Player Matchup

Anhur
Anhur
 
Anhur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
DaveABeast
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,562 Elo+
Solo
Yemoja
Yemoja
Freeb
Yemoja
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 18L
1,704 Elo+
Solo
Sol
Sol
Kyl4rSt3rn
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,551 Elo+
Solo
Chaac
Chaac
Mesher114
Chaac
Level 25
God Stats
4W - 3L
1,627 SR
Queue Stats
4W - 4L
1,710 Elo+
Party 3
Team Averages
Level 40
1,525 SR
1,605 Elo+

VS

Team Averages
Level 69
1,678 SR
1,649 Elo+
Atlas
Atlas
MagnaOculus
Atlas
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
45W - 64L
1,605 Elo+
Party 2
Sol
Sol
QuantumMischief
Sol
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 1L
1,709 Elo+
Party 1
Mulan
Mulan
RuneCraftingPure
Mulan
Level 36
God Stats
3W - 2L
1,660 SR
Queue Stats
47W - 28L
1,496 Elo+
Party 1
Mercury
Mercury
SUPER PICKLE189
Mercury
Level 139
God Stats
8W - 4L
1,825 SR
Queue Stats
47W - 40L
1,676 Elo+
Party 2
Medusa
Medusa
Slatryr
Medusa
Level 6
God Stats
6W - 6L
1,903 SR
Queue Stats
6W - 7L
1,757 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
0 / 2 / 4
8,367
697
6,670
8,514
3,057
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 4 / 1
7,489
624
3,410
7,612
3,986
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Yemoja
Freeb
Yemoja
13
2 / 0 / 5
8,307
692
5,267
7,490
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 4 / 3
9,004
750
20,433
13,425
4,621
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Mesher114
Chaac
15
3 / 5 / 4
8,741
728
8,933
13,356
12,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 6
9,501
792
11,527
15,308
16,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
3 / 2 / 3
9,168
764
6,568
8,058
3,032
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 3 / 4
9,125
760
7,324
13,967
8,063
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
6 / 1 / 4
10,569
881
10,152
12,484
5,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Slatryr
Medusa
14
2 / 4 / 2
8,574
715
7,570
12,045
4,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
11
Kills
15
15
Deaths
11
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
4
1
L
0
4
1
0.13
L
Yemoja
Freeb
Yemoja
2
0
5
4.5
L
6
4
3
1.88
W
4
1
6
7
L
Chaac
Mesher114
Chaac
3
5
4
1
W
3
2
3
2.25
W
0
3
4
0.67
W
6
1
4
8
W
Medusa
Slatryr
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,713
Damage
43,141
50,397
Taken
61,862
28,790
Mitigated
36,839
11,672
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,670
2,602
0
478
8,514
3,057
476
4,635
3,426
0
29,079
L
3,410
0
706
178
7,612
3,986
33
2,390
5,017
13,392
0
L
Yemoja
Freeb
Yemoja
5,267
1,563
432
1,158
7,490
5,092
0
1,736
5,513
10,938
0
L
20,433
6,629
0
5,010
13,425
4,621
0
5,031
7,742
40,803
0
W
11,527
2,514
918
4,554
15,308
16,025
0
8,541
6,655
24,356
0
L
Chaac
Mesher114
Chaac
8,933
778
0
3,710
13,356
12,034
91
2,740
10,322
0
30,844
W
6,568
1,236
0
2,271
8,058
3,032
1,141
4,932
3,080
25,963
0
W
7,324
706
0
3,052
13,967
8,063
1,051
3,766
10,042
0
37,746
W
10,152
5,481
0
1,730
12,484
5,302
2,672
5,440
6,904
0
49,036
W
Medusa
Slatryr
Medusa
7,570
4,143
0
1,924
12,045
4,417
1,808
6,431
5,438
0
24,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,908
Gold Earned
46,937
197
Minions Killed
219
0
Camps Cleared
0
993,883
Distance Traveled
1,398,548
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,367
697
58
5
0
248,393
1
L
Ra
7,489
624
19
2
0
206,087
2
L
Yemoja
8,307
692
15
1
0
116,211
0
L
Sol
9,004
750
63
5
0
232,981
3
W
Atlas
9,501
792
15
1
0
268,914
0
L
Chaac
8,741
728
42
4
0
190,211
4
W
Sol
9,168
764
37
3
0
270,331
0
W
Mulan
9,125
760
51
4
0
261,060
1
W
Mercury
10,569
881
82
7
0
333,867
1
W
Medusa
8,574
715
34
3
0
264,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role