Player Matchup

Bakasura
Bakasura
Beauby
Bakasura
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 114L
1,703 Elo+
Party 2
Charybdis
Charybdis
MoonlitRabbit
Charybdis
Level 136
God Stats
4W - 7L
1,268 SR
Queue Stats
107W - 106L
1,515 Elo+
Party 2
Horus
Horus
Mr Bedlem
Horus
Level 65
God Stats
5W - 5L
1,231 SR
Queue Stats
18W - 18L
1,446 Elo+
Solo
Cerberus
Cerberus
RzaShaolin
Cerberus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,512 Elo+
Solo
Olorun
Olorun
theziggles
Olorun
Level 57
God Stats
7W - 5L
1,426 SR
Queue Stats
91W - 83L
1,380 Elo+
Solo
Team Averages
Level 109
1,385 SR
1,511 Elo+

VS

Team Averages
Level 89
1,570 SR
1,507 Elo+
Sol
Sol
Astrochips
Sol
Level 87
God Stats
16W - 15L
1,569 SR
Queue Stats
90W - 107L
1,403 Elo+
Party 1
Amaterasu
Amaterasu
DANIELSEB
Amaterasu
Level 79
God Stats
1W - 5L
1,500 SR
Queue Stats
330W - 347L
1,662 Elo+
Solo
Neith
Neith
Gotuhm
Neith
Level 86
God Stats
32W - 28L
1,564 SR
Queue Stats
222W - 227L
1,550 Elo+
Party 1
Gilgamesh
Gilgamesh
MonkeyĐLuffy
Gilgamesh
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
581W - 573L
1,477 Elo+
Party 1
Ymir
Ymir
Nexych
Ymir
Level 63
God Stats
2W - 2L
1,715 SR
Queue Stats
6W - 11L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Beauby
Bakasura
11
3 / 0 / 3
6,372
579
1,850
6,000
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
MoonlitRabbit
Charybdis
11
1 / 2 / 2
6,288
572
4,042
6,936
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
Mr Bedlem
Horus
11
1 / 0 / 6
6,342
577
2,998
6,647
3,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
RzaShaolin
Cerberus
10
2 / 1 / 4
5,694
518
2,875
5,016
3,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
theziggles
Olorun
10
2 / 2 / 3
6,179
562
4,465
5,825
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,562
597
6,341
5,888
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
DANIELSEB
Amaterasu
3
0 / 1 / 0
3,929
357
178
1,499
454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Gotuhm
Neith
11
2 / 2 / 0
6,372
579
4,974
6,377
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
MonkeyĐLuffy
Gilgamesh
11
0 / 2 / 1
5,909
537
2,936
6,020
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Nexych
Ymir
8
2 / 2 / 2
5,829
530
2,075
6,339
4,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
9
Kills
5
5
Deaths
9
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Bakasura
Beauby
Bakasura
3
0
3
4.5
L
Amaterasu
DANIELSEB
Amaterasu
0
1
0
0
L
Neith
Gotuhm
Neith
2
2
0
1
L
Gilgamesh
MonkeyĐLuffy
Gilgamesh
0
2
1
0.25
W
Charybdis
MoonlitRabbit
Charybdis
1
2
2
1
W
Horus
Mr Bedlem
Horus
1
0
6
4
L
Ymir
Nexych
Ymir
2
2
2
1.5
W
Cerberus
RzaShaolin
Cerberus
2
1
4
4
W
Olorun
theziggles
Olorun
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,230
Damage
16,504
30,424
Taken
26,123
13,368
Mitigated
10,643
13,494
Healing
6,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,341
3,476
0
2,258
5,888
1,346
0
1,401
4,414
52,016
953
W
Bakasura
Beauby
Bakasura
1,850
1,118
0
2,841
6,000
2,254
0
986
5,014
0
26,683
L
Amaterasu
DANIELSEB
Amaterasu
178
56
0
548
1,499
454
0
0
1,499
0
4,993
L
Neith
Gotuhm
Neith
4,974
1,426
0
2,099
6,377
2,485
0
2,716
3,661
0
37,804
L
Gilgamesh
MonkeyĐLuffy
Gilgamesh
2,936
578
0
535
6,020
2,024
0
1,400
4,461
0
38,289
W
Charybdis
MoonlitRabbit
Charybdis
4,042
2,800
0
3,440
6,936
1,906
0
3,341
3,595
0
33,829
W
Horus
Mr Bedlem
Horus
2,998
1,273
893
3,012
6,647
3,960
0
759
5,888
0
30,560
L
Ymir
Nexych
Ymir
2,075
460
0
748
6,339
4,334
0
1,823
4,467
10,146
0
W
Cerberus
RzaShaolin
Cerberus
2,875
164
30
1,176
5,016
3,226
0
2,322
2,694
14,896
0
W
Olorun
theziggles
Olorun
4,465
1,971
262
1,840
5,825
2,022
0
755
5,070
33,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
28,601
292
Minions Killed
278
0
Camps Cleared
0
1,070,275
Distance Traveled
897,943
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,562
597
104
9
0
201,598
1
W
Bakasura
6,372
579
55
5
0
251,748
0
L
Amaterasu
3,929
357
7
1
0
56,988
1
L
Neith
6,372
579
74
7
0
199,222
4
L
Gilgamesh
5,909
537
75
7
0
249,942
3
W
Charybdis
6,288
572
79
7
0
194,385
0
W
Horus
6,342
577
48
4
0
239,635
3
L
Ymir
5,829
530
18
2
0
190,193
6
W
Cerberus
5,694
518
34
3
0
190,204
0
W
Olorun
6,179
562
76
7
0
194,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role