Player Matchup

Discordia
Discordia
AlexHurricane55
Discordia
Level 98
God Stats
4W - 4L
1,755 SR
Queue Stats
264W - 315L
1,581 Elo+
Party 3
Danzaburou
Danzaburou
BarilMoules
Danzaburou
Level 54
God Stats
3W - 2L
1,699 SR
Queue Stats
20W - 14L
1,508 Elo+
Party 2
Gilgamesh
Gilgamesh
Flanderhoop
Gilgamesh
Level 76
God Stats
10W - 7L
1,500 SR
Queue Stats
168W - 195L
1,599 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Scissor59
Tsukuyomi
Level 101
God Stats
6W - 6L
1,640 SR
Queue Stats
32W - 35L
1,442 Elo+
Party 2
Cthulhu
Cthulhu
dariozgz
Cthulhu
Level 18
God Stats
2W - 4L
1,239 SR
Queue Stats
96W - 131L
1,676 Elo+
Party 3
Team Averages
Level 69
1,567 SR
1,561 Elo+

VS

Team Averages
Level 105
1,564 SR
1,500 Elo+
Vamana
Vamana
 
Vamana
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
LaFuria02320
Poseidon
Level 28
God Stats
0W - 1L
1,715 SR
Queue Stats
16W - 13L
1,644 Elo+
Party 1
Fenrir
Fenrir
ShadUB7
Fenrir
Level 120
God Stats
82W - 93L
1,343 SR
Queue Stats
169W - 176L
1,251 Elo+
Solo
Rama
Rama
shooter-riddik
Rama
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 217L
1,601 Elo+
Party 1
Ganesha
Ganesha
stefffanne
Ganesha
Level 84
God Stats
2W - 6L
1,763 SR
Queue Stats
85W - 105L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlexHurricane55
Discordia
13
6 / 3 / 2
7,902
659
7,799
5,720
1,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
BarilMoules
Danzaburou
10
2 / 1 / 2
6,149
512
5,461
4,769
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Flanderhoop
Gilgamesh
12
3 / 2 / 4
7,085
590
7,393
9,241
7,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
Scissor59
Tsukuyomi
14
6 / 0 / 5
7,927
661
9,392
7,901
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
dariozgz
Cthulhu
10
2 / 1 / 5
6,552
546
3,389
7,758
5,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 5 / 0
5,749
479
5,876
12,511
8,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
LaFuria02320
Poseidon
9
0 / 6 / 0
5,491
458
630
7,784
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
ShadUB7
Fenrir
12
7 / 2 / 0
7,310
609
5,181
7,550
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 1
5,147
429
4,086
7,341
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
stefffanne
Ganesha
9
0 / 3 / 2
5,672
473
2,334
8,829
4,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
7
7
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
5
0
0
W
Discordia
AlexHurricane55
Discordia
6
3
2
2.33
W
Danzaburou
BarilMoules
Danzaburou
2
1
2
3
W
Gilgamesh
Flanderhoop
Gilgamesh
3
2
4
2.5
L
Poseidon
LaFuria02320
Poseidon
0
6
0
0
W
Tsukuyomi
Scissor59
Tsukuyomi
6
0
5
8.5
L
Fenrir
ShadUB7
Fenrir
7
2
0
3.5
W
Cthulhu
dariozgz
Cthulhu
2
1
5
4.5
L
0
3
1
0.17
L
Ganesha
stefffanne
Ganesha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,434
Damage
18,107
35,389
Taken
44,015
18,064
Mitigated
19,909
10,366
Healing
12,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,876
2,776
0
4,356
12,511
8,647
0
2,154
9,861
3,681
28,258
W
Discordia
AlexHurricane55
Discordia
7,799
698
0
392
5,720
1,613
372
646
5,074
39,549
0
W
Danzaburou
BarilMoules
Danzaburou
5,461
2,835
0
1,549
4,769
1,506
1,348
724
4,045
0
36,194
W
Gilgamesh
Flanderhoop
Gilgamesh
7,393
2,324
0
3,028
9,241
7,069
854
884
8,357
0
28,746
L
Poseidon
LaFuria02320
Poseidon
630
0
0
488
7,784
2,050
278
3,806
3,978
23,691
0
W
Tsukuyomi
Scissor59
Tsukuyomi
9,392
3,097
0
4,122
7,901
2,706
0
937
6,964
0
51,125
L
Fenrir
ShadUB7
Fenrir
5,181
1,445
0
2,036
7,550
3,336
0
1,993
5,390
0
43,178
W
Cthulhu
dariozgz
Cthulhu
3,389
487
105
1,170
7,758
5,170
0
1,170
6,588
13,216
0
L
4,086
2,981
0
2,387
7,341
1,532
0
1,259
6,082
0
23,548
L
Ganesha
stefffanne
Ganesha
2,334
275
493
2,349
8,829
4,344
0
1,976
6,810
15,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,615
Gold Earned
29,369
310
Minions Killed
273
0
Camps Cleared
0
1,169,894
Distance Traveled
1,095,328
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,749
479
65
5
0
209,444
3
W
Discordia
7,902
659
69
6
0
225,305
0
W
Danzaburou
6,149
512
54
5
0
220,686
1
W
Gilgamesh
7,085
590
73
6
0
208,381
0
L
Poseidon
5,491
458
56
5
0
209,724
0
W
Tsukuyomi
7,927
661
95
8
0
274,948
2
L
Fenrir
7,310
609
77
6
0
259,842
0
W
Cthulhu
6,552
546
19
2
0
240,574
0
L
Rama
5,147
429
67
6
0
187,911
2
L
Ganesha
5,672
473
8
1
0
228,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role