Player Matchup

Cthulhu
Cthulhu
GHOST-V-V-S-
Cthulhu
Level 33
God Stats
2W - 3L
1,394 SR
Queue Stats
6W - 8L
1,295 Elo+
Party 1
Chiron
Chiron
LJDKILLZZZ
Chiron
Level 68
God Stats
8W - 8L
1,358 SR
Queue Stats
29W - 37L
1,289 Elo+
Solo
The Morrigan
The Morrigan
LiftedGamerTre
The Morrigan
Level 38
God Stats
0W - 2L
1,285 SR
Queue Stats
5W - 10L
1,249 Elo+
Party 1
Team Averages
Level 46
1,346 SR
1,278 Elo+

VS

Team Averages
Level 91
1,500 SR
1,500 Elo+
Atlas
Atlas
 
Atlas
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Bannedmittens_
Medusa
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 2
Sol
Sol
QuilavaUchiha
Sol
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GHOST-V-V-S-
Cthulhu
10
0 / 4 / 1
6,448
645
6,013
11,883
6,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chiron
LJDKILLZZZ
Chiron
11
1 / 4 / 1
7,137
714
7,103
7,211
2,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
LiftedGamerTre
The Morrigan
10
0 / 5 / 0
6,235
624
2,254
6,655
2,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 0 / 11
8,670
867
6,161
10,745
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
8 / 1 / 5
9,102
910
8,594
5,879
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 1 / 10
8,344
834
7,701
6,216
2,144
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
13
13
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
11
7.5
W
8
1
5
10.5
L
Cthulhu
GHOST-V-V-S-
Cthulhu
0
4
1
0.13
L
Chiron
LJDKILLZZZ
Chiron
1
4
1
0.38
L
The Morrigan
LiftedGamerTre
The Morrigan
0
5
0
0
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,370
Damage
22,456
25,749
Taken
22,840
11,158
Mitigated
13,269
5,217
Healing
8,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,161
1,789
336
3,270
10,745
8,368
0
3,018
7,230
15,856
0
W
8,594
4,004
0
2,002
5,879
2,757
1,063
2,350
3,388
0
38,116
L
Cthulhu
GHOST-V-V-S-
Cthulhu
6,013
152
91
2,762
11,883
6,149
0
5,698
6,185
15,826
0
L
Chiron
LJDKILLZZZ
Chiron
7,103
1,624
464
1,625
7,211
2,589
343
4,261
2,950
0
21,888
L
The Morrigan
LiftedGamerTre
The Morrigan
2,254
154
208
67
6,655
2,420
0
4,138
2,492
10,226
0
W
7,701
2,570
0
2,746
6,216
2,144
1,535
2,668
3,289
38,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,820
Gold Earned
26,116
84
Minions Killed
149
2
Camps Cleared
7
522,380
Distance Traveled
622,036
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,670
867
6
1
1
214,626
2
W
Medusa
9,102
910
59
6
3
209,145
1
L
Cthulhu
6,448
645
21
2
0
201,828
1
L
Chiron
7,137
714
40
4
1
170,097
0
L
The Morrigan
6,235
624
23
2
1
150,455
0
W
Sol
8,344
834
84
8
3
198,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role