Player Matchup

Medusa
Medusa
 
Medusa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
BuddStufff
Geb
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
253W - 207L
1,464 Elo+
Party 2
Janus
Janus
Hyoust
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,378 Elo+
Solo
Cupid
Cupid
IceKoldGoblin
Cupid
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 59L
1,630 Elo+
Solo
Kuzenbo
Kuzenbo
heyrefustink
Kuzenbo
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 147L
1,402 Elo+
Party 2
Team Averages
Level 72
1,500 SR
1,475 Elo+

VS

Team Averages
Level 85
1,501 SR
1,517 Elo+
Raijin
Raijin
 
Raijin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
IamJoeLeader
Jing Wei
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,744 Elo+
Solo
Olorun
Olorun
ItsP0GGERZ
Olorun
Level 139
God Stats
4W - 3L
1,505 SR
Queue Stats
169W - 169L
1,473 Elo+
Party 1
Hachiman
Hachiman
Maicsteven
Hachiman
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
304W - 318L
1,430 Elo+
Solo
Thor
Thor
kieranRose888
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
13 / 1 / 7
10,072
1,007
17,653
7,810
4,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 2 / 18
9,574
957
8,793
13,101
16,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Hyoust
Janus
14
1 / 2 / 6
7,811
781
5,158
6,413
2,742
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
4 / 3 / 9
8,318
832
8,221
8,880
4,155
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
heyrefustink
Kuzenbo
17
4 / 1 / 14
9,641
964
5,952
13,112
20,089
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 3 / 2
7,791
779
9,610
6,465
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
IamJoeLeader
Jing Wei
14
1 / 7 / 3
7,618
762
6,604
11,283
3,991
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
ItsP0GGERZ
Olorun
14
0 / 5 / 5
7,207
721
7,546
10,357
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
Maicsteven
Hachiman
14
1 / 4 / 5
7,429
743
8,786
9,255
3,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 6 / 2
7,439
744
2,637
9,784
4,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
23
25
Kills
6
9
Deaths
25
54
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
13
1
7
16.5
L
Raijin
 
Raijin
3
3
2
1.33
W
3
2
18
6
W
Janus
Hyoust
Janus
1
2
6
2
L
Jing Wei
IamJoeLeader
Jing Wei
1
7
3
0.36
W
4
3
9
2.83
L
Olorun
ItsP0GGERZ
Olorun
0
5
5
0.5
L
Hachiman
Maicsteven
Hachiman
1
4
5
0.88
W
Kuzenbo
heyrefustink
Kuzenbo
4
1
14
11
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,777
Damage
35,183
49,316
Taken
47,144
48,560
Mitigated
18,045
17,888
Healing
10,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,653
4,463
1,647
1,653
7,810
4,850
392
2,288
5,412
0
33,132
L
Raijin
 
Raijin
9,610
870
315
474
6,465
2,453
0
3,901
2,564
19,138
0
W
8,793
276
2,120
2,136
13,101
16,724
63
3,974
8,899
13,133
0
W
Janus
Hyoust
Janus
5,158
374
512
608
6,413
2,742
198
2,321
4,020
15,292
0
L
Jing Wei
IamJoeLeader
Jing Wei
6,604
4,436
577
1,925
11,283
3,991
0
2,732
8,551
0
17,617
W
8,221
3,512
2,409
2,140
8,880
4,155
861
3,262
5,440
0
18,917
L
Olorun
ItsP0GGERZ
Olorun
7,546
2,730
1,753
2,875
10,357
3,967
0
5,133
5,224
18,938
0
L
Hachiman
Maicsteven
Hachiman
8,786
5,148
451
1,305
9,255
3,502
0
3,589
5,666
0
20,227
W
Kuzenbo
heyrefustink
Kuzenbo
5,952
1,658
1,139
3,524
13,112
20,089
227
4,505
8,389
17,081
0
L
2,637
0
289
792
9,784
4,132
0
4,548
5,236
0
5,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,416
Gold Earned
37,484
121
Minions Killed
110
0
Camps Cleared
0
1,092,415
Distance Traveled
814,755
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,072
1,007
27
3
0
244,224
1
L
Raijin
7,791
779
35
4
0
142,766
1
W
Geb
9,574
957
7
1
0
241,121
1
W
Janus
7,811
781
30
3
0
205,610
1
L
Jing Wei
7,618
762
27
3
0
178,495
0
W
Cupid
8,318
832
35
4
0
196,304
4
L
Olorun
7,207
721
25
3
0
160,624
0
L
Hachiman
7,429
743
18
2
0
180,011
0
W
Kuzenbo
9,641
964
22
2
0
205,156
1
L
Thor
7,439
744
5
1
0
152,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role