
0
2
6
W
4
2
1
2.25
L
Baron Samedi
kaitokiku
Baron Samedi
0
2
3
0.75
L
3
2
2
2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,563
Damage
20,450
33,495
Taken
34,991
10,654
Mitigated
14,916
9,198
Healing
11,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
6,316
1,296
0
2,392
6,639
1,861
0
903
5,736
36,375
4,236
L
Amaterasu
HFields80
Amaterasu
3,749
2,543
0
4,500
12,054
4,705
0
6,504
5,550
0
16,530
W
Khepri
Joaterror
Khepri
2,194
304
963
729
5,467
2,492
199
2,405
3,062
14,754
0
L
4,264
122
0
494
3,633
927
0
1,434
2,199
32,342
0
W
Gilgamesh
SvThanos
Gilgamesh
1,207
395
0
3,274
6,404
1,951
0
679
5,725
0
26,225
W
7,199
1,322
0
3,535
10,283
6,527
76
1,908
8,375
38,988
0
W
3,534
1,451
0
700
6,198
2,085
0
1,262
4,936
0
29,105
L
Baron Samedi
kaitokiku
Baron Samedi
3,030
406
397
1,216
5,012
1,274
0
3,098
1,914
13,251
840
L
6,988
2,737
0
2,251
7,026
1,962
0
3,530
3,496
0
30,481
L
1,532
385
0
340
5,770
1,786
189
806
4,964
0
27,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,193
Gold Earned
30,954
223
Minions Killed
288
0
Camps Cleared
0
1,009,246
Distance Traveled
1,106,761
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,160
560
77
7
0
184,065
6
L
Amaterasu
4,804
437
29
3
0
190,763
0
W
Khepri
5,750
523
26
2
0
228,252
6
L
Thoth
5,632
512
65
6
0
202,686
2
W
Gilgamesh
5,711
519
52
5
0
233,062
0
W
Cthulhu
6,785
617
68
6
0
229,705
3
W
Da Ji
6,548
595
65
6
0
231,677
3
L
Baron Samedi
4,936
449
26
2
0
185,759
0
L
Medusa
5,944
540
47
4
0
187,770
1
L
Mercury
5,877
534
56
5
0
242,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role