Player Matchup

Da Ji
Da Ji
AreKansas
Da Ji
Level 129
God Stats
3W - 1L
1,250 SR
Queue Stats
198W - 181L
1,489 Elo+
Party 1
Rama
Rama
DetJay
Rama
Level 106
God Stats
22W - 15L
1,477 SR
Queue Stats
174W - 170L
1,483 Elo+
Party 1
Ravana
Ravana
Krypptik
Ravana
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,488 Elo+
Solo
Bellona
Bellona
TheCasVa
Bellona
Level 112
God Stats
16W - 13L
1,644 SR
Queue Stats
591W - 606L
1,536 Elo+
Solo
Agni
Agni
spankymegee
Agni
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 42L
1,678 Elo+
Solo
Team Averages
Level 119
1,474 SR
1,535 Elo+

VS

Team Averages
Level 106
1,500 SR
1,530 Elo+
Cthulhu
Cthulhu
Nolan9000
Cthulhu
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,615 Elo+
Party 2
Da Ji
Da Ji
Reinerus
Da Ji
Level 146
God Stats
6W - 9L
1,500 SR
Queue Stats
252W - 232L
1,482 Elo+
Party 2
Agni
Agni
Stormofleo
Agni
Level 147
God Stats
7W - 5L
1,500 SR
Queue Stats
651W - 658L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
Zeshirow
Gilgamesh
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 95L
1,542 Elo+
Solo
Rama
Rama
iiaM4ftTall
Rama
Level 84
God Stats
7W - 10L
1,500 SR
Queue Stats
247W - 220L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AreKansas
Da Ji
10
4 / 0 / 4
6,407
641
3,184
7,232
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
DetJay
Rama
11
4 / 1 / 5
7,115
712
8,682
7,820
2,379
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Krypptik
Ravana
12
6 / 0 / 2
6,935
694
4,281
5,648
2,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
TheCasVa
Bellona
11
0 / 1 / 3
6,172
617
3,674
5,247
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
5 / 2 / 3
6,812
681
5,641
5,799
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nolan9000
Cthulhu
8
0 / 2 / 1
5,105
511
2,402
7,509
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
Reinerus
Da Ji
9
2 / 6 / 0
5,506
551
4,578
8,661
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 1
6,507
651
4,002
6,423
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Zeshirow
Gilgamesh
9
0 / 2 / 0
5,115
512
2,247
7,464
4,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

7
0 / 5 / 0
4,472
447
3,481
6,526
1,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
19
Kills
4
4
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AreKansas
Da Ji
4
0
4
6
W
Rama
DetJay
Rama
4
1
5
6.5
W
Ravana
Krypptik
Ravana
6
0
2
7
L
Cthulhu
Nolan9000
Cthulhu
0
2
1
0.25
L
Da Ji
Reinerus
Da Ji
2
6
0
0.33
L
2
4
1
0.63
W
Bellona
TheCasVa
Bellona
0
1
3
1.5
L
Gilgamesh
Zeshirow
Gilgamesh
0
2
0
0
L
0
5
0
0
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,462
Damage
16,710
31,746
Taken
36,583
13,834
Mitigated
13,097
13,323
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AreKansas
Da Ji
3,184
370
740
2,177
7,232
4,584
0
1,175
5,989
0
17,376
W
Rama
DetJay
Rama
8,682
7,466
0
4,104
7,820
2,379
0
2,099
5,669
0
42,557
W
Ravana
Krypptik
Ravana
4,281
1,308
0
3,091
5,648
2,122
0
1,064
4,487
0
38,670
L
Cthulhu
Nolan9000
Cthulhu
2,402
199
0
1,773
7,509
3,994
0
0
7,509
12,927
0
L
Da Ji
Reinerus
Da Ji
4,578
1,208
0
1,936
8,661
2,239
0
1,657
7,004
0
23,085
L
4,002
97
0
675
6,423
1,447
0
3,232
3,191
32,230
0
W
Bellona
TheCasVa
Bellona
3,674
650
120
2,216
5,247
3,097
0
0
5,035
0
27,838
L
Gilgamesh
Zeshirow
Gilgamesh
2,247
159
24
2,757
7,464
4,308
0
0
7,464
0
22,274
L
3,481
2,513
0
1,285
6,526
1,109
0
527
5,999
0
23,547
W
5,641
498
0
875
5,799
1,652
0
1,797
3,846
35,133
4,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
26,705
352
Minions Killed
260
0
Camps Cleared
0
1,098,139
Distance Traveled
1,015,610
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,407
641
20
2
0
203,237
4
W
Rama
7,115
712
103
10
0
197,095
1
W
Ravana
6,935
694
86
9
0
237,408
4
L
Cthulhu
5,105
511
22
2
0
207,367
1
L
Da Ji
5,506
551
46
5
0
219,008
1
L
Agni
6,507
651
88
9
0
195,383
1
W
Bellona
6,172
617
68
7
0
242,999
4
L
Gilgamesh
5,115
512
59
6
0
219,378
1
L
Rama
4,472
447
45
5
0
174,474
4
W
Agni
6,812
681
75
8
0
217,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role