Player Matchup

Geb
Geb
Krawlerrr
Geb
Level 117
God Stats
21W - 16L
1,500 SR
Queue Stats
115W - 129L
1,922 Elo+
Party 2
Kukulkan
Kukulkan
Nyxrab
Kukulkan
Level 8
God Stats
2W - 1L
1,514 SR
Queue Stats
3W - 2L
1,409 Elo+
Solo
Nemesis
Nemesis
SPYC1
Nemesis
Level 25
God Stats
1W - 5L
1,172 SR
Queue Stats
7W - 8L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
dylancaba
Danzaburou
Level 47
God Stats
5W - 8L
1,625 SR
Queue Stats
51W - 80L
1,715 Elo+
Party 2
Eset
Eset
metztlli
Eset
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,716 Elo+
Party 1
Team Averages
Level 45
1,462 SR
1,661 Elo+

VS

Team Averages
Level 18
1,444 SR
1,365 Elo+
Loki
Loki
Love_Nesse_xoxo
Loki
Level 26
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 2L
1,345 Elo+
Solo
Agni
Agni
RAN6ER-DAN9ER_
Agni
Level 4
God Stats
1W - 2L
1,443 SR
Queue Stats
1W - 2L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
ResonantPanic
Zhong Kui
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,490 Elo+
Solo
Kukulkan
Kukulkan
THORLIT88
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,308 Elo+
Solo
Horus
Horus
Zaltusinel
Horus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 56L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 14
8,915
892
8,995
8,483
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
Nyxrab
Kukulkan
16
3 / 0 / 9
8,518
852
7,900
3,149
1,409
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Nemesis
SPYC1
Nemesis
14
3 / 0 / 6
8,161
816
5,646
7,626
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
dylancaba
Danzaburou
13
2 / 0 / 7
7,674
767
2,929
3,724
1,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eset
18
10 / 1 / 11
9,792
979
17,525
5,555
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
6,939
694
3,020
10,965
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 7 / 1
6,344
634
2,340
8,351
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
ResonantPanic
Zhong Kui
13
0 / 4 / 0
7,310
731
4,631
8,778
7,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
THORLIT88
Kukulkan
13
1 / 5 / 0
7,046
705
2,848
10,160
3,879
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
12
0 / 3 / 1
6,966
697
3,739
12,312
9,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
4
23
Kills
1
1
Deaths
24
47
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
14
12
L
0
5
1
0.1
W
Kukulkan
Nyxrab
Kukulkan
3
0
9
7.5
L
0
7
1
0.07
L
Zhong Kui
ResonantPanic
Zhong Kui
0
4
0
0
W
Nemesis
SPYC1
Nemesis
3
0
6
6
L
Kukulkan
THORLIT88
Kukulkan
1
5
0
0.2
L
Horus
0
3
1
0.17
W
Danzaburou
dylancaba
Danzaburou
2
0
7
5.5
W
Eset
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,995
Damage
16,578
28,537
Taken
50,566
16,140
Mitigated
26,594
5,841
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,995
1,418
230
985
8,483
8,453
0
2,402
6,081
16,384
0
L
3,020
547
0
1,373
10,965
3,842
0
6,109
3,511
0
21,100
W
Kukulkan
Nyxrab
Kukulkan
7,900
599
0
729
3,149
1,409
1,350
819
2,330
32,880
0
L
2,340
355
0
491
8,351
2,419
0
4,611
3,740
6,875
0
L
Zhong Kui
ResonantPanic
Zhong Kui
4,631
788
500
664
8,778
7,189
0
5,293
3,485
22,466
0
W
Nemesis
SPYC1
Nemesis
5,646
3,110
0
1,521
7,626
2,780
0
1,769
5,857
0
28,630
L
Kukulkan
THORLIT88
Kukulkan
2,848
723
77
1,284
10,160
3,879
0
7,854
2,278
16,482
0
L
Horus
3,739
1,688
3,182
2,937
12,312
9,265
0
10,532
1,780
0
6,140
W
Danzaburou
dylancaba
Danzaburou
2,929
728
0
752
3,724
1,232
678
1,534
2,190
0
15,568
W
Eset
17,525
2,112
484
1,140
5,555
2,266
85
3,295
2,260
43,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,060
Gold Earned
34,605
213
Minions Killed
133
0
Camps Cleared
0
1,112,483
Distance Traveled
859,450
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,915
892
11
1
0
232,573
3
L
Loki
6,939
694
34
3
0
195,039
2
W
Kukulkan
8,518
852
70
7
0
192,727
0
L
Agni
6,344
634
11
1
0
169,695
1
L
Zhong Kui
7,310
731
44
4
0
154,936
0
W
Nemesis
8,161
816
36
4
0
247,217
2
L
Kukulkan
7,046
705
39
4
0
142,635
0
L
Horus
6,966
697
5
1
0
197,145
1
W
Danzaburou
7,674
767
24
2
0
214,489
0
W
Eset
9,792
979
72
7
0
225,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role