Player Matchup

Discordia
Discordia
Splis
Discordia
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TheGoonLagoon
Cthulhu
Level 127
God Stats
3W - 4L
1,285 SR
Queue Stats
103W - 50L
1,216 Elo+
Party 1
King Arthur
King Arthur
ULTRA_WHOOP_AZZ
King Arthur
Level 96
God Stats
9W - 16L
1,500 SR
Queue Stats
199W - 209L
1,324 Elo+
Solo
Neith
Neith
Wolly Fletcha
Neith
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 39L
1,768 Elo+
Solo
Zeus
Zeus
malparido
Zeus
Level 107
God Stats
994W - 895L
1,560 SR
Queue Stats
1,489W - 1,527L
1,572 Elo+
Solo
Team Averages
Level 106
1,469 SR
1,476 Elo+

VS

Team Averages
Level 117
1,598 SR
1,586 Elo+
Thanatos
Thanatos
ByCrisBH
Thanatos
Level 157
God Stats
7W - 2L
1,744 SR
Queue Stats
16W - 8L
1,733 Elo+
Solo
Neith
Neith
Hvy Kenwey
Neith
Level 103
God Stats
3W - 3L
1,630 SR
Queue Stats
44W - 35L
1,606 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JerboiZoobat
Cu Chulainn
Level 102
God Stats
4W - 13L
1,500 SR
Queue Stats
1,173W - 1,244L
1,516 Elo+
Solo
Jormungandr
Jormungandr
SsC0l64te
Jormungandr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 91L
1,527 Elo+
Party 2
Kukulkan
Kukulkan
Vienna19737609
Kukulkan
Level 121
God Stats
642W - 629L
1,618 SR
Queue Stats
1,023W - 1,049L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Splis
Discordia
19
1 / 3 / 9
12,332
1,028
4,515
7,294
1,609
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
20
2 / 1 / 16
13,532
1,128
17,523
21,691
16,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
ULTRA_WHOOP_AZZ
King Arthur
20
7 / 5 / 12
14,853
1,238
21,439
21,246
24,742
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 2 / 11
13,625
1,135
18,898
12,781
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Zeus
19
10 / 5 / 7
15,210
1,268
24,679
16,119
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

157

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ByCrisBH
Thanatos
19
9 / 6 / 4
14,958
1,247
17,818
19,256
6,254
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
18
3 / 5 / 4
13,021
1,085
10,012
14,496
6,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
JerboiZoobat
Cu Chulainn
19
1 / 4 / 8
12,963
1,080
14,947
21,999
21,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jormungandr
SsC0l64te
Jormungandr
20
1 / 5 / 10
13,379
1,115
13,122
23,701
33,513
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
19
2 / 4 / 6
13,120
1,093
18,297
12,129
5,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
48
24
Kills
16
16
Deaths
24
55
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ByCrisBH
Thanatos
9
6
4
1.83
L
Neith
3
5
4
1
L
Cu Chulainn
JerboiZoobat
Cu Chulainn
1
4
8
1.25
W
Discordia
Splis
Discordia
1
3
9
1.83
L
Jormungandr
SsC0l64te
Jormungandr
1
5
10
1.2
W
Cthulhu
2
1
16
10
W
King Arthur
ULTRA_WHOOP_AZZ
King Arthur
7
5
12
2.6
L
Kukulkan
2
4
6
1.25
W
4
2
11
4.75
W
Zeus
10
5
7
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,054
Damage
74,196
79,131
Taken
91,581
51,215
Mitigated
72,032
12,433
Healing
11,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ByCrisBH
Thanatos
17,818
4,341
0
7,942
19,256
6,254
0
11,296
7,960
0
25,770
L
Neith
10,012
3,742
0
480
14,496
6,080
0
8,461
6,035
0
34,035
L
Cu Chulainn
JerboiZoobat
Cu Chulainn
14,947
4,639
1,063
954
21,999
21,048
0
11,502
10,497
4,249
27,644
W
Discordia
Splis
Discordia
4,515
251
0
0
7,294
1,609
0
3,878
3,416
7,519
0
L
Jormungandr
SsC0l64te
Jormungandr
13,122
1,333
0
500
23,701
33,513
0
11,415
12,286
40,925
0
W
Cthulhu
17,523
1,627
1,635
4,026
21,691
16,564
0
10,236
11,455
31,032
0
W
King Arthur
ULTRA_WHOOP_AZZ
King Arthur
21,439
3,465
0
660
21,246
24,742
0
7,823
13,423
5,115
46,212
L
Kukulkan
18,297
987
430
441
12,129
5,137
0
6,583
5,546
49,554
0
W
18,898
10,147
0
4,197
12,781
3,724
0
6,782
5,999
0
46,719
W
Zeus
24,679
1,115
388
1,527
16,119
4,576
0
4,896
11,223
55,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,552
Gold Earned
67,441
246
Minions Killed
242
8
Camps Cleared
8
1,178,684
Distance Traveled
1,193,097
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
14,958
1,247
12
1
5
238,668
0
L
Neith
13,021
1,085
67
6
0
224,871
0
L
Cu Chulainn
12,963
1,080
44
4
2
249,571
1
W
Discordia
12,332
1,028
5
0
0
215,457
0
L
Jormungandr
13,379
1,115
48
4
0
229,324
0
W
Cthulhu
13,532
1,128
30
3
1
253,159
0
W
King Arthur
14,853
1,238
55
5
4
248,133
1
L
Kukulkan
13,120
1,093
71
6
1
250,663
0
W
Neith
13,625
1,135
71
6
1
227,779
0
W
Zeus
15,210
1,268
85
7
2
234,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role