Player Matchup

Fenrir
Fenrir
Karma309508
Fenrir
Level 17
God Stats
0W - 5L
1,270 SR
Queue Stats
45W - 100L
1,272 Elo+
Party 1
Ra
Ra
fleeksauce
Ra
Level 87
God Stats
0W - 2L
1,285 SR
Queue Stats
48W - 135L
1,196 Elo+
Party 1
King Arthur
King Arthur
leadedshadowz14
King Arthur
Level 91
God Stats
0W - 6L
1,159 SR
Queue Stats
37W - 78L
1,191 Elo+
Party 1
Team Averages
Level 65
1,238 SR
1,220 Elo+

VS

Team Averages
Level 35
1,461 SR
1,279 Elo+
Bacchus
Bacchus
Gordon-14
Bacchus
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
19W - 26L
1,336 Elo+
Party 2
Chaac
Chaac
Gysbers1810
Chaac
Level 62
God Stats
17W - 19L
1,590 SR
Queue Stats
29W - 43L
1,259 Elo+
Party 2
Kukulkan
Kukulkan
lamas_poo
Kukulkan
Level 26
God Stats
19W - 21L
1,292 SR
Queue Stats
21W - 25L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 6 / 1
8,087
674
5,778
10,813
5,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

10
0 / 6 / 3
7,069
589
6,764
8,886
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
leadedshadowz14
King Arthur
12
1 / 3 / 2
8,059
672
7,569
19,148
14,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gordon-14
Bacchus
13
2 / 1 / 13
9,829
819
6,950
15,521
17,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
8 / 3 / 5
9,691
808
13,882
16,578
10,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
lamas_poo
Kukulkan
13
5 / 0 / 7
9,210
768
8,760
5,102
2,255
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
15
15
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Gordon-14
Bacchus
2
1
13
8.5
W
8
3
5
3.5
L
Fenrir
3
6
1
0.58
L
0
6
3
0.25
W
Kukulkan
lamas_poo
Kukulkan
5
0
7
8.5
L
King Arthur
leadedshadowz14
King Arthur
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,111
Damage
29,592
38,847
Taken
37,201
23,349
Mitigated
30,804
7,017
Healing
14,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Gordon-14
Bacchus
6,950
1,178
433
3,627
15,521
17,902
358
2,740
11,643
14,166
0
W
13,882
2,015
552
7,882
16,578
10,647
941
3,477
12,204
0
43,797
L
Fenrir
5,778
876
268
1,367
10,813
5,512
0
5,164
5,649
0
10,593
L
6,764
332
1,279
597
8,886
3,111
0
3,955
4,931
19,724
0
W
Kukulkan
lamas_poo
Kukulkan
8,760
761
136
1,473
5,102
2,255
384
746
4,113
30,428
0
L
King Arthur
leadedshadowz14
King Arthur
7,569
833
384
3,122
19,148
14,726
0
6,591
12,557
0
25,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,215
Gold Earned
28,730
65
Minions Killed
117
1
Camps Cleared
6
574,584
Distance Traveled
684,878
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,829
819
12
1
1
232,906
0
W
Chaac
9,691
808
59
5
5
232,059
2
L
Fenrir
8,087
674
13
1
0
195,247
0
L
Ra
7,069
589
22
2
1
155,960
0
W
Kukulkan
9,210
768
46
4
0
219,913
0
L
King Arthur
8,059
672
30
3
0
223,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role