Player Matchup

Sol
Sol
Gilgamesh420
Sol
Level 159
God Stats
13W - 10L
1,500 SR
Queue Stats
366W - 367L
1,341 Elo+
Solo
Da Ji
Da Ji
MrFuzzUSA
Da Ji
Level 117
God Stats
6W - 7L
1,334 SR
Queue Stats
71W - 61L
1,528 Elo+
Party 2
Geb
Geb
StormSilence
Geb
Level 80
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Scylla
Scylla
SweetYeet69
Scylla
Level 87
God Stats
2W - 1L
1,719 SR
Queue Stats
61W - 46L
1,603 Elo+
Party 2
Vamana
Vamana
Ulbine
Vamana
Level 105
God Stats
1W - 1L
1,372 SR
Queue Stats
15W - 12L
1,687 Elo+
Party 2
Team Averages
Level 110
1,485 SR
1,532 Elo+

VS

Team Averages
Level 126
1,476 SR
1,598 Elo+
Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
DanJ35
Jing Wei
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,784 Elo+
Solo
Geb
Geb
TwoLitFourLife
Geb
Level 117
God Stats
1W - 2L
1,592 SR
Queue Stats
166W - 155L
1,465 Elo+
Solo
Nemesis
Nemesis
Uraqi
Nemesis
Level 122
God Stats
3W - 9L
1,251 SR
Queue Stats
74W - 64L
1,633 Elo+
Solo
Agni
Agni
Xenqx
Agni
Level 129
God Stats
1W - 1L
1,539 SR
Queue Stats
26W - 34L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
6,351
635
8,763
5,846
1,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
MrFuzzUSA
Da Ji
10
6 / 2 / 1
6,416
642
4,595
6,043
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 1 / 6
6,083
608
4,345
5,571
3,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
10
0 / 0 / 2
5,894
589
598
3,487
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Ulbine
Vamana
11
4 / 1 / 1
6,724
672
4,452
6,746
3,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
0 / 5 / 0
4,539
454
3,539
6,625
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
DanJ35
Jing Wei
10
2 / 3 / 2
5,537
554
2,639
8,093
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 2 / 2
5,527
553
2,101
8,303
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Uraqi
Nemesis
9
3 / 2 / 2
6,099
610
4,366
6,632
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
Xenqx
Agni
7
0 / 3 / 1
4,807
481
1,445
3,020
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
15
Kills
7
7
Deaths
15
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
5
0
0
L
Jing Wei
DanJ35
Jing Wei
2
3
2
1
W
4
3
1
1.5
W
Da Ji
MrFuzzUSA
Da Ji
6
2
1
3.25
W
1
1
6
4
W
Scylla
0
0
2
1
L
2
2
2
1.5
W
Vamana
Ulbine
Vamana
4
1
1
4.5
L
Nemesis
Uraqi
Nemesis
3
2
2
2
L
Agni
Xenqx
Agni
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,753
Damage
14,090
27,693
Taken
32,673
11,042
Mitigated
11,495
8,864
Healing
9,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,539
2,394
0
1,846
6,625
2,638
0
0
6,270
0
17,017
L
Jing Wei
DanJ35
Jing Wei
2,639
1,725
0
3,041
8,093
2,139
0
4,608
3,485
0
27,138
W
8,763
5,756
0
2,410
5,846
1,350
1,881
1,047
4,799
41,490
0
W
Da Ji
MrFuzzUSA
Da Ji
4,595
1,353
0
2,037
6,043
2,048
0
754
5,223
0
27,956
W
4,345
896
0
974
5,571
3,696
0
1,017
4,554
10,844
0
W
Scylla
598
129
0
1,500
3,487
870
0
640
2,825
30,093
0
L
2,101
105
363
3,108
8,303
4,063
0
6,179
2,124
11,379
0
W
Vamana
Ulbine
Vamana
4,452
2,307
0
1,943
6,746
3,078
358
0
6,746
0
30,516
L
Nemesis
Uraqi
Nemesis
4,366
1,691
0
831
6,632
2,043
0
2,513
4,045
0
28,328
L
Agni
Xenqx
Agni
1,445
386
0
458
3,020
612
0
406
2,614
18,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,468
Gold Earned
26,509
277
Minions Killed
228
0
Camps Cleared
0
994,041
Distance Traveled
874,930
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,539
454
42
4
0
139,766
0
L
Jing Wei
5,537
554
70
7
0
179,185
2
W
Sol
6,351
635
79
8
0
162,806
3
W
Da Ji
6,416
642
55
6
0
223,385
6
W
Geb
6,083
608
10
1
0
195,998
3
W
Scylla
5,894
589
64
6
0
204,581
8
L
Geb
5,527
553
13
1
0
183,137
3
W
Vamana
6,724
672
69
7
0
207,271
2
L
Nemesis
6,099
610
60
6
0
229,178
3
L
Agni
4,807
481
43
4
0
143,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role