Player Matchup

Jing Wei
Jing Wei
DieOrYouWillDie
Jing Wei
Level 148
God Stats
97W - 120L
1,579 SR
Queue Stats
426W - 424L
1,667 Elo+
Solo
Persephone
Persephone
FrenchRaisin
Persephone
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 52L
1,638 Elo+
Party 3
Ra
Ra
SoftCreases
Ra
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,500 Elo+
Party 2
Bacchus
Bacchus
Spyke26
Bacchus
Level 108
God Stats
2W - 3L
1,612 SR
Queue Stats
43W - 32L
1,778 Elo+
Party 3
Nemesis
Nemesis
SxBruhhhh
Nemesis
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Team Averages
Level 111
1,538 SR
1,617 Elo+

VS

Team Averages
Level 118
1,417 SR
1,410 Elo+
King Arthur
King Arthur
Fabbydaddy
King Arthur
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 20L
1,751 Elo+
Solo
Sol
Sol
Girgich
Sol
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 23L
1,407 Elo+
Solo
Arachne
Arachne
Kabenji
Arachne
Level 115
God Stats
1W - 2L
1,272 SR
Queue Stats
53W - 65L
1,345 Elo+
Party 1
Medusa
Medusa
scyther121
Medusa
Level 108
God Stats
22W - 11L
1,664 SR
Queue Stats
54W - 41L
1,249 Elo+
Party 1
Khepri
Khepri
voidwalker52
Khepri
Level 80
God Stats
3W - 4L
1,146 SR
Queue Stats
39W - 25L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
0 / 0 / 1
6,111
470
1,503
2,440
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
FrenchRaisin
Persephone
15
4 / 3 / 2
8,912
686
6,435
6,240
1,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
8 / 2 / 1
8,945
688
9,958
8,734
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Spyke26
Bacchus
13
2 / 2 / 8
7,934
610
6,726
10,832
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
SxBruhhhh
Nemesis
13
3 / 3 / 2
7,569
582
6,330
8,140
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fabbydaddy
King Arthur
8
0 / 3 / 1
5,461
420
1,672
5,662
4,122
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
1
0 / 0 / 0
3,966
305
0
0
0
Arachne
Kabenji
Arachne
11
3 / 5 / 0
6,927
533
5,316
12,668
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
scyther121
Medusa
15
7 / 5 / 1
8,523
656
11,615
11,793
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
10
0 / 4 / 0
5,986
460
1,902
11,898
6,769
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
17
Kills
10
10
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
0
0
1
0.5
L
King Arthur
Fabbydaddy
King Arthur
0
3
1
0.17
W
Persephone
FrenchRaisin
Persephone
4
3
2
1.67
L
Sol
0
0
0
0
L
Arachne
Kabenji
Arachne
3
5
0
0.6
W
8
2
1
4.25
W
Bacchus
Spyke26
Bacchus
2
2
8
3
W
Nemesis
SxBruhhhh
Nemesis
3
3
2
1.33
L
Medusa
scyther121
Medusa
7
5
1
1.5
L
Khepri
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,952
Damage
20,505
36,386
Taken
42,021
21,528
Mitigated
17,919
10,813
Healing
8,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
1,503
1,009
0
746
2,440
866
64
534
1,906
0
21,783
L
King Arthur
Fabbydaddy
King Arthur
1,672
101
0
560
5,662
4,122
0
3,731
1,864
0
18,221
W
Persephone
FrenchRaisin
Persephone
6,435
338
0
1,639
6,240
1,636
134
0
6,237
58,737
0
L
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
Kabenji
Arachne
5,316
3,537
0
3,195
12,668
3,323
0
7,123
5,430
0
35,244
W
9,958
1,106
629
2,574
8,734
2,997
0
74
8,660
65,521
0
W
Bacchus
Spyke26
Bacchus
6,726
1,422
249
2,672
10,832
12,623
0
1,151
9,681
34,771
1,759
W
Nemesis
SxBruhhhh
Nemesis
6,330
3,054
0
2,304
8,140
3,406
48
143
7,997
0
45,633
L
Medusa
scyther121
Medusa
11,615
5,202
0
2,677
11,793
3,705
0
5,439
6,214
0
64,629
L
Khepri
1,902
455
0
2,378
11,898
6,769
0
5,781
5,991
28,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,471
Gold Earned
30,863
438
Minions Killed
261
0
Camps Cleared
0
1,195,887
Distance Traveled
902,506
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,111
470
47
4
0
104,951
1
L
King Arthur
5,461
420
34
3
0
144,418
3
W
Persephone
8,912
686
120
9
0
266,963
0
L
Sol
3,966
305
0
0
0
0
0
L
Arachne
6,927
533
67
5
0
275,261
0
W
Ra
8,945
688
131
10
0
282,968
4
W
Bacchus
7,934
610
63
5
0
267,622
5
W
Nemesis
7,569
582
77
6
0
273,383
7
L
Medusa
8,523
656
108
8
0
236,930
5
L
Khepri
5,986
460
52
4
0
245,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role