Player Matchup

Ra
Ra
DeNakker
Ra
Level 48
God Stats
2W - 3L
1,119 SR
Queue Stats
4W - 4L
1,397 Elo+
Party 1
Atlas
Atlas
LKWFahrerJoe
Atlas
Level 11
God Stats
8W - 3L
1,500 SR
Queue Stats
16W - 25L
1,347 Elo+
Party 3
Sun Wukong
Sun Wukong
LexTheLazy
Sun Wukong
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,397 Elo+
Party 1
Danzaburou
Danzaburou
MissingLink0815
Danzaburou
Level 24
God Stats
1W - 1L
1,307 SR
Queue Stats
4W - 10L
1,185 Elo+
Party 3
Ravana
Ravana
T0des_KekzZz
Ravana
Level 68
God Stats
4W - 4L
1,390 SR
Queue Stats
92W - 114L
1,469 Elo+
Party 3
Team Averages
Level 47
1,363 SR
1,359 Elo+

VS

Team Averages
Level 67
1,488 SR
1,560 Elo+
Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Identic9
Raijin
Level 47
God Stats
1W - 1L
1,442 SR
Queue Stats
12W - 5L
1,798 Elo+
Solo
Sol
Sol
WRstars
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 6
12,194
813
10,485
10,814
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 3 / 10
10,378
692
6,353
13,026
12,158
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sun Wukong
LexTheLazy
Sun Wukong
18
6 / 3 / 10
11,463
764
9,746
17,856
13,286
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
MissingLink0815
Danzaburou
17
2 / 4 / 4
11,007
734
7,569
9,450
3,390
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
19
8 / 1 / 5
12,340
823
8,562
8,875
6,121
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
5 / 6 / 7
11,452
763
16,875
23,529
16,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
 
He Bo
18
6 / 7 / 3
11,039
736
12,383
15,848
5,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
12
0 / 0 / 1
8,083
539
0
0
0
Raijin
Identic9
Raijin
18
2 / 3 / 6
10,530
702
10,291
8,537
3,513
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
15
2 / 5 / 4
9,098
607
4,102
7,164
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
21
Kills
15
15
Deaths
21
35
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
6
7
1.42
L
He Bo
 
He Bo
6
7
3
1.07
L
Izanami
 
Izanami
0
0
1
0.5
W
5
4
6
2
L
Raijin
Identic9
Raijin
2
3
6
1.67
W
0
3
10
1.67
W
Sun Wukong
LexTheLazy
Sun Wukong
6
3
10
3.67
W
Danzaburou
MissingLink0815
Danzaburou
2
4
4
1
W
Ravana
8
1
5
10.5
L
Sol
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,715
Damage
43,651
60,021
Taken
55,078
39,687
Mitigated
27,316
9,447
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
16,875
8,960
262
7,682
23,529
16,674
0
9,327
14,202
0
43,704
L
He Bo
 
He Bo
12,383
660
42
2,766
15,848
5,251
0
3,099
11,549
31,703
0
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
10,485
1,213
1,127
3,244
10,814
4,732
2,779
4,440
6,374
45,637
0
L
Raijin
Identic9
Raijin
10,291
2,119
0
82
8,537
3,513
846
3,266
5,271
41,289
0
W
6,353
1,707
0
288
13,026
12,158
544
4,711
8,315
20,964
0
W
Sun Wukong
LexTheLazy
Sun Wukong
9,746
1,690
0
1,988
17,856
13,286
1,011
8,680
9,176
166
25,063
W
Danzaburou
MissingLink0815
Danzaburou
7,569
3,289
0
1,668
9,450
3,390
3,907
5,250
4,200
0
30,398
W
Ravana
8,562
2,421
0
1,132
8,875
6,121
2,744
3,695
5,180
0
41,905
L
Sol
4,102
650
108
667
7,164
1,878
0
1,312
4,945
9,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,382
Gold Earned
50,202
251
Minions Killed
183
0
Camps Cleared
0
1,357,095
Distance Traveled
969,238
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,452
763
57
4
0
310,674
1
L
He Bo
11,039
736
42
3
0
269,421
2
L
Izanami
8,083
539
0
0
0
0
0
W
Ra
12,194
813
87
6
0
305,464
2
L
Raijin
10,530
702
69
5
0
218,215
0
W
Atlas
10,378
692
27
2
0
262,920
0
W
Sun Wukong
11,463
764
36
2
0
295,745
1
W
Danzaburou
11,007
734
51
3
0
251,617
1
W
Ravana
12,340
823
50
3
0
241,349
1
L
Sol
9,098
607
15
1
0
170,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role