Player Matchup

Kuzenbo
Kuzenbo
ASlyRaven
Kuzenbo
Level 127
God Stats
3W - 4L
1,500 SR
Queue Stats
86W - 77L
1,655 Elo+
Party 2
Zhong Kui
Zhong Kui
DakotaTheWhale
Zhong Kui
Level 76
God Stats
5W - 6L
1,403 SR
Queue Stats
70W - 67L
1,328 Elo+
Party 2
Nemesis
Nemesis
MoistyPoo
Nemesis
Level 89
God Stats
10W - 1L
1,500 SR
Queue Stats
138W - 119L
1,375 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheFrug
Ah Muzen Cab
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
147W - 142L
1,467 Elo+
Party 2
Sol
Sol
shankapotamuses
Sol
Level 84
God Stats
5W - 6L
1,525 SR
Queue Stats
19W - 19L
1,672 Elo+
Solo
Team Averages
Level 101
1,486 SR
1,499 Elo+

VS

Team Averages
Level 83
1,579 SR
1,540 Elo+
Bastet
Bastet
BigBruhthaZeus
Bastet
Level 109
God Stats
5W - 1L
1,630 SR
Queue Stats
43W - 53L
1,275 Elo+
Solo
Gilgamesh
Gilgamesh
DreadfuI__
Gilgamesh
Level 82
God Stats
4W - 2L
1,691 SR
Queue Stats
100W - 82L
1,716 Elo+
Party 1
Scylla
Scylla
InfernoFoxToph
Scylla
Level 129
God Stats
18W - 13L
1,439 SR
Queue Stats
76W - 67L
1,524 Elo+
Solo
Charybdis
Charybdis
Spookify
Charybdis
Level 48
God Stats
1W - 2L
1,396 SR
Queue Stats
11W - 3L
1,684 Elo+
Party 1
Thoth
Thoth
ohemeneal3
Thoth
Level 48
God Stats
3W - 1L
1,737 SR
Queue Stats
167W - 130L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ASlyRaven
Kuzenbo
15
1 / 3 / 4
9,838
468
8,758
21,478
19,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
DakotaTheWhale
Zhong Kui
16
0 / 6 / 2
10,241
488
2,589
16,249
10,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
MoistyPoo
Nemesis
17
2 / 5 / 4
10,302
491
7,369
16,312
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
TheFrug
Ah Muzen Cab
19
8 / 9 / 1
12,644
602
18,752
20,699
7,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 9 / 2
11,801
562
12,006
19,046
5,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 11
11,335
540
9,975
17,544
20,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
DreadfuI__
Gilgamesh
19
4 / 5 / 4
12,033
573
7,607
21,821
15,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
9 / 2 / 8
12,191
581
14,932
12,989
3,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Spookify
Charybdis
20
10 / 4 / 4
13,425
639
17,409
16,717
5,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thoth
19
3 / 1 / 6
12,043
573
13,587
8,283
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
14
Kills
32
32
Deaths
14
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ASlyRaven
Kuzenbo
1
3
4
1
W
6
2
11
5.75
L
Zhong Kui
DakotaTheWhale
Zhong Kui
0
6
2
0.17
W
Gilgamesh
DreadfuI__
Gilgamesh
4
5
4
1.2
W
9
2
8
6.5
L
Nemesis
MoistyPoo
Nemesis
2
5
4
0.8
W
Charybdis
Spookify
Charybdis
10
4
4
3
L
Ah Muzen Cab
TheFrug
Ah Muzen Cab
8
9
1
0.94
W
Thoth
3
1
6
6
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,474
Damage
63,510
93,784
Taken
77,354
48,843
Mitigated
49,134
25,788
Healing
23,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ASlyRaven
Kuzenbo
8,758
3,643
1,148
3,644
21,478
19,945
28
7,930
13,239
36,847
0
W
9,975
1,366
0
5,179
17,544
20,717
692
9,602
7,942
0
31,622
L
Zhong Kui
DakotaTheWhale
Zhong Kui
2,589
209
0
5,065
16,249
10,504
1,386
6,766
9,345
68,946
0
W
Gilgamesh
DreadfuI__
Gilgamesh
7,607
2,923
0
5,854
21,821
15,337
67
1,253
20,568
0
70,004
W
14,932
573
0
2,509
12,989
3,899
832
3,802
9,187
95,809
0
L
Nemesis
MoistyPoo
Nemesis
7,369
1,353
0
3,058
16,312
5,883
0
6,735
9,577
0
74,561
W
Charybdis
Spookify
Charybdis
17,409
8,612
0
8,525
16,717
5,725
5,550
5,367
11,350
0
105,389
L
Ah Muzen Cab
TheFrug
Ah Muzen Cab
18,752
7,434
618
6,367
20,699
7,409
939
5,746
14,877
0
85,582
W
Thoth
13,587
298
0
1,651
8,283
3,456
1,059
4,598
3,685
81,250
0
L
12,006
4,266
0
5,888
19,046
5,102
2,960
5,109
13,585
88,400
9,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,826
Gold Earned
61,027
628
Minions Killed
629
0
Camps Cleared
0
1,942,369
Distance Traveled
2,036,182
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,838
468
44
2
0
405,707
6
W
Bastet
11,335
540
42
2
0
423,628
6
L
Zhong Kui
10,241
488
148
7
0
351,660
5
W
Gilgamesh
12,033
573
128
6
0
387,432
2
W
Scylla
12,191
581
148
7
0
429,595
4
L
Nemesis
10,302
491
105
5
0
460,182
5
W
Charybdis
13,425
639
170
8
0
385,567
5
L
Ah Muzen Cab
12,644
602
135
6
0
358,165
7
W
Thoth
12,043
573
141
7
0
409,960
1
L
Sol
11,801
562
196
9
0
366,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role