Player Matchup

Osiris
Osiris
 
Osiris
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
FEAR ROBSTA
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,738 Elo+
Party 2
Horus
Horus
Keyehy
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,395 Elo+
Party 1
Neith
Neith
o iMerKZzx v
Neith
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Thanatos
Thanatos
xMonsterz00
Thanatos
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 12L
1,854 Elo+
Party 2
Team Averages
Level 91
1,500 SR
1,597 Elo+

VS

Team Averages
Level 59
1,620 SR
1,623 Elo+
Bacchus
Bacchus
Astravek
Bacchus
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 51L
1,461 Elo+
Party 3
Vamana
Vamana
HarryNoScopePro
Vamana
Level 37
God Stats
4W - 6L
1,630 SR
Queue Stats
4W - 7L
1,461 Elo+
Party 3
Gilgamesh
Gilgamesh
LilBunnySwagJoe
Gilgamesh
Level 29
God Stats
5W - 2L
1,891 SR
Queue Stats
25W - 23L
1,844 Elo+
Party 4
Scylla
Scylla
Luk3Th3N00b
Scylla
Level 27
God Stats
62W - 62L
1,231 SR
Queue Stats
565W - 607L
1,510 Elo+
Solo
Kali
Kali
Papier2234
Kali
Level 99
God Stats
8W - 3L
1,847 SR
Queue Stats
36W - 34L
1,840 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
3 / 3 / 17
11,875
792
8,152
21,470
20,542
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
FEAR ROBSTA
Zhong Kui
20
10 / 5 / 12
12,766
851
33,537
19,564
15,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Keyehy
Horus
19
6 / 2 / 12
11,697
780
11,526
17,214
10,567
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 0
8,534
569
0
63
12
Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
xMonsterz00
Thanatos
20
9 / 4 / 14
12,392
826
18,555
16,209
9,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Astravek
Bacchus
18
5 / 4 / 7
11,589
773
13,558
18,478
28,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 3 / 6
11,499
767
12,490
18,897
15,946
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
LilBunnySwagJoe
Gilgamesh
18
4 / 5 / 7
11,500
767
14,931
18,613
15,192
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
16
0 / 7 / 5
9,647
643
5,002
11,270
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 9 / 7
10,959
731
7,602
19,354
6,173
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
46
28
Kills
14
14
Deaths
28
55
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
3
17
3.83
L
Bacchus
Astravek
Bacchus
5
4
7
2.13
W
Zhong Kui
FEAR ROBSTA
Zhong Kui
10
5
12
3.2
L
4
3
6
2.33
W
Horus
Keyehy
Horus
6
2
12
6
L
Gilgamesh
LilBunnySwagJoe
Gilgamesh
4
5
7
1.5
L
Scylla
0
7
5
0.36
L
1
9
7
0.5
W
0
0
0
0
W
Thanatos
xMonsterz00
Thanatos
9
4
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,770
Damage
53,583
74,520
Taken
86,612
55,654
Mitigated
69,090
29,260
Healing
14,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,152
1,860
110
1,725
21,470
20,542
420
5,225
16,245
385
44,833
L
Bacchus
Astravek
Bacchus
13,558
2,454
1,924
4,094
18,478
28,929
42
5,905
12,037
28,692
0
W
Zhong Kui
FEAR ROBSTA
Zhong Kui
33,537
1,786
0
6,574
19,564
15,122
1,475
6,062
13,502
59,760
0
L
12,490
6,196
0
3,037
18,897
15,946
682
6,890
11,378
0
47,896
W
Horus
Keyehy
Horus
11,526
5,796
3,631
5,758
17,214
10,567
883
4,773
12,441
0
35,038
L
Gilgamesh
LilBunnySwagJoe
Gilgamesh
14,931
2,792
1,066
1,097
18,613
15,192
260
5,934
12,272
6,692
30,490
L
Scylla
5,002
512
0
909
11,270
2,850
0
6,324
4,377
23,366
0
L
7,602
3,155
0
2,739
19,354
6,173
1,135
6,860
11,776
0
32,589
W
0
0
0
0
63
12
0
0
63
0
558
W
Thanatos
xMonsterz00
Thanatos
18,555
5,099
0
11,462
16,209
9,411
1,710
5,061
11,148
0
41,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,264
Gold Earned
55,194
250
Minions Killed
246
0
Camps Cleared
0
1,237,840
Distance Traveled
1,516,682
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,875
792
67
4
0
297,107
1
L
Bacchus
11,589
773
42
3
0
314,743
3
W
Zhong Kui
12,766
851
71
5
0
280,620
0
L
Vamana
11,499
767
68
5
0
292,842
6
W
Horus
11,697
780
56
4
0
310,229
1
L
Gilgamesh
11,500
767
29
2
0
311,964
0
L
Scylla
9,647
643
52
3
0
303,945
6
L
Kali
10,959
731
55
4
0
293,188
0
W
Neith
8,534
569
0
0
0
20,193
0
W
Thanatos
12,392
826
56
4
0
329,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role