Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Copman
Geb
Level 155
God Stats
158W - 109L
1,647 SR
Queue Stats
255W - 262L
1,433 Elo+
Solo
Nemesis
Nemesis
DarkShark22
Nemesis
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 29L
1,964 Elo+
Solo
Sun Wukong
Sun Wukong
Oliveira74960
Sun Wukong
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 45L
1,497 Elo+
Solo
Agni
Agni
erickmangue
Agni
Level 126
God Stats
3W - 2L
1,237 SR
Queue Stats
29W - 39L
1,350 Elo+
Solo
Team Averages
Level 120
1,477 SR
1,549 Elo+

VS

Team Averages
Level 109
1,474 SR
1,511 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Carriola5K
Zeus
Level 122
God Stats
23W - 8L
1,500 SR
Queue Stats
291W - 319L
1,709 Elo+
Solo
Discordia
Discordia
Grennjow12
Discordia
Level 157
God Stats
26W - 22L
1,370 SR
Queue Stats
330W - 380L
1,362 Elo+
Solo
Anubis
Anubis
TheFilthyGuy
Anubis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 5
6,746
1,349
3,572
2,082
732
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
Copman
Geb
12
1 / 0 / 8
6,766
1,353
2,720
2,099
1,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
DarkShark22
Nemesis
12
3 / 0 / 7
6,916
1,383
4,002
4,157
1,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Oliveira74960
Sun Wukong
12
1 / 0 / 8
6,532
1,306
4,074
5,046
2,076
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 0 / 7
7,094
1,419
5,884
1,939
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

416

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 3 / 0
5,855
1,171
1,679
7,414
3,375
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
 
Tyr
10
0 / 1 / 0
5,760
1,152
3,371
5,566
3,316
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,484
1,097
0
692
140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Grennjow12
Discordia
10
0 / 0 / 0
5,795
1,159
5,354
1,848
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
11
0 / 6 / 0
6,219
1,244
1,520
6,623
1,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
11
Kills
0
0
Deaths
11
35
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
5
5.5
L
Cthulhu
 
Cthulhu
0
3
0
0
L
Tyr
 
Tyr
0
1
0
0
L
0
1
0
0
W
Geb
Copman
Geb
1
0
8
5
W
Nemesis
DarkShark22
Nemesis
3
0
7
6.5
L
Discordia
Grennjow12
Discordia
0
0
0
0
W
Sun Wukong
Oliveira74960
Sun Wukong
1
0
8
5
L
Anubis
0
6
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,252
Damage
11,924
15,323
Taken
22,143
6,535
Mitigated
9,276
1,693
Healing
933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,572
573
0
48
2,082
732
0
1,384
698
0
5,405
L
Cthulhu
 
Cthulhu
1,679
129
0
0
7,414
3,375
0
3,870
3,377
13,219
0
L
Tyr
 
Tyr
3,371
624
0
222
5,566
3,316
0
2,037
3,339
0
5,851
L
0
0
0
0
692
140
0
116
556
1,211
0
W
Geb
Copman
Geb
2,720
135
0
496
2,099
1,341
0
1,171
928
7,714
0
W
Nemesis
DarkShark22
Nemesis
4,002
998
0
480
4,157
1,615
0
2,407
1,750
0
8,464
L
Discordia
Grennjow12
Discordia
5,354
50
0
0
1,848
469
0
458
1,340
11,338
0
W
Sun Wukong
Oliveira74960
Sun Wukong
4,074
713
0
552
5,046
2,076
0
2,333
2,713
0
16,580
L
Anubis
1,520
136
0
711
6,623
1,976
0
1,566
4,927
14,520
0
W
5,884
141
0
117
1,939
771
0
1,258
681
19,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,054
Gold Earned
29,113
97
Minions Killed
78
4
Camps Cleared
6
578,475
Distance Traveled
421,060
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,746
1,349
6
1
1
99,852
0
L
Cthulhu
5,855
1,171
24
5
0
114,678
0
L
Tyr
5,760
1,152
6
1
2
120,129
0
L
Zeus
5,484
1,097
1
0
1
13,106
0
W
Geb
6,766
1,353
9
2
0
126,715
2
W
Nemesis
6,916
1,383
10
2
1
133,140
0
L
Discordia
5,795
1,159
8
2
2
93,182
0
W
Sun Wukong
6,532
1,306
30
6
0
113,297
1
L
Anubis
6,219
1,244
39
8
1
79,965
0
W
Agni
7,094
1,419
42
8
2
105,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role