Player Matchup

Fenrir
Fenrir
Ghi_good
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Sol
Sol
ItsRossLG
Sol
Level 125
God Stats
2W - 1L
1,822 SR
Queue Stats
21W - 28L
1,453 Elo+
Party 2
Chaac
Chaac
itsjuan_98
Chaac
Level 28
God Stats
4W - 3L
1,804 SR
Queue Stats
18W - 28L
1,281 Elo+
Party 2
Team Averages
Level 57
1,709 SR
1,411 Elo+

VS

Team Averages
Level 53
1,475 SR
1,378 Elo+
Kumbhakarna
Kumbhakarna
BullyB Dunkn
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,440 Elo+
Party 1
Hachiman
Hachiman
DUALITUS
Hachiman
Level 48
God Stats
3W - 5L
1,424 SR
Queue Stats
11W - 17L
1,253 Elo+
Solo
Eset
Eset
itzqueezyyy
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ghi_good
Fenrir
10
2 / 1 / 9
6,875
688
1,243
4,824
2,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
12 / 0 / 3
9,176
918
10,559
6,668
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
12
1 / 1 / 14
7,309
731
5,613
5,679
4,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BullyB Dunkn
Kumbhakarna
10
0 / 6 / 2
6,049
605
1,982
10,304
6,642
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
DUALITUS
Hachiman
9
2 / 4 / 0
6,506
651
3,502
6,132
2,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 5 / 1
6,341
634
4,998
6,379
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
15
Kills
2
2
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
BullyB Dunkn
Kumbhakarna
0
6
2
0.17
L
Hachiman
DUALITUS
Hachiman
2
4
0
0.5
W
Fenrir
Ghi_good
Fenrir
2
1
9
6.5
W
12
0
3
13.5
W
Chaac
1
1
14
8
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,415
Damage
10,482
17,171
Taken
22,815
10,425
Mitigated
10,744
4,946
Healing
3,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
BullyB Dunkn
Kumbhakarna
1,982
329
214
1,990
10,304
6,642
0
3,936
5,986
7,799
0
L
Hachiman
DUALITUS
Hachiman
3,502
1,918
0
1,045
6,132
2,173
0
4,236
1,792
0
17,701
W
Fenrir
Ghi_good
Fenrir
1,243
507
0
334
4,824
2,698
0
2,608
2,216
0
3,496
W
10,559
3,499
0
3,015
6,668
2,798
2,119
1,573
5,095
37,654
3,289
W
Chaac
5,613
383
193
1,404
5,679
4,929
0
3,456
2,223
0
15,831
L
4,998
311
0
415
6,379
1,929
0
2,130
3,953
22,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,360
Gold Earned
18,896
105
Minions Killed
86
5
Camps Cleared
4
492,815
Distance Traveled
495,699
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,049
605
8
1
0
173,424
1
L
Hachiman
6,506
651
34
3
4
150,323
0
W
Fenrir
6,875
688
7
1
2
136,581
4
W
Sol
9,176
918
86
9
2
173,254
1
W
Chaac
7,309
731
12
1
1
182,980
0
L
Eset
6,341
634
44
4
0
171,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role