Player Matchup

Danzaburou
Danzaburou
Divine_Hyperion_
Danzaburou
Level 116
God Stats
6W - 3L
1,917 SR
Queue Stats
103W - 75L
1,776 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Labousci27
Morgan Le Fay
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,659 Elo+
Party 1
Chaac
Chaac
StopCheefinit
Chaac
Level 50
God Stats
18W - 14L
1,711 SR
Queue Stats
113W - 115L
1,506 Elo+
Solo
Team Averages
Level 71
1,709 SR
1,647 Elo+

VS

Team Averages
Level 104
1,435 SR
1,443 Elo+
Atlas
Atlas
Sharkattack315
Atlas
Level 123
God Stats
24W - 21L
1,306 SR
Queue Stats
172W - 214L
1,329 Elo+
Party 2
Zeus
Zeus
Specia1 Soss
Zeus
Level 66
God Stats
16W - 16L
1,500 SR
Queue Stats
150W - 184L
1,500 Elo+
Party 2
Sol
Sol
XxJersrs_2003xX
Sol
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 58L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Divine_Hyperion_
Danzaburou
13
8 / 0 / 4
8,749
875
8,759
5,992
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
Labousci27
Morgan Le Fay
12
3 / 0 / 9
7,533
753
5,091
4,437
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 4 / 8
6,921
692
7,233
10,396
4,705
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
6,859
686
6,299
10,917
7,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 4 / 0
6,771
677
6,139
4,457
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 5 / 3
6,216
622
2,720
7,899
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
4
4
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Divine_Hyperion_
Danzaburou
8
0
4
10
W
Morgan Le Fay
Labousci27
Morgan Le Fay
3
0
9
7.5
L
1
3
3
0.83
L
2
4
0
0.5
W
1
4
8
1.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,083
Damage
15,158
20,825
Taken
23,273
8,574
Mitigated
10,460
4,939
Healing
3,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Divine_Hyperion_
Danzaburou
8,759
3,237
0
1,865
5,992
2,263
600
4,057
1,935
0
30,533
W
Morgan Le Fay
Labousci27
Morgan Le Fay
5,091
812
0
446
4,437
1,606
393
3,566
871
12,045
0
L
6,299
2,352
147
2,018
10,917
7,417
0
2,917
7,780
13,689
0
L
6,139
378
568
188
4,457
943
0
231
4,218
22,466
0
W
7,233
1,463
355
2,273
10,396
4,705
0
7,707
2,689
0
26,311
L
2,720
703
0
278
7,899
2,100
0
1,757
5,960
9,572
1,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,203
Gold Earned
19,846
116
Minions Killed
93
7
Camps Cleared
1
529,789
Distance Traveled
407,122
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,749
875
45
5
3
184,723
2
W
Morgan Le Fay
7,533
753
29
3
1
167,861
0
L
Atlas
6,859
686
13
1
0
138,572
3
L
Zeus
6,771
677
52
5
0
137,377
3
W
Chaac
6,921
692
42
4
3
177,205
3
L
Sol
6,216
622
28
3
1
131,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role