Player Matchup

Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ForAuir
Ganesha
Level 127
God Stats
10W - 11L
1,656 SR
Queue Stats
188W - 177L
1,573 Elo+
Solo
Nu Wa
Nu Wa
McLovin4
Nu Wa
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 110L
1,370 Elo+
Solo
Hachiman
Hachiman
darkay360
Hachiman
Level 128
God Stats
1W - 1L
1,152 SR
Queue Stats
19W - 24L
1,308 Elo+
Solo
Hun Batz
Hun Batz
xXxMRxPFFxXx
Hun Batz
Level 67
God Stats
2W - 1L
1,789 SR
Queue Stats
283W - 296L
1,722 Elo+
Solo
Team Averages
Level 123
1,519 SR
1,494 Elo+

VS

Team Averages
Level 131
1,622 SR
1,492 Elo+
Kali
Kali
IIlFad3IIl
Kali
Level 158
God Stats
4W - 4L
1,872 SR
Queue Stats
99W - 121L
1,408 Elo+
Party 1
Bacchus
Bacchus
ShotzDeMo
Bacchus
Level 123
God Stats
4W - 3L
1,731 SR
Queue Stats
68W - 64L
1,604 Elo+
Solo
Chaac
Chaac
Sounster
Chaac
Level 61
God Stats
6W - 3L
1,500 SR
Queue Stats
388W - 383L
1,581 Elo+
Solo
Ullr
Ullr
skaiszx
Ullr
Level 160
God Stats
6W - 6L
1,500 SR
Queue Stats
639W - 638L
1,483 Elo+
Solo
Hera
Hera
vic142
Hera
Level 151
God Stats
3W - 4L
1,506 SR
Queue Stats
94W - 112L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
0 / 3 / 1
5,036
504
4,800
9,577
6,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
ForAuir
Ganesha
8
0 / 1 / 0
4,784
478
2,742
8,254
4,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
McLovin4
Nu Wa
9
2 / 3 / 0
5,459
546
3,409
4,689
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
darkay360
Hachiman
8
0 / 3 / 0
4,686
469
2,512
5,526
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
xXxMRxPFFxXx
Hun Batz
8
0 / 3 / 2
4,946
495
2,979
7,177
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,588
659
2,934
6,425
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
ShotzDeMo
Bacchus
9
2 / 1 / 3
5,585
559
5,116
5,545
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Sounster
Chaac
11
1 / 0 / 2
6,367
637
7,141
8,211
4,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ullr
skaiszx
Ullr
10
3 / 0 / 2
6,127
613
5,811
5,546
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
vic142
Hera
10
3 / 1 / 0
6,173
617
4,037
4,273
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
13
13
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
1
0.17
L
Ganesha
ForAuir
Ganesha
0
1
0
0
W
4
0
2
5
L
Nu Wa
McLovin4
Nu Wa
2
3
0
0.67
W
Bacchus
ShotzDeMo
Bacchus
2
1
3
3.5
W
Chaac
Sounster
Chaac
1
0
2
2
L
Hachiman
darkay360
Hachiman
0
3
0
0
W
Ullr
skaiszx
Ullr
3
0
2
4
W
Hera
vic142
Hera
3
1
0
3
L
Hun Batz
xXxMRxPFFxXx
Hun Batz
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,442
Damage
25,039
35,223
Taken
30,000
14,617
Mitigated
13,795
12,456
Healing
11,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,800
2,171
58
4,480
9,577
6,283
0
374
9,176
0
26,678
L
Ganesha
ForAuir
Ganesha
2,742
242
293
2,666
8,254
4,032
0
2,774
5,200
11,393
0
W
2,934
1,235
0
1,763
6,425
2,084
0
804
5,521
0
39,503
L
Nu Wa
McLovin4
Nu Wa
3,409
812
0
392
4,689
1,192
0
1,946
2,659
27,735
0
W
Bacchus
ShotzDeMo
Bacchus
5,116
551
285
2,301
5,545
4,146
72
1,239
4,262
12,714
0
W
Chaac
Sounster
Chaac
7,141
2,163
144
4,075
8,211
4,912
0
306
7,837
0
35,956
L
Hachiman
darkay360
Hachiman
2,512
1,239
0
1,969
5,526
1,329
0
1,497
3,751
0
22,227
W
Ullr
skaiszx
Ullr
5,811
3,212
0
2,720
5,546
1,626
795
1,510
3,968
0
38,348
W
Hera
vic142
Hera
4,037
1,867
0
256
4,273
1,027
0
1,876
2,261
30,061
0
L
Hun Batz
xXxMRxPFFxXx
Hun Batz
2,979
850
0
2,598
7,177
1,781
0
1,721
5,284
0
23,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,911
Gold Earned
30,840
230
Minions Killed
313
0
Camps Cleared
0
930,410
Distance Traveled
994,111
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,036
504
56
6
0
185,860
3
L
Ganesha
4,784
478
5
1
0
194,559
4
W
Kali
6,588
659
74
7
0
233,040
2
L
Nu Wa
5,459
546
52
5
0
182,564
2
W
Bacchus
5,585
559
22
2
0
200,058
1
W
Chaac
6,367
637
68
7
0
183,289
0
L
Hachiman
4,686
469
59
6
0
159,936
1
W
Ullr
6,127
613
71
7
0
170,940
2
W
Hera
6,173
617
78
8
0
206,784
4
L
Hun Batz
4,946
495
58
6
0
207,491
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role