Player Matchup

Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
Borghinie
Agni
Bronze III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,547 MMR
Solo
Cerberus
Cerberus
Bronze III
IRunTreYFlex
Cerberus
Bronze III
Level 105
God Stats
1W - 2L
2,124 SR
Queue Stats
15W - 10L
1,546 MMR
Party 1
Arachne
Arachne
Bronze III
iZayHD-
Arachne
Bronze III
Level 129
God Stats
1W - 2L
1,740 SR
Queue Stats
1W - 3L
1,546 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 123
1,673 SR
1,528 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 153
1,550 SR
1,546 MMR
Zeus
Zeus
Bronze III
CorrelateOwl08
Zeus
Bronze III
Level 159
God Stats
7W - 0L
1,500 SR
Queue Stats
56W - 30L
1,546 MMR
Party 2
Neith
Neith
Silver I
Siren Genovese
Neith
Silver I
Level 156
God Stats
17W - 32L
1,495 SR
Queue Stats
866W - 874L
1,546 MMR
Solo
Chaac
Chaac
Silver I
fizzyford
Chaac
Silver I
Level 147
God Stats
5W - 5L
1,500 SR
Queue Stats
287W - 270L
1,547 MMR
Solo
Ares
Ares
Silver II
fusionwolf8
Ares
Silver II
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
162W - 167L
1,545 MMR
Solo
Nemesis
Nemesis
Bronze III
iiFiow
Nemesis
Bronze III
Level 147
God Stats
13W - 0L
1,753 SR
Queue Stats
55W - 31L
1,546 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
1 / 2 / 0
3,673
735
1,834
3,807
1,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
 
Jing Wei
5
0 / 0 / 0
3,189
638
642
2,325
408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Agni
6
0 / 2 / 0
3,179
636
655
2,357
551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
IRunTreYFlex
Cerberus
5
0 / 1 / 0
3,154
631
467
2,404
554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
iZayHD-
Arachne
2
0 / 1 / 0
2,630
526
0
830
239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ThothAtlasLokiRavana

VS

Bans
BastetArtioGebSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 0
4,001
800
1,387
1,232
289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 0 / 1
3,247
649
1,542
1,274
244
Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
fizzyford
Chaac
6
0 / 1 / 2
3,474
695
1,847
3,120
1,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 0 / 1
3,376
675
1,059
2,138
701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
iiFiow
Nemesis
7
3 / 0 / 1
4,206
841
2,202
2,607
639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
6
6
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
L
Jing Wei
 
Jing Wei
0
0
0
0
L
Agni
0
2
0
0
W
3
0
0
3
L
Cerberus
IRunTreYFlex
Cerberus
0
1
0
0
W
0
0
1
0.5
W
Chaac
fizzyford
Chaac
0
1
2
1
W
0
0
1
0.5
L
Arachne
iZayHD-
Arachne
0
1
0
0
W
Nemesis
iiFiow
Nemesis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,598
Damage
8,037
11,723
Taken
10,371
2,991
Mitigated
3,631
3,981
Healing
3,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,834
990
0
1,377
3,807
1,239
0
0
3,512
14,234
0
L
Jing Wei
 
Jing Wei
642
550
0
1,258
2,325
408
0
534
1,791
0
14,933
L
Agni
655
0
0
385
2,357
551
0
677
1,581
13,235
0
W
1,387
368
0
356
1,232
289
212
312
920
15,143
0
L
Cerberus
IRunTreYFlex
Cerberus
467
29
293
582
2,404
554
0
525
1,879
7,603
0
W
1,542
965
0
797
1,274
244
0
152
1,122
0
16,590
W
Chaac
fizzyford
Chaac
1,847
154
0
1,835
3,120
1,758
0
1,711
1,409
0
13,575
W
1,059
189
0
784
2,138
701
0
286
1,852
4,709
0
L
Arachne
iZayHD-
Arachne
0
0
0
86
830
239
0
569
219
0
1,834
W
Nemesis
iiFiow
Nemesis
2,202
1,119
0
157
2,607
639
0
495
2,112
0
17,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,825
Gold Earned
18,304
121
Minions Killed
151
0
Camps Cleared
0
373,269
Distance Traveled
480,757
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,673
735
38
8
0
81,825
0
L
Jing Wei
3,189
638
38
8
0
81,925
1
L
Agni
3,179
636
20
4
0
95,416
1
W
Zeus
4,001
800
33
7
0
87,597
1
L
Cerberus
3,154
631
17
3
0
85,516
0
W
Neith
3,247
649
39
8
0
87,270
0
W
Chaac
3,474
695
25
5
0
89,516
3
W
Ares
3,376
675
9
2
0
98,762
0
L
Arachne
2,630
526
8
2
0
28,587
0
W
Nemesis
4,206
841
45
9
0
117,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role